Author Topic: Triangle Strategy  (Read 3269 times)

Dhyerwolf

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Triangle Strategy
« on: August 07, 2022, 10:48:57 PM »
1. Levels
I took this at level 50 at the end of a 2nd game playthrough Golden Path. This was strategic to make this much easier and is not necessarily an endorsement that this should be the ideal DL consideration (granted, the game is built around multiple playthroughs). It does certainly help answer the tier 3 promotion question.

Also, I only allowed each character each tier 3 weapon effect. These are rather costly even at the end of a second playthrough especially with the Golden Path consideration of all available P.C.s getting use at endgame (Each character will end up using 4 of the Superior items to clear all their tier 2 effects and one tier 3).

2. TP
TP is Triangle Strategy's resource. Every character (ally and enemy) starts with 3 TP and naturally gains 1 per turn (with a few rare exceptions).

3. Enemy Stats
I took the stats from the last 6 maps of the Golden Route. I gave bosses stats a little more emphasis, although the overal effect was minor.
Defense- 55
Magic Defense- 47
Acc- Removed Battlemages

4. Formulas
Basic Attack Formula is (4x Str + 5 + Extra Effect from Weapons – 2x Def) * Mult. Anna, Roland and Maxwell have different formulas with lesser mults on Str (Anna 2x, Roland/Maxwell 3x), but check less defense.

Magic likely uses a similar formula, but with no guaranteed 1x mult to test as a base.

Each Point of Acc and Eva increases chances by 2%
Average Mult Taken for Defense/Magic Defense is 2.5

Speed is supposedly linear (fits well enough). Turn 1 speed is a set turn order that is very similar to the actual speeds (once all weapon skill upgrades are factored in), at least on the PC side. For sanity sake, I'm just using turn 2 speed as speed since figuring out the exact turn 1 speed for 30 characters when it's already so close to the turn 2 speed didn't make sense.

Crit Rates might be (Attacker Luck – Target Luck) / 2 and Crits are 1.3x damage

5. Front/Back/Side
For acc/eva, I took a basket of front, back and side to make the final %. I also gave every PC a base 25% crit rate to account for back attacks and gave a prorated 25% to any other effects related to back or front.

6. Bonus to Moves that can have a Follow-up Attack
In Triangle Strategy, certain moves will have an ally do a follow up basic attack at half damage if they are adjacent. In order to account for this advantage, I included a bonus of 10 damage. All attacks minus long range magic got this bonus.

7. Status
Poison- 30 Damage at Beginning of Turn; wears off with time
Sleep- Don't Move/Act; wears off with time or any physical damage taken
Immobilize- Don't Move; wears off with time
Paralyze- Don't Move/Act; wears off with time
Charm- Switches flag on with side the target is on; charmed character can attack former allies (with techs as well) or can buff or heal new allies. Wears off with time or 25% chance of wearing off when taking direct damage.
Fury- Use basic physicals against the person who inflicted the status; wears off with time
Silence- Target can't use physical techs or magic. It is worth noting that shutting off physical techs in this game does little to stop a physical fighter from mostly maximizing damage as tech mults are around 1.25x at best.
Stop- Don't Move/Act; wears off with time

As per normal, any status hit rates listed in <> are my numbers using my proration/addition formulation. The first number is the hit rate with basic immunity/resistance (which is very low in this game as all non boss enemies have no resistance other than the level check) and the second is with all additions and prorations

8. Range and Line of Sight
I'm noting 2 Range as MR, 3+ range as LR. Sometimes I will note SR/MR or something similar. This is technically a MR move, but might have comparative issues of what range you might actually get to use it at.

LoS stands for Line of Sights; Moves that are line of sight are more limited in game in that there are a good handful of times that a character is prevented from targetting an enemy even if they are in range. What you do with this (if anything) is up to you. I personally would probably see an accuracy penalty of some sort (worse for MR than LR), but I didn't factor that in at all (minus in my own status accuracy numbers)

9. Delay
This is a bit hard to get an exact number, but I'm generally estimating that delay moves are about 0.5 turn delay.

10. Buff Duration and Effectiviness
Buff Durations listed do not include the casting turn (I would include that by grossing the duration up by 1, but this is how the game lists it). Buffs/Status wear off after an action.

Stat Ups and Downs are pretty paltry. There are some I might not list just because the effects at endgame are sad as they are set +/- and not percentage alterations.

11. Averages up Top
HP: 488
Def: 49.2
Mdef: 47.2
Speed: 26.27
Damage: Average: 147.2 (150.4 if you give Frederica credit to use 2 TP move 3 times)
-->2.5 Kill Point: 367.5 (376)

SERENOA
HP: 521.....106.8%
Str: 56
Pdef: 50....Cuts by 2.3 (1.2%)
Mag: 39
Mdef: 50....Cuts by 6.9 (3.5%)
Luck: 71....42.2% Crit Rate
Acc: 63
Spd: 26.....99.0%
Eva: 57.....-2.0% Relative (3.3% Raw)

Passives
Counter Stance: 75% Chance ½ Basic Counter against SR

Moves
Sword of Libra: 166 SR Phys Damage (149 Base Damage, 99.2% hit rate)
Delaying Strike+ (1 TP): 179 SR Phys Damage, 0.5 Turn Delay (160 Base Damage, 99.7% hit rate)
Hawk Dive (2 TP): 207 MR Phys Damage (190 Base Damage, 96.9% hit rate)
Sweeping Slash (2 TP): 142 SR/MR AoE Phys Damage (127 Base Damage, 99.7% hit rate)

ROLAND
HP: 473.....96.9%
Str: 56
Pdef: 48....Takes extra -2.7 (1.4%)
Mag: 39
Mdef: 46....Takes extra -3.1 (1.6%)
Luck: 42....31.4% Crit Rate
Acc: 54
Spd: 27.....102.8%
Eva: 56.....-2.9% Relative (2.5% Raw)

Passives
Knight's Bane: 30% Weak to Spears
Critical Damage Up: Crits do 50% more damage than normal attacks
Opportune Attack: Does a half damage basic attack against a single enemy if moving 5+ squares

Moves
Sovereign's Lance of Justice: 112 SR Phys Damage (104 Base Damage, 93.5% hit rate)
Double Thrust (1 TP): 167 SR Phys Damage (151 Base Damage, 95.8% hit rate)
Rush (3 TP): 146 MR/LR Linear Phys Damage (132 Base Damage, 95.8% hit rate)
Pushback (3 TP): 157 SR Phys Damage, Knockback (142 Base Damage, 95.8% hit rate)
Flash of Steel (3 TP): 149 LR Linear Phys Damage (138 Base Damage, 93.5% hit rate)
Four Dragons (4 TP): 285 SR Phys Damage (284 Base Damage, 87.0% hit rate)

FREDERICA
HP: 450.....92.2%
Str: 21
Pdef: 25....Takes extra -60.2 (30.8%)
Mag: 62
Mdef: 59....Cuts by 29.4 (15.1%)
Luck: 18....25% Base Crit Rate
Acc: 32
Spd: 25.....95.2%
Eva: 38.....-5.5% Relative (0.0% Raw)

Passives
Clear Skies, Fire Damage Up: Increase Fire damage 15% under Clear Skies (Taken at 10% since it's on about 2/3 of maps)
K.O. TP+: Gain 1 TP when killing any enemies
Blessing of Fire: 30% Fire Resistance, 30% Ice Weakness

