Humanoid Generics
WarriorEquips:
Holy Axe Clover/Satan's Sword/Hachiryu Armor/Bravery Belt/Bravery BeltHP: 9626
SP: 450
ATK: 4529
DEF: 2862
INT: 517
RES: 1556
HIT: 846
SPD: 321
4 MOV, 2 Counters, 31% Crit Rate
100 Vengeance Gain Rate
0.992x PCHP, 1.02x P.Dur, 0.86x M.Dur, 0% Evasion
Resistances: 0% Fire / 0% Wind / -50% Ice / 0% Star
-20% Fist / 20% Sword / 20% Spear / 0% Bow / -10% Gun / 20% Axe / -40% Staff / 20% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Wild Cry - Increase stats by adjacent enemy unit x 15%.( 2 ) - 100 - Muscle Mastery - HP Aptitude increased by 10%.
( 2 ) - 250 - Power Axe - Increase damage dealt by 10% when axe is equipped.( 3 ) - 1,000 - Fighting Instinct - Revenge Gauge gain increased by 50%.( 4 ) - 2,500 - Shaking Excitement - Increase stats by enemy units on the map x 3%.
( 4 ) - 5,000 - Super Guts - For every 5% of HP lost, decrease damage taken by 5%. (Max 50%)Skills4291.88 Basic Physical
5717.94 Phys. Dmg + 20% ATK/HIT (3 Turns) - Range 1, AoE 1 - 24 SP - Bulk Up
BUFF: Next Damage +25% (Up to 8 stacks) - Self Target - 48 SP - Muscle Charge
7144.01 Bulk Up w/+20% ATK
3-turn Average Damage:
6668.7 Bulk Up x3
Warrior hits hard for a generic, though he's pretty one dimensional and locked to melee range for his best damage output. His best damage skill does buff his offense 20% just for using it, so he ends up slightly better in longer slugfights. Middle.
ValkyrieEquips:
Romulus' Spear (Range=2)/Satan's Sword/Hachiryu Armor/Angel's Shoes (Mv+1, Jm+14)/Angel's Shoes (Mv+1, Jm+14)HP: 9334
SP: 450
ATK: 2739
DEF: 3495
INT: 450
RES: 1265
HIT: 900
SPD: 1060
4 MOV, 2 Counters, 9% Crit Rate
100 Vengeance Gain Rate
0.962x PCHP, 1.09x P.Dur, 0.81x M.Dur, 0% Evasion
Resistances: 0% Fire / -50% Wind / 0% Ice / 0% Star
-20% Fist / 20% Sword / 20% Spear / 20% Bow / -10% Gun / 0% Axe / -40% Staff / 20% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Assault Attack - Increase damage dealt by panels moved x 10%.( 2 ) - 100 - Defense Mastery - DEF Aptitude increased by 10%.( 3 ) - 250 - Effort - Increase EXP earned from higher level enemy units by 50%.
( 1 ) - 1,000 - Pierce - When attacking normally, damage dealt can't be dispersed to multiple enemy units.
( 4 ) - 2,500 - Start Dash - Increase movement by 3 when leaving the Base Panel.
( 5 ) - 5,000 - Hit and Away - When defeating a unit after moving, you can move once again.Skills1509.78 Basic Physical
2208.23 Phys. Dmg + 20% SPD and MOV+2 (3 Turns) - Range 1, AoE 1 - 24 SP - Sonic Smash
BUFF: MOV+1, Jump+12 - Self Target - 48 SP - Accel Charge
2415.65 Basic Physical w/ 6 panels of MOV
3091.52 Sonic Smash w/ 4 panels of MOV
3-turn Average Damage:
3091.5 Sonic Smash w/4 Panels Moved x3
Valkyrie's best trick is to turn movement into damage. Assuming she can move, she should be able to add a minimum of 4 panels of movement x10% damage to her offense output each turn, making her pitiful-looking damage much better in practice. If she uses her range-2 Lance physical instead, she can buff that up to 60% more damage. A strange strategy, but should make a fun Light.
