The Great Ace Attorney Chronicles
Finished up Part 1. It was pretty good! Definitely better than Spirit of Justice, and throwing in Holmes Sholmes was definitely something to send the series in a different direction. I can see why people thought the game ended with a lot of balls up in the air, though - this is definitely part I of a set and ends on a pretty open note. I liked cases 1, 3, and 4 quite a bit, although case 4 has some notable loose ends that might make it either dumber or more awesome depending on how part 2 goes. Case 2 & 5 are okay, but I kinda don't buy some of the major ideas in them, but it's nothing as extreme as the silliness in some other PW cases. And Case 2 is basically something of an extended tutorial to how GAA handles its investigation segments anyway.
* The game isn't super difficult - it's around PW3 level difficulty in general. Granted, some of this is a byproduct of the cases making some degree of sense rather than some of the more bizarre moon logic incidents in the past. The game also doesn't fall into the trap of handing the answer to the player via dialogue before they're allowed to feel smart and present it, but if you investigate every item closely and are suspicious of any new dialogue attained via pressing the witness and/or new evidence received, you'll mostly be fine. There's a... I hesitate to even call it a puzzle, but there's lots of "group testimony" in this game (this is actually not the most fantastical element of the proceedings, by far) with this idea that you can notice one witness acting weird when another witness talks. However, this isn't the Apollo Justice "spot the panicking body part during a statement" thing; in every instance but one, the witness will make a noise and make a big obvious show of things. This caused me to waste some time early when I somehow missed this and kept futilely pressing other witnesses over every tiny change they had in their expressions in every testimony, thinking I was supposed to find something more subtle rather than just wait for something obvious with a big exclamation mark in the witness bar.
* Similar to some of the other more recent games, there is a bit of a shortage of involved characters / witnesses in some of the cases? Probably a side effect of the models requiring more animation than the old GBA / DS models. Case 2 & 5 could notably have been aided by one or two extra people to add a bit more chaos into the mix.
* The music is pretty good! The AA Chronicles version even lets you listen to some of the scrapped tracks.. good call, too, they picked the right versions to use, the unused versions are various shades of inappropriate-to-worse.
* There is still far, far, far too much rambling about believing in your client being the greatest thing ever. I get that this is a philosophical theme in the Ace Attorney games, but you really don't have to hit this point so damn hard, and it's not even that inspiring when it's best friends who are standing up for each other in Case 1 that inspires Ryunosuke so much? I mean, sure, standing up for someone for whom you know their character isn't weird. Oddly enough, it also combines this with the usual PW belief that "defending Actually Guilty people is bad and you shouldn't do it," which seems like it'd clash with the above, but at least it doesn't talk too much about that. Thankfully, this game doesn't do what some Ace Attorneys do and have long paens to the majesty of the legal system - all of the courts are varying degrees of flawed here (as they should be to make things interesting!), so yeah, good call on skipping that.
** This one is a bit spoilery, but to go into the "defending actually guilty people is bad" part more, the game acts like Ryunosuke is in Big Trouble in the third trial for his actions in the fifth trial. What, if a lawyer was defending a guilty person, would that be Bad Somehow? Lawyers are only for the truly innocent? Is this endorsing the system in Spirit of Justice where lawyers whose clients are guilty are also punished or something?! You realize that was in Khurain, not Great Britain, right? Even if it might be "disreputable", lawyers factually defend guilty clients and don't really suffer. Furthermore, in the third trial, Ryunosuke is canonically DIRECTLY APPOINTED by Lord Stronghart! He didn't voluntarily take the role or anything, and he couldn't possibly be complicit since he literally wasn't even in the country to arrange anything bad. To be sure, I can see people being itchy to frame him up for something stupid on pure racism grounds, but the idea that he's in trouble because the case was a mess makes like zero sense when he has about the best possible alibi of "literally being thrown into this shit as an outsider at the last second". If he's in trouble for witnesses perjuring themselves, then van Zieks should be in three times as much trouble. The carriage driver lied too, and that was a prosecution witness!
** As another related 5th trial spoiler, I have no idea why the court is all so fussed about Gina committing perjury in the 3rd trial. She's a teenager who was threatened by a powerful person. Considering all the crazy perjury that happens in AA games, this is pretty weaksauce. There's also a weird idea that Susato's little extra action in the 5th case was.. bad? Scandalous? Tampering with the scene? Come on, this was an emergency and the door was locked. This was a perfectly reasonable course of action, not criminal even remotely. She left it out of her description to the cops, sure, but heavens, she's a woman who saw a terrible event in the Victorian era, it was an attack of the vapours or something and it slipped her mind. Good luck proving otherwise.
* From the cast, Sholmes & Susato are both great, which is good since they're pretty much the most important and chatty characters other than Our Hero.
* Gina doesn't work that great and is the main miss in the cast (well, maybe Iris, but I think that's more my personal dislike than her being badly written or anything). She's escaped from the local tsundere reserve, and while her tsuny standoffish side isn't as over-the-top as some others (e.g. Franziska's whipping habit), they kinda forgot to give her some sort of positive qualities? I get there's only so much time to establish characters, but the game essentially acts like she's friends with the gang, without actually including much of her being friendly or helpful or anything. I get she's someone whose life runs on a healthy amount of distrust and fear of betrayal / abandonment, that's fine, but including at least a few small moments where she lets down her mask - maybe with Iris or something, idk - would have been nice.
* With a name like "Van Zieks", I really expected our prosecutorial antagonist to casually mention something about how he or his ancestors are actually Dutch or the like, which would make for a nice clash-of-outsiders.
* This isn't a complaint or anything, I know the reason, but it's vaguely amusing that Ryunosuke speaks perfect American English, while local leprechauns speak in Irish accents and gutter trash have working class British accents. Sadly, a Japanese-inflected English accent tends to get used mockingly by shitheads too often, so Ryunusuke has his r's & l's surprisingly straight on his first day in Britain.
* Random other spoilery speculation: So were cases 2 & 4 really freak accidents?! Considering that Asogi apparently had a guard to prevent him from being assassinated and was listed in the same group as the slain Dr. Wilson, that's a hell of a coincidence. Case 4 also had "The Lion's Pride" bookmark which mentioned James & Mary = James Wilson & his wife Mary? And the victim was apparently dead and clutching the book, but turned up alive at the hospital? And wasn't the wife of the cop acting like she was some sort of actor when run into in the street, quoting Shakespeare? The whole incident was so ludicrously unlikely that I do kinda hope it was arranged, although "bookmark designed to send wife into jealous rage at specific time" seems a bit of a stretch. Also, I have no idea why Gregson was "protecting" Mr. Benedict in case 5. I was assuming that Benedict was an informant for the government who'd been caught and turned to try to unravel the conspiracy to explain why Gregson was standing up for him, but the game never said that. Lastly, Jezail is still afoot from case 1. But if the British government really was working WITH Dr. Wilson, then I can't imagine her odds at the Shanghai consulate would be any good - they'd just execute her on the spot. I guess we'll have to find out what it was that the Japanese & British governments were planning, and who was trying to stop them and why.
Looking forward to part 2!