Moves
Tome of Inferno: 6 SR Phys Damage (11 Base Damage, 55.6% hit rate)
Scorch (2 TP): 193 LR AoE Magic Fire Damage
Blazing Chains+ (2 TP): 287 LR Magic Fire Damage
Pillars of Fire (3 TP): 231 LR Linear Magic Fire Damage
Flame Shield (1 TP): Nulls Fire and Gains SR 17.1% MHP Damage Counter for next 2 Actions
Fire Eater (2 TP): Absorbs Fire Damage for next 3 turns

BENEDICT
HP: 500.....102.5%
Str: 43
Pdef: 64....Cuts by 37.3 (19.1%)
Mag: 12
Mdef: 47....Takes extra -0.6 (0.3%)
Luck: 60....38.1% Crit Rate
Acc: 55
Spd: 28.....106.6%
Eva: 27.....-5.5% Relative (0.0% Raw)

Passives
Initial TP+: Start with 4 TP
Remain Calm: Immune to Silence, Fury and Charm

Moves
Butterfly Rod: 91 SR Phys Damage (87 Base Damage, 94.5% hit rate)
Raging Beast (2 TP): Raise Attack and Magic by 4 for next 3 turns (Increases physical damage by ~18.3%)
Bulwark (1 TP): Raise Pdef and Mdef by 5 for next 3 turns (Cuts damage by ~12 compared to his base or 6.1% of average)
Now...! (3 TP): Move an ally's turn right after Benedict's action
Twofold Turn (3 TP): Allows target to doubleact their next turn
Dragon Shield (4 TP): Invincibility to damage from next attack, AoE

HUGHETTE
HP: 487.....99.8%
Str: 51
Pdef: 50....Cuts by 2.3 (1.2%)
Mag: 39
Mdef: 41....Takes extra -15.6 (8.0%)
Luck: 23....25% Base Crit Rate
Acc: 55
Spd: 26.....99.0%
Eva: 46.....-5.5% Relative (0.0% Raw)

Passives
Hawk's Bane: 30% Weak to Arrows

Moves
Serpent Slayer: 113 LR Only Phys Damage (119 Base Damage, 88.4% hit rate)
Blinding Arrow (1 TP): 84 LR Only Phys Damage, 90% Blind for 2 Turns (option of 3 Turns; either this or Immobilize) <78.4%/100%> (86 Base Damage, 91.7% hit rate)
Fell Swoop (2 TP): 147 SR Phys Damage (145 Base Damage, 94.5% hit rate)
Shadowstitching Arrow (2 TP): 142 LR Only Phys Damage, 75% Immobilize for 2 Turns (option of 3 Turns; either this of Blind) <65.3%/94.7%> (145 Base Damage, 91.7% hit rate)
Focus (1 TP): Boosts Accuracy 40% and Crit Rate 10% for 1 Action; Allows for Action after Use
Shooting Star (4 TP): 203 LR Phys Damage (200 Base Damage, 94.5% hit rate)

GEELA
HP: 450.....92.2%
Str: 32
Pdef: 40....Takes extra -22.7 (11.6%)
Mag: 63
Mdef: 55....Cuts by 19.4 (9.9%)
Luck: 36....29.1% Crit Rate
Acc: 48
Spd: 25.....95.2%
Eva: 43.....-5.5% Relative (0.0% Raw)

Passives
For Those in Need: Improves Healing 30% on Target below 50% HP

Moves
Sage's Rod: 40 SR Phys Damage (43 Base Damage, 85.5% hit rate)
Cure Wounds (1 TP): 197 Healing (256 under 50% HP)
Haste (2 TP): Raises Speed by 4 for next 3 Actions (Makes Geela 110.4% Speed)
Sanctuary (2 TP): 158 AoE Healing
Mend Wounds (3 TP): 375 Healing (487 under 50% HP)
Miraculous Light (4 TP): 100% Auto-Life

ANNA
HP: 490.....100.4%
Str: 54
Pdef: 52....Cuts by 7.3 (3.8%)
Mag: 14
Mdef: 43....Takes extra -10.6 (5.4%)
Luck: 31....27.2% Crit Rate
Acc: 61
Spd: 31.....118.0%
Eva: 72.....23.7% Relative (27.6% Raw)

Passives
Back Attack Damage Up: Increase Back Damage by ~30% (I factored in a 7.5% bonus)
Act Twice: Acts Twice a Turn
Remain and Recover: Recover 20% of HP when not moving and not acting
Surprise Attack: Increases Damage 30% dealt when Undercover

Moves
Fairy Dagger: 88 SR Phys Damage (83 Base Damage, 98.5% hit rate)
Throw Poison (1 TP): 63 SR/MR LoS Phys Damage, 90% Poison for 2 turns <57.1%/85.6%> (61 Base Damage, 95.4% hit rate)
Slumber Stab (2 TP): 65 SR Phys Damage, 60% Sleep for 2 Turns <57%/75.5%> (65 Base Damage, 100.0% hit rate)
Take Cover (2 TP): Becomes Invisible for next 2 turns. Can't be directly targetted (no ST attacks). Broken if an enemy walks in front of her or if she uses a physical attack.
Deadly Blaze (4 TP): 152 SR Phys Damage, -13 to Def and Mdef for 5 turns (Increases Anna's basic physical by 13) (141 Base Damage, 100.0% hit rate)

ERADOR
HP: 538.....110.2%
Str: 49
Pdef: 74....Cuts by 62.3 (31.9%)
Mag: 12
Mdef: 21....Takes extra -65.6 (33.6%)
Luck: 48....33.6% Crit Rate
Acc: 57
Spd: 24.....91.4%
Eva: 56.....-2.9% Relative (2.5% Raw)

Passives
Physical Damage Up: Physical Damage Up 20% (factored in)
Steelback: Halves physical damage from the back (I'd consider this an additional 12.5% physical resistance)
Desperate Defense: Halves Physical Damage and cuts Magic 20% when under 50% HP
Physical Counter: 75% Chance ½ Basic Counter against SR

Moves
Lion's Shield: 128 SR Phys Damage (121 Base Damage, 96.3% hit rate)
Ram Foe (2 TP): 141 SR Phys Damage, Knockback (131 Base Damage, 97.8% hit rate)
Provoke (2 TP): 75% AoE Fury for 2 Turns <71.3%/95.8%>

CORENTIN
HP: 450.....92.2%
Str: 26
Pdef: 24....Takes extra -62.7 (32.1%)
Mag: 59
Mdef: 58....Cuts by 26.9 (13.8%)
Luck: 18....25% Base Crit Rate
Acc: 32
Spd: 25.....95.2%
Eva: 39.....-5.5% Relative (0.0% Raw)

Passives
Blessing of Ice: 30% Ice Resistance, 30% FireWeakness
TP+ on Ice: Increases TP by 1 if starting on Ice Panel
Ice Panels: Ice Magic Causes Ice Panels; Corentin can use Icy Breath to hit the enemy and create a LR that he can use for TP+ on Ice

Moves
Tome of Snow: 1 SR Phys Damage
Icy Breath (2 TP): 164 LR AoE Magic Ice Damage
Frosty Fetters+ (2 TP): 266 LR Magic Ice Damage, 90% Silence for 2 Turns <85.5%/100%>
Wall of Ice (2 TP): Places a 3 Square Wall with 50 HP that wears after a little more than a turn.
Shield of Ice (3 TP): Nulls damage from 1 attack and counters with 25% MHP Damage (long range)

RUDOLPH
HP: 480.....98.4%
Str: 54
Pdef: 49....Takes extra -0.2 (0.1%)
Mag: 39
Mdef: 44....Takes extra -8.1 (4.1%)
Luck: 25....25% Base Crit Rate
Acc: 53
Spd: 26.....99.0%
Eva: 46.....-5.5% Relative (0.0% Raw)