MagicianEquips:
Eclipse Wand (Range=2 to 9, depending on Mastery)/Eclipse Wand (Range=2 to 9, depending on Mastery)/Hachiryu Armor/Crosshair (Crit%+5)/Crosshair (Crit%+5)HP: 6709
SP: 1012
ATK: 506
DEF: 1556
INT: 3177
RES: 2614
HIT: 1916
SPD: 1012
4 MOV, 0 Counters, 25% Crit Rate
90 Vengeance Gain Rate
0.691x PCHP, 0.6x P.Dur, 0.69x M.Dur, 0% Evasion
Resistances: 25% Fire / 25% Wind / 25% Ice / 0% Star
-10% Fist / 0% Sword / 0% Spear / -10% Bow / -10% Gun / 30% Axe / 50% Staff / -10% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Magic Bundle - Special skill power increased by 30%, but 50% more SP used.( 2 ) - 100 - Casting Mastery - INT Aptitude increased by 10%.( 2 ) - 250 - Magic Training - Increase Skill EXP earned when using skills by 100%.
( 3 ) - 1,000 - Enlarge - Increase magic range by 2, but 50% more SP used.
( 3 ) - 2,500 - Lights of Life - When remaining SP is insufficient, use HP for skills instead.( 5 ) - 5,000 - Over Limit - Special skill power increased by 50%, but SP drains by 10% each turn.Skills0 Basic Physical
3576.87 Magic Dmg - Range 2, AoE 1 - 12 (8) SP - Astral Wave
101.3 Magic SP Drain - Range 2, AoE 1 - 1 SP - Magic Syphon
2722.26 Fire/Ice/Wind (9 SP)
3363.22 Mega Spell (36 SP)
4431.48 Giga Spell (110 SP)
5286.1 Omega Spell (216 SP)
6140.71 Tera Spell (288 SP)2722.26 Star (9 SP)
3363.22 Mega Star (36 SP)
4431.48 Giga Star (109 SP)
Resist Break (18 SP): Inflicts RES-30% (3 turns)
3-turn Average Damage:
5286.1 Omega (Element) x3
Magicians in Disgaea 5 can learn all the spell tiers of a single element (Fire/Ice/Wind) of their choice plus 3 tiers of the Star element. Their Magic Bundle evility gives them a nice permanent boost to damage but can get costly. They have a decent pool of SP and their Lights of Life evility allows them to cast from HP if necessary for a few more shots of their best damage. If you allow grandfathered-in overlevelled unique skills, the Tera spells are a nice boon to their damage. With or without, they're a solid, though one-dimensional, package. Low Middle.
WitchEquips:
Eclipse Wand (Range=2 to 9, depending on Mastery)/Eclipse Wand (Range=2 to 9, depending on Mastery)/Hachiryu Armor/Crosshair (Crit%+5)/Crosshair (Crit%+5)HP: 6417
SP: 1012
ATK: 506
DEF: 1660
INT: 3055
RES: 2614
HIT: 2224
SPD: 787
4 MOV, 0 Counters, 25% Crit Rate
90 Vengeance Gain Rate
0.661x PCHP, 0.58x P.Dur, 0.66x M.Dur, 0% Evasion
Resistances: 25% Fire / 25% Wind / 25% Ice / 0% Star
-10% Fist / -10% Sword / -10% Spear / 0% Bow / 0% Gun / 30% Axe / 50% Staff / -10% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Magic Moderation - 50% less SP used for skills.( 2 ) - 100 - Mind Mastery - SP Aptitude increased by 10%.( 3 ) - 250 - Expand - Increase magic range by 1.
( 3 ) - 1,000 - Damage Convert - Increase INT by 10% when damaged by skills for the rest of battle.( 4 ) - 2,500 - Magic Collection - Recover 10% of Max SP when defeating an enemy unit with a skill.
( 5 ) - 5,000 - Overflowing Magic - When remaining SP is 50% or less, increase damage dealt from skills by 30%.Skills0 Basic Physical
2068.98 Magic Dmg - Range 2 (Line), AoE 2 (Horizontal) - 4 (8) SP - Astral Impact
303.6 30% SP Healing - Self - 1 SP - Energy Potion
1749.73 Fire/Ice/Wind (3 SP)
2228.6 Mega Spell (12 SP)
3026.72 Giga Spell (36 SP)
3665.21 Omega Spell (72 SP)
4303.71 Tera Spell (96 SP)1749.73 Star (3 SP)
2228.6 Mega Star (12 SP)
3026.72 Giga Star (36 SP)
Armor Break (6 SP): Inflicts DEF-30% (3 turns)
3-turn Average Damage:
3665.2 Omega (Element) x3
Witches in Disgaea 5 can learn all the spell tiers of a single element (Fire/Ice/Wind) of their choice plus 3 tiers of the Star element. They don't have amazing damage, but they have deep resources and can cast their best damage spells forever. Their Damage Convert evility boosts their INT every time they take damage, so they'll get progressively more powerful as a fight goes on, but their poor durability likely means they aren't seeing many turns outside of Light.
