Author Topic: Rise of the Third Power  (Read 1265 times)

Pyro

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Rise of the Third Power
« on: July 17, 2022, 11:41:49 PM »
Rise of the Third Power:

Combat is turn-based but there are no double-turns and actions are chosen when the character's turn comes up. In practice, this just determines the initial turn order which repeats indefinitely after that.
Special System: There are 3 different special systems. MP, Rage, and Stamina. Each PC will have the note for that system.
Cooldowns: The number of turns of cooldown refer to how many turns after it is used that it can't be used. So a '2 turn cooldown' could be used every 3 turns. a 1 turn cooldown every other turn.
Crits do 1.5x damage (Opportunist Bangle turns that to 2.25x, if worthwhile)
Defense: Of the cast of 8, only 1 character has any significant physical defense and only 1 character significant magic defense. I'll note it.
The cast has a statusblocker but it only blocks Stun. Otherwise I assumed either a generic offensive stat boost accessory or the Opportunist Bangle for high crit rate PCs (Corrina and Natasha)

Averages:
HP: 678
Damage: 785 (3-turn with Natasha annihilating Assasinating the average)
Speed: (79.875, 26.8 stdev)



Rowan:      
HP: 1030 (152%)
Agility: 95 (+0.56 stdev)
Crit: 18%   
Dodge: 24%   
Strength: 174   

(Special System: Rage: Rowan starts with 10 Rage, has a max of 50. Generates 9 Rage whenever he takes damage from an enemy
(Alternate Equip: Blood Drinker: Deals 80% normal damage, but restores 30% as HP)

Slash: 208 damage, Inflicts a Bleed for 54 damage/turn for 4 turns. +10 Rage
Pistol: 614 damage to one, 2 turn cooldown
Taunt (5):Forces enemies to target Rowan if they use a singletarget attack
Kick (10): 30 damage, cancels a charge-move
Valor: 25% MHP healing, +20% damage. Stacks to +100%
Fury (30): 1305 damage to one target

Comments: Great HP with Healing/buffing, and a parasitic healing option on top of that. Fury gets to an OHKO with 2-3 uses of Valor. Rowan is just... solid.



Corrina:      
HP: 540 (79.7%)
Agility: 96 (+0.6 stdev)
Crit: 41%   
Dodge: 19%   
Strength: 201   
Passive: Survive a fatal hit with 1 HP once per battle

(Special System: Stamina. Starts with 100, regains 10 per round)
(Alternate Equip: Razor Blades. 80% normal damage, but Bleeding damage increases by 250%, so 2x what is listed)

Quick Slice: 300, Deals +50% to bleeding targets, 50% chance to Sunder Armor
Eviscerate (5): 100 damage, deals 160 damage/turn for 3 turns bleeding damage
Sleeping Powder (10): Puts a target to sleep for 2 turns. 3 turn cooldown
Sunder Armor (5): Removes defensive buff from target and increases damage by 20% for 2 turns
Death Blow (60): 1004 damage, restores 20 Energy if the target dies
Coup de Grace (25): 783 damage to to one target that has a status effect. (602 base, +30% damage/status)

Comments: She kills on turn 3 and has Speed, Sleeping Powder and her Survival passive to make sure she sees that turn.
She wants the Opportunist Bangle instead of a basic stat booster because her crit rate is so high.



Arielle:      
HP: 540 (79.7%)
Speed: 78 (-0.07 stdev)
Crit: 10%   
Dodge: 17%   
Strength: 187   
Alternate Equip: -20% Cannon damage, +20% Grapeshot/Explosive Shell)

(Special System: Energy. Starts with 100, regains 10 per round)      
Preparation: The next attack deals double damage   
Cannon (40): 655 30% chance to stun, 50% chance to Sunder Armor
Reload:   Restores full Energy   
Grapeshot (20): 281 MT damage
Explosive Shell (70): 468 MT damage

Comments: Abysmal. Bad on all fronts. The first lesson she'll teach her subjects is how to handle disappointment.



Reyna:      
HP: 540 (79.7%)
MP Regen: 32   
Speed: 51 (-1 stdev)
Critical: 14%   
Dodge: 13%   
Spell: 207   
Alternate Equip: Empyrean Edge. Lowers magic by 20%, but Retribution does 3x      

(Special System: MP. Starts full, regens per round based on Wisdom)   
Retribution: 248, restores 50% of MP
Heal (40): 1035 healing
Shield (30): 1035 shielding. 3-turn cooldown. It's like a buffer added to her HP. Overflow damage goes on to hurt her.
Dispel (20): Negative Status/debuff removal for the entire party
Blessing of Empyrea (20): +20% Healing/damage (And Shielding) for 4 turns
Blessing of Starlight (20): Increases Evade/speed/Crit for 4 turns. Not very potent
Celestial Flare (80): 1055 damage, 1 turn Cooldown

Comments: Infinite fullhealing, with Shield to help get out of heal-locks. Her damage isn't too bad considering Celestial Flare is so good.