Passives
Thrill of the Hunt: Increase Speed by 8 for 1 Turn when Defeating an Enemy
Those Who Wait: Raise Acc and Luck by 8 if not moving (Increases hit to 95.4/98.5/98.5/99.3 per below listed move)

Moves
Demon Slayer's Bow: 129 LR Only Phys Damage (141 Base Damage, 85.5% hit rate)
Straight Shot (2 TP): 204 SR/LR Phys Damage (206 Base Damage, 92.3% hit rate)
Slumber Shot (2 TP): 157 LR Only Phys Damage, 60% Sleep for 2 Turn <52.6%/71.2%> (157 Base Damage, 92.3% hit rate)
Staggering Arrow (2 TP): 144 LR AoE Phys Damage, Knockback (141 Base Damage, 95.0% hit rate)

NARVE
HP: 498.....102.0%
Str: 36
Pdef: 33....Takes extra -40.2 (20.6%)
Mag: 55
Mdef: 57....Cuts by 24.4 (12.5%)
Luck: 18....25% Base Crit Rate
Acc: 49
Spd: 25.....95.2%
Eva: 43.....-5.5% Relative (0.0% Raw)

Passives
Pierce Defenses: Decrease enemy Mdef by 4 for 3 turns when dealing any damage (Increase magic damage by ~10)

Moves
Silver Birch Rod: 55 SR Phys Damage (59 Base Damage, 87.0% hit rate)
Whirlwind+ (2 TP): 162 LR AoE Magic Wind Damage
Sanctuary (2 TP): 142 AoE HP Healing
Icy Breath+ (2 TP): 162 LR AoE Magic Ice Damage
Spark+ (2 TP): 250 LR Magic Lightning Damage, 30% Paralyze for 2 Turns <28.5%/35.4%>
Scorch+ (2 TP): 162 LR AoE Magic Fire Damage

HOSSABARA
HP: 502.....102.9%
Str: 55
Pdef: 48....Takes extra -2.7 (1.4%)
Mag: 39
Mdef: 40....Takes extra -18.1 (9.3%)
Luck: 50....34.4% Crit Rate
Acc: 57
Spd: 26.....99.0%
Eva: 52.....-4.9% Relative (0.5% Raw)

Passives
Knight's Bane: 30% Weak to Spears
Trekking for TP: +1 TP when moving 5+ squares
Desperate Defense: Halves Physical Damage and cuts Magic 20% when under 50% HP
Up and Up: Each point of TP increases damage done around ~3% (Listed damage is at 1 TP)

Moves
Plover's Staff: 158 SR Phys Damage (149 Base Damage, 96.3% hit rate)
Cleave (2 TP): 142 SR/MR Phys Damage (134 Base Damage, 96.3% hit rate)
Pushback (2 TP): 172 SR Phys Damage, Knockback (162 Base Damage, 96.3% hit rate)
Be Brave (2 TP): 220 AoE Healing; Can't Target Self

JULIO
HP: 521.....106.8%
Str: 52
Pdef: 50....Cuts by 2.3 (1.2%)
Mag: 39
Mdef: 49....Cuts by 4.4 (2.3%)
Luck: 24....25% Base Crit Rate
Acc: 60
Spd: 26.....99.0%
Eva: 57.....-2.0% Relative (3.3% Raw)

Passives
K.O. TP+: Gain 1 TP when killing any enemies
TP Barrier: 5% Less Damage Taken per TP (so initially starts a battle cutting damage by 15%)

Moves
Curved Longsword: 140 SR Phys Damage (133 Base Damage, 98.1% hit rate)
Not on My Watch (2 TP): 171 SR Phys Damage, 1 TP Damage (163 Base Damage, 98.1% hit rate)
Best Regards (1 TP): 130 SR Magic Damage (124 Base Damage, 98.1% hit rate)
Inheritor: Transfer all TP to an ally

LIONEL
HP: 553.....113.3%
Str: 43
Pdef: 58....Cuts by 22.3 (11.4%)
Mag: 12
Mdef: 41....Takes extra -15.6 (8.0%)
Luck: 57....37.0% Crit Rate
Acc: 53
Spd: 24.....91.4%
Eva: 48.....-5.5% Relative (0.0% Raw)

Moves
Golden Whip: 99 SR Phys Damage (97 Base Damage, 92.3% hit rate)
Brute Force (2 TP): 117 SR Phys Damage (184 Base Damage, 57.6% hit rate)
Ruffle Feathers (2 TP): 90% Fury for 2 Turns <85.5%/100%>
Inciting Whispers (1 TP): 30% Charm for 2 Turns <28.5%/30.8%>
Endless Speech (3 TP): 60% AoE Sleep and Silence for 2 Turns (Separate Checks) <57%/57.5%>

PICCOLETTA
HP: 476.....97.5%
Str: 39
Pdef: 45....Takes extra -10.2 (5.2%)
Mag: 46
Mdef: 55....Cuts by 19.4 (9.9%)
Luck: 48....33.6% Crit Rate
Acc: 49
Spd: 27.....102.8%
Eva: 74.....27.8% Relative (31.6% Raw)

Moves
Cat Racquet: 77 SR Phys Damage (81 Base Damage, 87.0% hit rate)
Ball Toss (1 TP): 78 LR Phys Damage (91 Base Damage, 78.8% hit rate)
Decoy (3 TP): Places a Decoy on the Field; Decoy Stats are 309 HP (63.1%), 24 Str, 29 Def (Takes around 26% extra), 29 Mag, 35 Mdef (Takes around 15% extra), 48 Luck, 48 Acc, 26 Speed, 39 Eva; Upon Dying the Decoy explodes and does 15% MHP SR damage. Decoy draws fire away from Piccoletta (not sure if it's guaranteed if both are in the enemy's range, but at least I believe that if Piccoletta is faster she should be able to use this to draw away ST fire)

JENS
HP: 536.....109.8%
Str: 43
Pdef: 59....Cuts by 24.8 (12.7%)
Mag: 12
Mdef: 22....Takes extra -63.1 (32.3%)
Luck: 21....25% Base Crit Rate
Acc: 57
Spd: 24.....91.4%
Eva: 60.....1.4% Relative (6.5% Raw)

Moves
Hammer of Creation: 100 SR Phys Damage (97 Base Damage, 96.3% hit rate)
Slumber Strike (2 TP): 125 SR Phys Damage, 60% Sleep for 3 Turns <54.9%/75.7%> (125 Base Damage, 96.3% hit rate)

EZANA
HP: 462.....94.7%
Str: 18
Pdef: 32....Takes extra -42.7 (21.9%)
Mag: 59
Mdef: 56....Cuts by 21.9 (11.2%)
Luck: 18....25% Base Crit Rate
Acc: 32
Spd: 25.....95.2%
Eva: 38.....-5.5% Relative (0.0% Raw)

Passives
Rainy Day, Lightning Damage Up: Increase Lightning Damage 15% when Raining
Raging Winds, Wind Damage Up: Increase Wind Damage 15% when Tempest is present
Pierce Defenses: Decrease enemy Mdef by 4 for 3 turns when dealing any damage (Increase magic damage by ~10)

Moves
Hyacinth Staff: 87 SR Phys Damage (87 Base Damage, 55.6% hit rate)
Rite of Lightning (2 TP): 243 LR Magic Lightning Damage, 60% Paralysis for 2 Turns <57%/78.7%>
Rite of Wind (2 TP): 164 LR AoE Magic Wind Damage
Rite of Rain (1 TP): Causes Rainstorm for 5 Turns (Even Indoors)

MEDINA
HP: 460.....94.3%
Str: 41
Pdef: 50....Cuts by 2.3 (1.2%)
Mag: 37
Mdef: 54....Cuts by 16.9 (8.7%)
Luck: 51....34.8% Crit Rate
Acc: 48
Spd: 29.....110.4%
Eva: 42.....-5.5% Relative (0.0% Raw)