Martial ArtistEquips:
Three-Year Killer (Counters+1)/Three-Year Killer (Counters+1)/Hachiryu Armor/Angel's Shoes (Mv+1, Jm+14)/Angel's Shoes (Mv+1, Jm+14)HP: 10501
SP: 393
ATK: 2515
DEF: 2065
INT: 450
RES: 1377
HIT: 843
SPD: 2977
5 MOV, 4 Counters, 22% Crit Rate
110 Vengeance Gain Rate
1.082x PCHP, 1x P.Dur, 0.92x M.Dur, 53% Evasion
Resistances: 0% Fire / 0% Wind / 0% Ice / 0% Star
40% Fist / 0% Sword / 20% Spear / 0% Bow / -20% Gun / -10% Axe / -30% Staff / 0% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Fury - Increase Attack Power by # of counter attacks x 25%.( 2 ) - 100 - Grappler - Decrease damage taken from counter attacks by 50%.
( 3 ) - 250 - Retribution - Increase number of counters by 2.
( 3 ) - 1,000 - Blasting Fist - After attacking with a fist weapon, decrease target unit's DEF by 10% (Stacks, Infinite Duration).( 4 ) - 2,500 - Counter Chance - Increase critical rate of counter attacks by 50%.( 5 ) - 5,000 - Forced Counter - When attacking, forces enemy to counter attack. (Max 20 times)Skills1516.92 Basic Physical
BUFF: If hit by position-changing attack, long range counter - Self (1 Turn) - 24 SP - Karmic Punishment
2917.38 Phys. Dmg + Position Swap - Range 3 (Line), AoE 1 - 48 SP - Vigor Death Strike
1636.92 Basic Physical after 10% Def debuff from Blasting Fist
3037.38 Vigor Death Strike after 10% Def debuff from Blasting Fist
3157.38 Vigor Death Strike after 20% Def debuff from Blasting Fist3-turn Average Damage:
3037.4 Vigor Death Strike x3
Martial Artists are the counterattack specialists of Disgaea 5. They can counterattack counters up to 4 times, making them pretty scary against other counter-focused fighters, but otherwise they're sadly melee-range locked to use their counters and their other skills aren't too impressive. Their Blasting Fist evility does give them a little extra utility in being able to stack defensive debuffs on their target each turn, so they might make some waves in Light.
Fight MistressEquips:
Three-Year Killer (Counters+1)/Three-Year Killer (Counters+1)/Hachiryu Armor/Angel's Shoes (Mv+1, Jm+14)/Angel's Shoes (Mv+1, Jm+14)HP: 9918
SP: 506
ATK: 2357
DEF: 1906
INT: 450
RES: 1522
HIT: 843
SPD: 3152
5 MOV, 4 Counters, 22% Crit Rate
110 Vengeance Gain Rate
1.022x PCHP, 0.93x P.Dur, 0.88x M.Dur, 55.6% Evasion
Resistances: 0% Fire / 0% Wind / 0% Ice / 0% Star
40% Fist / 20% Sword / 0% Spear / 0% Bow / -20% Gun / -10% Axe / -30% Staff / 0% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Rapid Movement - Increase evasion rate by panels moved x 3%. (Max 64%)( 3 ) - 100 - Chi Charging - Increase attack range for normal attacks by 1 panel(s) when fist is equipped.( 1 ) - 250 - Impromptu - Team attack chance increased by 50%.
( 4 ) - 1,000 - No-miss Counter - Counter attacks will never miss.( 4 ) - 2,500 - Smash Hit - Increase damage dealt by skills that relocate the target by 30%.
( 5 ) - 5,000 - Counter Dodge - Evade all counter attacks.Skills1525.59 Basic Physical
BUFF: Evasion +50%, if evade, activate Active Despair Counter - SELF (1 Turn) - 24 SP - Active Despair
2649.43 Phys. Dmg - Range 1, AoE 1 + enemy behind target just hit (up to 15 targets) - 48 SP - Anaconda Impact
3211.34 Active Despair Counter + 100% Paralysis
3-turn Average Damage:
2649.4 Anaconda Impact x3
Fight Mistresses have a unique counterstance gimmick in Active Despair. If they know their opponent is going to attack them that round (such as from a set-up skill like FF Jump), they can easily evade the attack and inflict slightly better damage and 100% Paralysis status (can't move panels & evasion=1). Outside of this rarely-used gimmick, they can do a lot of ITE counterattacks against melee-range duelists. Low Light.