Aden:      
HP: 540 (79.7%)
MP Regen: 10   
Speed: 33 (-1.75 stdev)
Crit: 27%   
Dodge: 9.00%   
Spell: 216   

(Special System: MP. Starts full, regens per round based on Wisdom)      
Drain: 648 Damage, with parasitic healing equal to that amount...
Plague (20): Adds 2 Stacks of Plague for 3 turns. Each does .7x at the start of target's turns. Each uses refreshes and stacks 9x
Detonate (10): Damages targets with Plague (per plague stack) and removes condition
Blind (30): Reduces target damage by 10% and speed by 80% for 4 turns
Summon Demon (50): Summons a demon that acts next turn. It's low damage but has 100% Instant Death. Aden spends a Soul to use this. He gets a Soul by killing an enemy, which he keeps until he uses this...

Comments: Infinite Full Parasitic healing. Not much going for him other than that but “That” is a lot!



Kashim:      
HP: 870 (128.4%)
MP Regen: 3   
Speed: 87 (+0.27 stdev)
Crit: 20.00   
Dodge: 5.00%   
Strength: 142   
Alternate Equip: Paladin's Fire. Damage is 90% normal, Except for Sunray which does 150% Normal       
Defense: Takes 75% physical damage compared to other PCs      

Sunray: 341 MT damage [511 with Paladin's Fire]
Lure: Stacks 3x Lures      
Counter Attack:   Counters with a 1x mult attack for 3 turns. Adds a Lure stack
Reactive Armor: Applies 166 Damage/Time to attackers for 3 turns. DoT Stacks.  Adds a lure stack.
Radiant Explosion: 852 Consumes 5 Lure stacks (the Max) to deal damage to all foes
Radiant Restoration (10): 284 healing immediately. 213 regen for the next 2 turns. Adds a Lure stack.
Cover: Takes damage for an ally (even MT damage) for the next 3 turns.

Comments: Good durability with some healing. He's not going to do much other than that but it's really good. He might want the Paladin's Fire, since even though it reduces his healing it significantly boosts his damage.



Natasha:      
HP: 550 (81.2%)
Speed: 118 (+1.42 stdev)
Crit: 103% (why not)   
Dodge: 40%   
Strength: 185   
Alternate Equip: Estoc. -10% damage, but ignores defensive effects/defense      
*Accessory: Opportunist Band. Crits are 2.25x instead of 1.5x. Because it's obviously better for her than a generic stat boost.
Passive: 10% chance to take 2 turns in a single round.

(Special System: Energy. Starts with 100, regains 10 per round)   
Rapier Strike: 500 damage to one, extends damage over time effects by 1 turn.
Silence (10 MP): Silences enemy for 2 turns. 2 turn cooldown
Mark (10 MP): Marks an enemy for 4 turns (+25% crit...). Enables Assassinate
First Aid (10 MP): 1665 healing and removes status effects/debuffs.
Poison Weapon (10MP): Applies poison to weapon for 3 turns. Attacks add a stack of 78 damage/turn when that weapon hits.
Asssassinate (30MP): 2081 damage to a Marked target.

Comments: Infinite Fullhealer with an OHKO when she Marks and 40% evade to secure her position as gamebest. Silence too, to Silence->Mark->Assassinate a target who might otherwise do something annoying. Also has the 10% double-turn trick and the Estoc for piercing defensive tricks. fantastic, only held back by her poor durability.



Gage:      
HP: 810 (120%)
Speed: 81 (+0.04 stdev)
Crit: 20%   
Dodge: 9%   
Strength: 154   
Spell: 183   
Magic Defense: Takes 1/3rd the magic damage other PCs do...      
Default Equip: Oath of the Templar, Increases lightning damage by 25%      
Alternate Equip: Noraskov Family Spear: Increases Spearhead by 25%      

(Special System: Rage: Gage starts with 10 Rage, has a max of 50. Generates 3 Rage whenever he takes damage from an enemy   
Spearhead: 231
Spark (5): 229 MT lightning damage
Taunt:   Generates 25 Rage. Forces enemies to target Gage if they use single-target attacks
Lightning Strike (15): 1144 lightning damage. 10% of that to all other enemies. Marks all enemies.
Thunderclap (15): Silences all enemies for 2 turns.
Storm Shield (50): 1601 MT lightning damage.

Comments: Durable and can put out “okay” Lightning damage. Having to Taunt round 1 is really too bad.