Passives
HP Physick: Increases Healing from Items by 30%
TP Physick: Grants 1 TP on target when using healing item

Moves
Gold Knife: 84 SR Phys Damage (89 Base Damage, 85.5% hit rate)
Double Item (3 TP): Use 2 Items; HP Recovery Pellets cost 150 Coins and heal 65 (50 normally) and Large HP Recovery Pellets cost 500 coins restore 130 (100 normally)
Poison Pellet (1 TP): Use 1 Poison Recovery Pellet to inflict 90% Poison (Cost 50 Coins) <85.%/100%>
Fast-Acting Medication (2 TP): Use 1 Swift Spice to move ally turn immediately after Medina (Cost 100 Coins)

ARCHIBALD
HP: 441.....90.4%
Str: 53
Pdef: 47....Takes extra -5.2 (2.6%)
Mag: 27
Mdef: 42....Takes extra -13.1 (6.7%)
Luck: 22....25% Base Crit Rate
Acc: 70
Spd: 24.....91.4%
Eva: 45.....-5.5% Relative (0.0% Raw)

Passives
Critical Damage Up: Crits do 50% more damage than normal attacks
Sniper: +~2 Damage for Each Square of Damage Enemy is Away (I'm adding 6-12 to his base damage depending on the move's range)
A Swift End: 50% Chance to ID enemy below 50% HP when dealing damage <47.5%/71.3%>

Moves
Bow of Serenity III: 164 LR Only Phys Damage (147 Base Damage, 99.7% hit rate)
Edged Arrow (2 TP): 245 LR Only ITD Phys Damage (219 Base Damage, 99.7% hit rate)
Arrow Spray (2 TP): 123 LR AoE Phys Damage (110 Base Damage, 99.7% hit rate)
Inescapable Arrow (3 TP): 195 LR Phys Damage (174 Base Damage, 100.0% hit rate)
Sticky Arrow (1 TP): Lowers Enemy Evade by 8 (Increases Accuracy by 16) for next 3 Enemy Actions; Allows for Action after Use

MILO
HP: 480.....98.4%
Str: 44
Pdef: 51....Cuts by 4.8 (2.5%)
Mag: 55
Mdef: 67....Cuts by 49.4 (25.3%)
Luck: 16....25% Base Crit Rate
Acc: 52
Spd: 28.....106.6%
Eva: 75.....29.9% Relative (33.6% Raw)

Passives
Heart Stealer Rate Up: Increase Heart Stealer hit rate 20% (factored in)
Instinct: Increases Evade to 79 when enemies are within 2 squares (38.2% Relative Evasion/41.6% Raw)

Moves
Phoenix Fan: 89 SR Phys Damage (91 Base Damage, 91.1% hit rate)
Green Mist (1 TP): 133 SR Magic Damage, 90% Poison for 2 turns <77.9%/100%> (136 Base Damage, 91.1% hit rate)
Blue Night (1 TP): Steals 1 TP from enemy and lowers enemy Str by 3 and Magic by 2 (Cuts damage by ~15 and ~10, ~7.5/5%) for 3 actions
Heart Stealer (2 TP): 80% ST Charm for 2 Turns <76%/92.3%>
Stardust (3 TP): 60% AoE Paralysis for 2 Turns <57%/66.7%>

GROMA
HP: 420.....86.1%
Str: 54
Pdef: 64....Cuts by 37.3 (19.1%)
Mag: 14
Mdef: 53....Cuts by 14.4 (7.4%)
Luck: 48....33.6% Crit Rate
Acc: 68
Spd: 29.....110.4%
Eva: 76.....32.0% Relative (35.6% Raw)

Passives
Cross Counter: 0.5 Mult Counterattack when evading
Desperate Evasion: Raise Evasion by 7 below 50% HP (46.5% Relative Evade, 49.6% Raw)
Eliminate and Evade: Raise Evasion by 4 for 3 turns when defeating an enemy

Moves
Fists of Mercy: 155 SR Phys Damage (141 Base Damage, 99.9% hit rate)
Sweeping Kick (2 TP): 96 SR/MR Phys Damage, 50% Immobilize <47.5%/61.9%> (88 Base Damage, 100.0% hit rate)
Energy Wave (1 TP): 154 LR LoS Phys Damage (141 Base Damage, 99.2% hit rate)
Skyward Fist (4 TP): 269 LR Phys Damage (245 Base Damage, 99.9% hit rate)
Lure In (1 TP): 90% Fury to any adjacent enemies <85.5%/100%>

FLANAGAN
HP: 582.....119.3%
Str: 44
Pdef: 67....Cuts by 44.8 (23.0%)
Mag: 12
Mdef: 12....Takes extra -88.1 (45.1%)
Luck: 23....25% Base Crit Rate
Acc: 57
Spd: 25.....95.2%
Eva: 56.....-2.9% Relative (2.5% Raw)

Passives
Hawk's Bane: 30% Weak to Arrows
Ironclad: Halves physical damage from the front (I'd consider this an additional 12.5% physical resistance)
Safe Haven: 50 HP Auto-Regen at start of turn

Moves
Giant's Shield: 104 SR Phys Damage (101 Base Damage, 96.3% hit rate)
Shield Bash (1 TP): 94 SR Phys Damage, 90% Fury for 2 Turns <82.4%/100%> (91 Base Damage, 96.3% hit rate)
Aerial Assault (1 TP): 126 SR Phys Damage (119 Base Damage, 98.9% hit rate)
Fortify (1 TP): Increases Defense by 4 for 3 Turns (Takes ~10 less damage; -54.8 or ~28.8%)

MAXWELL
HP: 506.....103.7%
Str: 56
Pdef: 51....Cuts by 4.8 (2.5%)
Mag: 39
Mdef: 49....Cuts by 4.4 (2.3%)
Luck: 27....25.8% Crit Rate
Acc: 64
Spd: 29.....110.4%
Eva: 57.....-2.0% Relative (3.3% Raw)

Passives
Revive: Once per battle 100% Auto-Life
Two Birds, One Stone: Grants 1 TP if attacking 2+ eneies

Moves
Gungnir III: 132 SR Phys Damage (124 Base Damage, 99.5% hit rate)
Triple Thrust (1 TP): 194 SR Phys Damage (181 Base Damage, 99.9% hit rate)
Run Through (3 TP): 187 LR Linear Phys Damage (175 Base Damage, 99.5% hit rate)
Lance Hurl (2 TP): 163 LR LoS Phys Damage (156 Base Damage, 97.5% hit rate)

CORDELIA
HP: 415.....85.0%
Str: 31
Pdef: 43....Takes extra -15.2 (7.8%)
Mag: 66
Mdef: 48....Cuts by 1.9 (1.0%)
Luck: 36....29.1% Crit Rate
Acc: 48
Spd: 25.....95.2%
Eva: 43.....-5.5% Relative (0.0% Raw)

Passives
Rest and Recover TP: Grants 1 TP when not moving after turn is over

Moves
Sacred Lotus Rod: 40 SR Phys Damage (43 Base Damage, 85.5% hit rate)
Regen (1 TP): 20% Regen at Start of Turn for 4 Turns
Heal (2 TP): 263 Healing
Healing Region (3 TP): 222 AoE Healing
Elude (3 TP): Increase Evade by 6 for 3 Turns (Increases her evade to -3.4% Relative/1.8% Raw)
Above and Beyond (4 TP): 415 Healing; Can heal above max HP