ClergyEquips:
Eclipse Wand (Range=2 to 9, depending on Mastery)/Eclipse Wand (Range=2 to 9, depending on Mastery)/Hachiryu Armor/Hachiryu Armor/Hachiryu ArmorHP: 7292
SP: 1068
ATK: 675
DEF: 4480
INT: 2341
RES: 4817
HIT: 675
SPD: 675
4 MOV, 1 Counters, 17% Crit Rate
80 Vengeance Gain Rate
0.751x PCHP, 1x P.Dur, 1.07x M.Dur, 0% Evasion
Resistances: 0% Fire / 25% Wind / 50% Ice / 0% Star
-10% Fist / -20% Sword / 20% Spear / 10% Bow / -10% Gun / 10% Axe / 30% Staff / -20% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Medical Heal - Cure all ailments when using healing magic.( 2 ) - 100 - Healing Hands - Increase EXP earned when using healing magic by 200%.
( 3 ) - 250 - Staff Rebellion - Damage of normal attacks is based on RES when staff is equipped.( 3 ) - 1,000 - Light Salvation - When using healing magic, you will also recover 30% of Max HP.( 3 ) - 2,500 - Staff of Healing - Reverse damage dealt by normal attacks when staff is equipped.
( 5 ) - 5,000 - Light Protection - Increase DEF & RES of target unit by 20% when healing. (Lasts 3 turns)Skills3910.27 Basic Physical
BUFF: Immune to Status (3 Turns) - Range (Spell), AoE 1 - 36 SP - Ailment Barrier
BUFF: cHP/mHP/ATK/DEF/HIT +15% (3 Turns) - Range (Spell), AoE 1 - 36 SP - Physical Gain
4335.3 Heal (6 SP)
5780.4 Mega Heal (24 SP)
7707.2 Giga Heal (73 SP)
16377.8 Omega Heal (144 SP)
27938.6 Tera Heal (192 SP)
Espoir (12 SP): Restores all Ailments
Magic Wall (12 SP): Grants RES+30% (3 turns)
Mind Break (12 SP): Inflicts INT-30% (3 turns)
Shield (12 SP): Grants DEF+30% (3 turns)
Enfeeble (12 SP): Inflicts ATK-30% (3 turns)
3-turn Average Damage:
3910.3 Physical x3
Clergy is a shockingly powerful healer archetype. He can get off some decent staff whacks thanks to Staff Rebellion using his RES for damage. Combined with some anti-status ailment tricks and tons of healing, he can buff and stall his way through 12 turns to get into Revenge Mode for some guaranteed crits if he needs the extra oomph. Shockingly, a Middle, potentially a High Middle.
ClericEquips:
Erythron (Range=4)/Eclipse Wand (Range=2 to 9, depending on Mastery)/Hachiryu Armor/Hachiryu Armor/Hachiryu ArmorHP: 7584
SP: 1012
ATK: 1866
DEF: 4226
INT: 853
RES: 3932
HIT: 2082
SPD: 562
4 MOV, 1 Counters, 17% Crit Rate
80 Vengeance Gain Rate
0.781x PCHP, 1x P.Dur, 0.95x M.Dur, 0% Evasion
Resistances: 50% Fire / 0% Wind / 25% Ice / 0% Star
-10% Fist / 10% Sword / 10% Spear / 20% Bow / -10% Gun / -20% Axe / 30% Staff / -20% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Expert Hands - Increase effect of healing magic by 100%.( 2 ) - 100 - Resist Mastery - RES Aptitude increased by 10%.
( 3 ) - 250 - Res Arrows - Damage of normal attacks is based on RES and HIT when bow is equipped.( 3 ) - 1,000 - Heart of Affection - Increase RES by 10% when using healing magic to heal units to max HP. Infinite Duration, Max 100%( 3 ) - 2,500 - Vital Arrow - Reverse damage dealt by normal attacks when bow is equipped.