TRISH
HP: 487.....99.8%
Str: 50
Pdef: 49....Takes extra -0.2 (0.1%)
Mag: 18
Mdef: 42....Takes extra -13.1 (6.7%)
Luck: 41....31.0% Crit Rate
Acc: 58
Spd: 28.....106.6%
Eva: 47.....-5.5% Relative (0.0% Raw)

Passives
Blessing of Fire: 30% Fire Resistance, 30% Ice Weakness
Clear Skies, Accuracy Up: Increase Acc by 10 under Clear Skies (given 50% credit)

Moves
Trickster's Shortbow: 126 LR Only Phys Damage (125 Base Damage, 92.3% hit rate)
Flaming Arrow (2 TP): 182 LR Only Phys Fire Damage (176 Base Damage, 95.0% hit rate)
Bullseye (1 TP): 117 LR Only ITE Phys Damage (107 Base Damage)

TRAVIS
HP: 535.....109.6%
Str: 56
Pdef: 52....Cuts by 7.3 (3.8%)
Mag: 18
Mdef: 42....Takes extra -13.1 (6.7%)
Luck: 34....28.4% Crit Rate
Acc: 58
Spd: 25.....95.2%
Eva: 47.....-5.5% Relative (0.0% Raw)

Passives
On Your Guard: Decreases damage taken by 10% when no ally is nearby
Steelback: Halves physical damage from the back (I'd consider this an additional 12.5% physical resistance)

Moves
Crow's Cudgel: 156 SR Phys Damage (149 Base Damage, 96.9% hit rate)
Backwards Toss (2 TP): 210 SR Phys Damage (197 Base Damage, 98.3% hit rate)
Mug+ (1 TP): 202 SR Phys Damage (190 Base Damage, 98.3% hit rate)
Impeding Strike (2 TP): 127 SR/MR Phys Damage, 0.5 Turn Delay (121 Base Damage, 96.9% hit rate)

AVLORA
HP: 521.....106.8%
Str: 56
Pdef: 58....Cuts by 22.3 (11.4%)
Mag: 37
Mdef: 47....Takes extra -0.6 (0.3%)
Luck: 40....30.6% Crit Rate
Acc: 60
Spd: 26.....99.0%
Eva: 57.....-2.0% Relative (3.3% Raw)

Passives
Desperate Strike: Increases Damage dealt by 30% when under 50% HP
Desperate Defense: Halves Physical Damage and cuts Magic 20% when under 50% HP
Prevail and Power Up: Increases Str by 2 for 3 turns after killing enemy

Moves
Berserker III: 159 SR Phys Damage (149 Base Damage, 98.1% hit rate)
Risky Manuever: 254 SR Phys Damage, Costs and Requires 15% MHP (238 Base Damage, 98.1% hit rate)
No Escape (2 TP): 129 SR/MR Phys Damage (121 Base Damage, 98.1% hit rate)
Spare No Effort (1 TP): Increases Str by 2 and Evade by 6 and Decreases Defense by 6

DECIMAL
HP: 467.....95.7%
Str: 48
Pdef: 56....Cuts by 17.3 (8.9%)
Mag: 48
Mdef: 56....Cuts by 21.9 (11.2%)
Luck: 17....25% Base Crit Rate
Acc: 72
Spd: 25.....95.2%
Eva: 40.....-5.5% Relative (0.0% Raw)

Passives
Automaton's Artifice: Immune to Status, but doesn't get TP naturally
Charge TP: Gain 3 TP when not moving and not acting

Moves
Kaleidoscope: 97 SR Phys Damage (97 Base Damage, 100.0% hit rate)
Target HP 3 (2 TP): 167 LR AoE Magic Damage, Only works on target's with HP divisible by 3
Target HP 4 (2 TP): 167 LR AoE Magic Damage, Only works on target's with HP divisible by 4
Target HP 5 (3 TP): 179 LR AoE Magic Damage, 10% Chance of ID, Only works on target's with HP divisible by 5 <9.5%/3.2%>

QUAHAUG
HP: 455.....93.2%
Str: 21
Pdef: 28....Takes extra -52.7 (27.0%)
Mag: 58
Mdef: 58....Cuts by 26.9 (13.8%)
Luck: 18....25% Base Crit Rate
Acc: 32
Spd: 31.....118.0%
Eva: 39.....-5.5% Relative (0.0% Raw)

Passives
Remain and Recover: Recover 20% of HP when not moving and not acting

Moves
Space-Time Scepter: 6 SR Phys Damage (11 Base Damage, 55.6% hit rate)
Time Compression (1 TP): +2 Speed to an ally for 3 Turns
In Due Course (1 TP): Does 25% Max HP Damage (rounded down) to Enemy at the resolution of their next turn
Stop Time (3 TP): 100% Field Stop for 2 Turns; Works on everything in game; Enemy turns still resolve but no action/move can be taken (so In Due Course can be used to do damage); Can Take Additional Action afterwards
Turn Back Time (2 TP): Revert a target's (either self, ally or enemy) HP, position and status to last time Quahaug acted

GIOVANNA
HP: 485.....99.4%
Str: 41
Pdef: 55....Cuts by 14.8 (7.6%)
Mag: 51
Mdef: 63....Cuts by 39.4 (20.2%)
Luck: 39....30.2% Crit Rate
Acc: 62
Spd: 24.....91.4%
Eva: 51.....-5.2% Relative (0.3% Raw)

Passives
Trekking for TP: +1 TP when moving 5+ squares
TP to Power: Adds 1 to Str and Mag for each TP Giovanna has

Moves
Pickaxe of Eternity w/ TP 3: 98 SR Phys Damage (91 Base Damage, 98.9% hit rate)
Pickaxe of Eternity w/ TP 4: 106 SR Phys Damage (99 Base Damage, 98.9% hit rate)
Rock Toss (1 TP): 101 LR Phys Damage (94 Base Damage, 98.9% hit rate)
Gaia Roar (5 TP): 217 LR Phys Damage
« Last Edit: August 08, 2022, 12:03:54 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

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Re: Triangle Strategy
« Reply #1 on: August 07, 2022, 10:49:25 PM »
Averages
Damage
1. Frederica- 287 (Scorch x 3) <193.3 w/o additional credit for KO TP+)
2. Corentin- 233 (Icy Breath, Frosty Fetters x 2)
3. Arcihbald- 218 (Edged Arrow x 2, Bow of Serenity III)
4. Travis- 207.3 (Backward Toss x 2, Mug)
5. Anna- 206 (Fairy Dagger x 2, Fairy Dagger + Deadly Blaze, Fairy Dagger x 2)
6. Serenoa- 197.7 (Hawk Dive x 2, Delaying Strike)
7. Maxwell- 194 (Triple Thurst x 3)
8. Groma- 193 (Fists of Mercy, Skyward Fist, Fists of Mercy)
9. Roland- 188 (Sovereign's Lance of Justice, Four Dragons, Double Thrust)
10. Ezana- 186.3 (Rite of Rain, Rite of Lightning xv2)
11. Narve- 185 (Spark x 2, Silver Birch Rod)
12. Hossabara- 182.5 (Plover's Staff, Pushback x 2)
13. Rudolph- 179 (Straight Shot x 2, Demon Slayer's Bow)
14. Hughette- 173 (Serpent Slayer, Shooting Star, Serpent Slayer)
15. Trish- 163.3 (Flaming Arrow x 2, Trickster's Shortbow)
16. Julio- 160.7 (Not on my Watch x 2, Curved Longsword)
17. Avlora- 159 (Berserker III x 3)
18. Giovanna- 140.3 (Pickaxe of Eternity x 2, Gaia Roar)
19. Erador- 136.7 (Ram Foe x 2, Lion's Shield)
20. Milo- 133 (Green Mist x 2)
21. Flanagan- 126 (Aerial Assualt x 3)
22. Jens- 116.7 (Slumber Strike x 2, Hammer of Creation)
23. Lionel- 111 (Brute Force x 2, Golden Whip)
24. Decimal- 97 (Kaleidoscope x 3)
25. Benedict- 91 (Butterfly Rod x 3)
26. Medina- 84 (Gold Knife x 3)
27. Piccoletta- 78 (Ball Toss x 3)
28. Geela- 40 (Sage's Rod)
28. Cordelia- 40 (Sacred Lotus Rod x 3)
30. Quahaug- 6 (Space-Time Scepter x 3)
Average: 150.4 (Kill Point: 376) <147.2/367.5 w/o KO TP+ for Frederica>

HP
1. Flanagan: 582....119.3%
2. Lionel: 553....113.3%
3. Erador: 538....110.2%
4. Jens: 536....109.8%
5. Travis: 535....109.6%
6. Serenoa: 521....106.8%
6. Avlora: 521....106.8%
6. Julio: 521....106.8%
9. Maxwell: 506....103.7%
10. Hossabara: 502....102.9%
11. Benedict: 500....102.5%
12. Narve: 498....102.0%
13. Anna: 490....100.4%
14. Trish: 487....99.8%
14. Hughette: 487....99.8%
16. Giovanna: 485....99.4%
17. Rudolph: 480....98.4%
17. Milo: 480....98.4%
19. Piccoletta: 476....97.5%
20. Roland: 473....96.9%
21. Decimal: 467....95.7%
22. Ezana: 462....94.7%
23. Medina: 460....94.3%
24. Quahaug: 455....93.2%
25. Frederica: 450....92.2%
25. Corentin: 450....92.2%
25. Geela: 450....92.2%
28. Archibald: 441....90.4%
29. Groma: 420....86.1%
30. Cordelia: 415....85.0%
Average: 488.03

Speed
1. Anna: 31....118.0%
1. Quahaug: 31....118.0%
3. Medina: 29....110.4%
3. Maxwell: 29....110.4%
3. Groma: 29....110.4%
6. Trish: 28....106.6%
6. Benedict: 28....106.6%
6. Milo: 28....106.6%
9. Roland: 27....102.8%
9. Piccoletta: 27....102.8%
11. Serenoa: 26....99.0%
11. Julio: 26....99.0%
11. Rudolph: 26....99.0%
11. Hossabara: 26....99.0%
11. Avlora: 26....99.0%
11. Hughette: 26....99.0%
17. Cordelia: 25....95.2%
17. Decimal: 25....95.2%
17. Flanagan: 25....95.2%
17. Travis: 25....95.2%
17. Ezana: 25....95.2%
17. Narve: 25....95.2%
17. Corentin: 25....95.2%
17. Geela: 25....95.2%
17. Frederica: 25....95.2%
26. Archibald: 24....91.4%
26. Lionel: 24....91.4%
26. Giovanna: 24....91.4%
26. Erador: 24....91.4%
26. Jens: 24....91.4%
Average: 26.27

Pdef
1. Erador: 74....-62.3 Damage
2. Flanagan: 67....-44.8 Damage
3. Benedict: 64....-37.3 Damage
3. Groma: 64....-37.3 Damage
5. Jens: 59....-24.8 Damage
6. Lionel: 58....-22.3 Damage
6. Avlora: 58....-22.3 Damage
8. Decimal: 56....-17.3 Damage
9. Giovanna: 55....-14.8 Damage
10. Travis: 52....-7.3 Damage
10. Anna: 52....-7.3 Damage
12. Milo: 51....-4.8 Damage
12. Maxwell: 51....-4.8 Damage
14. Medina: 50....-2.3 Damage
14. Hughette: 50....-2.3 Damage
14. Serenoa: 50....-2.3 Damage
14. Julio: 50....-2.3 Damage
18. Rudolph: 49....0.2 Damage
18. Trish: 49....0.2 Damage
20. Roland: 48....2.7 Damage
20. Hossabara: 48....2.7 Damage
22. Archibald: 47....5.2 Damage
23. Piccoletta: 45....10.2 Damage
24. Cordelia: 43....15.2 Damage
25. Geela: 40....22.7 Damage
26. Narve: 33....40.2 Damage
27. Ezana: 32....42.7 Damage
28. Quahaug: 28....52.7 Damage
29. Frederica: 25....60.2 Damage
30. Corentin: 24....62.7 Damage
Average: 49.07

Mdef
1. Milo: 67....-49.4 Damage
2. Giovanna: 63....-39.4 Damage
3. Frederica: 59....-29.4 Damage
4. Corentin: 58....-26.9 Damage
4. Quahaug: 58....-26.9 Damage
6. Narve: 57....-24.4 Damage
7. Decimal: 56....-21.9 Damage
7. Ezana: 56....-21.9 Damage
9. Piccoletta: 55....-19.4 Damage
9. Geela: 55....-19.4 Damage
11. Medina: 54....-16.9 Damage
12. Groma: 53....-14.4 Damage
13. Serenoa: 50....-6.9 Damage
14. Maxwell: 49....-4.4 Damage
14. Julio: 49....-4.4 Damage
16. Cordelia: 48....-1.9 Damage
17. Benedict: 47....0.6 Damage
17. Avlora: 47....0.6 Damage
19. Roland: 46....3.1 Damage
20. Rudolph: 44....8.1 Damage
21. Anna: 43....10.6 Damage
22. Trish: 42....13.1 Damage
22. Travis: 42....13.1 Damage
22. Archibald: 42....13.1 Damage
25. Lionel: 41....15.6 Damage
25. Hughette: 41....15.6 Damage
27. Hossabara: 40....18.1 Damage
28. Jens: 22....63.1 Damage
29. Erador: 21....65.6 Damage
30. Flanagan: 12....88.1 Damage
Average: 47.23

Eva
1. Groma: 76....35.6% Raw Evasion
2. Milo: 75....33.6% Raw Evasion
3. Piccoletta: 74....31.6% Raw Evasion
4. Anna: 72....27.6% Raw Evasion
5. Jens: 60....6.5% Raw Evasion
6. Julio: 57....3.3% Raw Evasion
6. Avlora: 57....3.3% Raw Evasion
6. Maxwell: 57....3.3% Raw Evasion
6. Serenoa: 57....3.3% Raw Evasion
10. Flanagan: 56....2.5% Raw Evasion
10. Erador: 56....2.5% Raw Evasion
10. Roland: 56....2.5% Raw Evasion
13. Hossabara: 52....0.5% Raw Evasion
14. Giovanna: 51....0.3% Raw Evasion
15. Lionel: 48....0.0% Raw Evasion
16. Travis: 47....0.0% Raw Evasion
16. Trish: 47....0.0% Raw Evasion
18. Hughette: 46....0.0% Raw Evasion
18. Rudolph: 46....0.0% Raw Evasion
20. Archibald: 45....0.0% Raw Evasion
21. Narve: 43....0.0% Raw Evasion
21. Cordelia: 43....0.0% Raw Evasion
21. Geela: 43....0.0% Raw Evasion
24. Medina: 42....0.0% Raw Evasion
25. Decimal: 40....0.0% Raw Evasion
26. Quahaug: 39....0.0% Raw Evasion
26. Corentin: 39....0.0% Raw Evasion
28. Ezana: 38....0.0% Raw Evasion
28. Frederica: 38....0.0% Raw Evasion
30. Benedict: 27....0.0% Raw Evasion
Average: 50.9

Str
1. Serenoa: 56
1. Roland: 56
1. Avlora: 56
1. Maxwell: 56
1. Travis: 56
6. Hossabara: 55
7. Rudolph: 54
7. Anna: 54
7. Groma: 54
10. Archibald: 53
11. Julio: 52
12. Hughette: 51
13. Trish: 50
14. Erador: 49
15. Decimal: 48
16. Milo: 44
16. Flanagan: 44
18. Jens: 43
18. Lionel: 43
18. Benedict: 43
21. Giovanna: 41
21. Medina: 41
23. Piccoletta: 39
24. Narve: 36
25. Geela: 32
26. Cordelia: 31
27. Corentin: 26
28. Quahaug: 21
28. Frederica: 21
30. Ezana: 18
Average: 44.1

Mag
1. Cordelia: 66
2. Geela: 63
3. Frederica: 62
4. Ezana: 59
4. Corentin: 59
6. Quahaug: 58
7. Milo: 55
7. Narve: 55
9. Giovanna: 51
10. Decimal: 48
11. Piccoletta: 46
12. Maxwell: 39
12. Roland: 39
12. Serenoa: 39
12. Julio: 39
12. Rudolph: 39
12. Hughette: 39
12. Hossabara: 39
19. Avlora: 37
19. Medina: 37
21. Archibald: 27
22. Trish: 18
22. Travis: 18
24. Groma: 14
24. Anna: 14
26. Flanagan: 12
26. Lionel: 12
26. Erador: 12
26. Benedict: 12
26. Jens: 12
Average: 37.33

Acc
1. Decimal: 72
2. Archibald: 70
3. Groma: 68
4. Maxwell: 64
5. Serenoa: 63
6. Giovanna: 62
7. Anna: 61
8. Julio: 60
8. Avlora: 60
10. Trish: 58
10. Travis: 58
12. Hossabara: 57
12. Erador: 57
12. Flanagan: 57
12. Jens: 57
16. Hughette: 55
16. Benedict: 55
18. Roland: 54
19. Rudolph: 53
19. Lionel: 53
21. Milo: 52
22. Piccoletta: 49
22. Narve: 49
24. Medina: 48
24. Geela: 48
24. Cordelia: 48
27. Ezana: 32
27. Corentin: 32
27. Quahaug: 32
27. Frederica: 32
Average: 53.87
...into the nightfall.

Dhyerwolf

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Re: Triangle Strategy
« Reply #2 on: August 07, 2022, 10:49:46 PM »
Bosses
1. Taken on two Second Playthrough
2. Most of the bosses have about the same support credit to me. Basically, if a boss and their allies number approximately the same as the PCs facing them when they are actually engaging, I take them against 2 PCs (for the ability to focus). The exceptions are Kamsell and Idore, who can often be faced without any allies around them or minimal numbers.
3. Their speed is often less turn 1. I initially thought to say half the effect, but upon more reflection 1/4 the effect made sense since often you'll be sniping in a few attacks before engaging (and many of them had turn 1 speeds less than Anna, so 1/2 also felt wrong there). Also taking them against 27 speed to account for boosters
4. Damage taken against is a little rough, but accurate enough. It's mostly DL damage with a little boost for various extra equips or effects like insta-turns.

Thalas, Wind Caster
HP: 1037
Str: 63
Pdef: 62.......Cuts by ~20 (14.8%)
Mag: 63
Mdef: 57.....Cuts by ~24 (17.8%)
Luck: 28
Acc: 55.......(~94% base against Average Eva from Side; 91.1% average hit rate)
Speed: 39....(111.1% Turn 1, 144.4% After)
Eva: 52.......(4.9% Evade on Average)
Max TP: 4
Resists Wind 30%, 30% Weak to Lightning
Immune to Poison, Silence, Fury, Charm, ID, ~55% Resistance to Others

Faces: 446 HP
Damage Faced: ~140
Support Credit: Standard support credit = 1.49 PC HP

Tome of the Peafowl: 162 Physical Damage
Good Grief: Increases Ally Str
Flame Ward (1 TP): Increasese Fire Resistance
Windstorm (2 TP): 173 Wind Magic
Fierce Wind (2 TP): 132 AoE Wind Magic

Erika, Bomber
HP: 1043
Str: 64
Pdef: 56.......Cuts by 8 (5.9%)
Mag: 59
Mdef: 56.....Cuts by 22 (16.3%)
Luck: 39
Acc: 51........(~104% base against Average from Side; 91.8% Average Hit Rate)
Speed: 37....(109.2% Turn 1, 137% After)
Eva: 53.......(5.8% Evade on Average)
Max TP: 4
Resists Fire 30%, 30% Weak to Ice
Immune to Paralysis, Silence, Blind, Charm, Death, ~55% Resistance to Others

Faces: 446 HP
Damage Faced: ~135
Support Credit: Standard support credit = 1.49 PC HP

Fang of the Serpent: 166 Phys Damage
You're Welcome: Ally Magic Up
Oil: Creates Oil Tiles (when fire is added, does 50 damage at start of turn)
Playing with Fire (2 TP): 165 Fire Magic

Avlora, Dark General
HP: 1017
Str: 67
Pdef: 74......Cuts by 42 (30%)
Mag: 40
Mdef: 63.....Cuts by 36 (25.7%)
Luck: 52
Acc: 61.......(124% base against Average from Side, 97% Average Hit Rate)
Speed: 43....(114.8% Turn 1, 159.2% After)
Eva: 59.......(12% Evade on Average)
Max TP: 5
Status Immune

Faces: 457 HP
Damage Faced: ~145
Support Credit: Standard support credit = 1.4 PC HP

Passives:
Desperate Strike: Increase Damage 30% under 50% HP
Desperate Defense: Halves Damage taken below 50% HP

Berserker: 176 Physical Damage
Risky Manuever: 264 Physical Damage, Takes 5% MHP Damage
No Escape (2 TP): 140 SR/MR Linear Damage
Bloody Cross (4 TP): 210 Physical Damage in Large Cross around Avlora

Patriette, Marksman
HP: 907
Str: 57
Pdef: 61......Cuts by 14 (9.7%)
Mag: 56
Mdef: 56.....Cuts by 20 (13.8%)
Luck: 8
Acc: 58.......(~106% Base against Average Eva from Side, 92.5% Average Hit Rate)
Speed: 40....(112% Turn 1, 148.1% After)
Eva: 55.......(5.8% Evade on Average)
Max TP: 4
Immune to Poison, Silence, Fury, Charm, ID, ~55% Resistance to Others

Faces: 468 HP
Damage Faced: ~150
Support Credit: Fairly standard of even engagement numbers means standard 2 PC scaling for 1.21 PC HP

Shadow Fox Bow: 134 LR Damage
Blinding Arrow (2 TP): 140 LR Damage + 90% Blind for 2 Turns
Edged Arrow (3 TP): 216 LR ITD Damage

Gustadolph, Frostruler
HP: 1033
Str: 70
Pdef: 75......Cuts by 40 (25.8%)
Mag: 65
Mdef: 75.....Cuts by 56 (36.1%)
Luck: 58
Acc: 69.......(136% Base against Average from Side, 98.6% average hit rate)
Speed: 40....(112% Turn 1, 148.1% After)
Eva: 66........(20% Evade on Average)
Max TP: 5
30% Ice Resistance, 30% Weak to Ice
Immune to Sleep, Silence, Fury, Charm, ID, 50% Resistance Others

Faces: 479 HP
Damage Faced: 155
Support Credit: Standard support credit = 1.34 PC HP.

Blade of Mammon: 182 Physical Damage
Icy Edge (2 TP): 109 AoE Physical Damage + 90% Silence
Blizzard (3 TP): 203 Ice Magic

Kamsell, Master Lancer
HP: 1219
Str: 61
Pdef: 64.......Cuts by 18 (11.6%)
Mag: 43
Mdef: 58......Cuts by 22 (14.2%)
Luck: 61
Acc: 57.......(112% against Average Eva from Side, 94.4% Average Hit Rate)
Speed: 40....(112% Turn 1, 148.1% After)
Eva: 60.......(10.6% Evade on Average)
Max TP: 5
Absorbs Thunder
Immune to Paralysis, Silence, Blind, Charm, Death, ~50% Resistance to Others

Faces: 479 HP
Damage Faced: 155
Support Credit: Kamsell will wait for most of his allies to be wiped out before engaging. He has the worst effective support credit. I'd say 5 PCs at once. I see him around 62.9% PC HP

Passives
Physical Counter: 100% Mighty Lance counter vs SR

Mighty Lance: 101 Physical Damage
Unstoppable Spear (2 TP): 170 ITD Physical Damage
Landing Impact (4 TP): 202 AoE Physical Damage

Exharme, Swordmaster
HP: 1042
Str: 64
Pdef: 60........Cuts by 10 (6.3%)
Mag: 41
Mdef: 57......Cuts by 20 (12.6%)
Luck: 54
Acc: 61........(120% Base against Average Eva from Side, 96.3% average against all PCs from front)
Speed: 42....(113.9% Turn 1, 155.6% After)
Eva: 59........(9.3% Evade on Average)
Max TP: 4
Immune to Immobilize, Blind, Fury, Charm, ID, ~50% Resistance to Others

Faces: 490 HP
Damage Faced: ~160
Support Credit: Exharme has standard support credit, leading to the standard 2 Pcs taken for 1.3 PC HP

Green Viper: 158 Physical Damage
Rouse Troops (1 TP): Str up 3 and 1 TP for all allies (including self)
Sandstorm (2 TP): 197 Physical Damage + Str Down 6 and Def Down 8 for 3 turns (Increases his damage ~16-20 and he takes around 30 less physical damage or 20%)
Charisma (3 TP): 60% AoE Charm for 2 Turns

Lyla, Great Caster
HP: 1060
Str: 23
Pdef: 44....Takes extra 22 (13.8%)
Mag: 56
Mdef: 61....Cuts by 28 (17.5%)
Luck: 50
Acc: 65
Speed: 40....(112% Turn 1, 148.1% After)
Eva: 60....(10.6% Evade on Average)
Max TP: 5
Immune to Poison, Silence, Fury, Charm, ID, ~50% Resistance to Others

Faces: 490 HP
Damage Faced: 160
Support Credit: Fairly standard, so 2 PCs for 1.33 PC HP

Silver Scepter: 1! Damage
Slow (2 TP): 207 Magic Damage + Speed Down -6 for 2 turns (~25% decrease) + 0.5 Turn Delay
Delaying Casting (2 TP): 50% MHP Damage that kicks in right after target takes 2 turns
Temporal Suspension (3 TP): 100% Stop for 2 turns; ignores status immunity

Idore, Demigod
HP: 1202
Str: 28
Pdef: 61.......Cuts by 12 (7.5%)
Mag: 66
Mdef: 70......Cuts by 46 (28.8%)
Luck: 72
Acc: 65
Speed: 41....(112.9% Turn 1, 151.8% After)
Eva: 60.......(10.6% Evade on Average)
Max TP: 5
Status Immune

Faces: 490 HP
Damage Faced: 160
Support Notes: Idore will basically stay in 1 place and allow you to essentially clear the map before going after him. I would give him very little support credit and would see 4 PCs attacking him at once, for about 0.75 PC HP (could also be 5, but I think he's at least getting a little more cover than Kamsell).

Passives:
Acts Twice
Gains 2 TP instead of 1
At end of each turn, places a shield that nulls a single attack

Drain Life: 135 Magic Damage + Steal 1 TP
Issue Orders (1 TP): Grant 1 TP to ally, increases str by 3 and gives them immediate turn
Bolt of Judgement (3 TP): 237 Lightning Damage + Paralysis (likely either 30% or 60%)
Puppet Master (3 TP): Summon a Hierophant; multiple can be out

"The" Hierophant
HP: 853
Str: 29
Pdef: 57
Mag: 67
Mdef: 57
Luck: 34
Acc: 38
Speed: 38....(120.3% Turn 1, 140.7% After)
Eva: 55
Max TP: 4
Status Immune

Faces: 490 HP

Passives
Damage up with TP Up (not really tested but factored into the below damages to some degree)

Goddess Staff: ~30 Physical Damage
Charge TP: Gain 1 TP
Magic Bullet: ~223 Magic Damage at 3 TP
Heed Me (3 TP): 60% Charm
Divine Punishment (4 TP): ~340 Magic Damage to those with 3+ TP
« Last Edit: August 08, 2022, 02:41:10 AM by Dhyerwolf »
...into the nightfall.

Dark Holy Elf

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Re: Triangle Strategy
« Reply #3 on: August 09, 2022, 03:52:35 AM »
Oh, nice work!

I'd definitely say stats "should" be taken at the end of one playthrough, but I fully endorse your decision to get them at the end of NG+ just because it's so much easier. I don't think it makes too much difference. The biggest thing I can think to notice is that poison is significantly better than the stat topic makes it look.

I'm also pretty sure boss damage is a bit better on a first run (of note, Thalas and Erika were extremely close to OHKOing average on Hard, so they should have at least borderline 2HKO on Normal). Not by enough to create any drastic changes, just throwing it out there.

Unless I'm crazy, Idore didn't have the shield in his non-Serenoa-route appearance, which is certainly the one I'd vote on. Not that I really respect "nulls one attack" moves on bosses as anything more than a percentage reduction anyway. Do not nom, I guess?

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

DjinnAndTonic

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Re: Triangle Strategy
« Reply #4 on: August 09, 2022, 06:11:01 PM »
Lyla out here playing discount Millenia with that Stop skill.

SnowFire

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Re: Triangle Strategy
« Reply #5 on: March 03, 2024, 11:36:46 PM »
Having finally beaten the game, an Extremely Not Important comment...  So for Travis...  who is a four-way splitpath PC and thus probably not the most votable anyway...  he has a choice at tier 2 between upgrading Mug's damage and upgrading Backwards Toss to reduce the TP cost by 1 (from 2 to 1).  It seems like Backwards Toss (210 dmg) deals more damage than Mug+ (202 dmg).  Ergo, think he's picked the wrong upgrade here - if he upgrades Backwards Toss, he can spam that forever.  This means that his 3-turn damage goes up by a mighty 8 damage, as the current one has him going 2x BT -> Mug, and he gets mildly, mildly better long-term damage in some sort of stallfest vs. a healer.

EDIT: Also, as an AI note, if Anna is the only PC left alive and she goes for a pure Take Cover cheese strat, it kinda just wins.  The AI gets confused with nothing targetable and just kinda wanders around doing nothing, they won't "blind fire" area of effects at her location or anything.  Might get her an upgrade to Godlike if given full credit?  I guess the real interesting test would be vs. the Hireophant, who has a map-attack ability, to let Anna be the only one alive and also have more than 3 TP.  My suspicion is that the AI still won't do anything.

Also, figuring out how to take boss AI is always tricky, but Erika deserves like negative credit for having Oil as a move.  She'll use it if she's bored near the start of the battle, which is often closer to her allies than the PCs, and if you have someone with fire-elemental capabilities (or just a Firestone), you can set HER on fire, too.  Unsure if her 30% Fire Resist applies to start-of-turn terrain flames, though.
« Last Edit: March 04, 2024, 04:15:14 AM by SnowFire »