( 5 ) - 5,000 - Advanced Healing - When using healing magic, heal target unit an additional 25% of their Max HP.Skills1943.64 Basic Physical
BUFF: Immune to Debuffs (3 Turns) - Range (Spell), AoE 1 - 36 SP - Stat Barrier
BUFF: cSP/mSP/INT/RES/SPD +15% (3 Turns) - Range (Spell), AoE 1 - 36 SP - Spiritual Gain
2144.17 Basic Physical w/+10% RES from Heart of Affection
3948.96 Basic Physical w/+100% RES from Heart of Affection7077.6 Heal (6 SP)
9436.8 Mega Heal (24 SP)
12582.4 Giga Heal (73 SP)
26737.6 Omega Heal (144 SP)
45611.2 Tera Heal (192 SP)
Espoir (12 SP): Restores all Ailments
Magic Wall (12 SP): Grants RES+30% (3 turns)
Mind Break (12 SP): Inflicts INT-30% (3 turns)
Shield (12 SP): Grants DEF+30% (3 turns)
Enfeeble (12 SP): Inflicts ATK-30% (3 turns)
3-turn Average Damage:
1943.6 Physical x3
Cleric can heal forever and thanks to her specific combo of evilities, every time she heals herself to full, her RES and damage are buffed by about 10%, stacking all the way up to 100%. Her best strategy is just to top off of her HP every turn until she reaches this threshold and then slam the foe with as many arrows as possible. She can buff herself and ward off debuffs along the way if need be. Not an amazing duelist, but interesting enough for Light.
ThiefEquips:
Cosmo Gun (Range=6)/Cosmo Gun (Range=6)/Hachiryu Armor/Angel's Shoes (Mv+1, Jm+14)/Angel's Shoes (Mv+1, Jm+14)HP: 5542
SP: 900
ATK: 675
DEF: 1556
INT: 787
RES: 1409
HIT: 2003
SPD: 3283
6 MOV, 1 Counters, 16% Crit Rate
100 Vengeance Gain Rate
0.571x PCHP, 0.5x P.Dur, 0.49x M.Dur, 57.4% Evasion
Resistances: 50% Fire / 25% Wind / -50% Ice / 0% Star
0% Fist / 20% Sword / -20% Spear / 20% Bow / 10% Gun / 0% Axe / -30% Staff / -25% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Thief Skills - Multiply the success rate of stealing by 2.( 2 ) - 100 - Dodge Mastery - SPD Aptitude increased by 10%.( 2 ) - 250 - Bomb Trainer - Increase explosive damage of thrown barrels by half of the barrel's HP.( 2 ) - 1,000 - Evade Danger - Nullify explosive damage.( 3 ) - 2,500 - Lucky Finger - Increase the Item Rank by 1 when defeating treasure chests.
( 5 ) - 5,000 - Treasure Hunt - 30% chance to generate a treasure chest when defeating an enemy unit.Skills1385.43 Basic Physical
FIELD: Create a Box or Barrel, Max Four per Battle (All thieves) - Range 2, AoE 1 - 24 SP - Create Box, Create Barrel
TARGET: Destroy Treasure Chest - Range 2, AoE 1 - 24 SP - Thief's Key
STEAL: Steal Equipped Item - Range 1, AoE 1 - 48 SP - Steal Item
STEAL: Steal Random Stats - Range 1, AoE 1 - 48 SP - Steal Heart
3-turn Average Damage:
1385.4 Physical x3
Thieves are weird. They don't have a lot going for them in the stats department, but they can steal equipped weapons out of their foe's hands. It's not a guaranteed win and they likely can't use the item themselves, but it's a pretty big debuff to many opponents. They have to hope it works because otherwise they're just relying on their evasion to last them 10 turns to get to Revenge Mode for auto-crits in hopes of dealing enough damage to finally eke out a victory in Low Light.
MaidEquips:
Romulus' Spear (Range=2)/Eclipse Wand (Range=2 to 9, depending on Mastery)/Hachiryu Armor/Hachiryu Armor/Bravery BeltHP: 8168
SP: 562
ATK: 2527
DEF: 4292
INT: 915
RES: 2843
HIT: 1012
SPD: 843
5 MOV, 0 Counters, 9% Crit Rate
90 Vengeance Gain Rate
0.842x PCHP, 1.09x P.Dur, 0.87x M.Dur, 0% Evasion
Resistances: 10% Fire / 10% Wind / 10% Ice / 10% Star
-20% Fist / 0% Sword / 0% Spear / 0% Bow / 0% Gun / -20% Axe / 0% Staff / 40% Monster Wpn
Evilities: (Slots - Mana Cost - Effect)Efficient Work - Once per turn, you can use an item after completing your actions.( 3 ) - 100 - Know How to Use It - Increase healing item effect by 100%, and attack item damage by 50%.( 4 ) - 250 - Cannon for an Arm - Increase the range of consumable items by 2.( 2 ) - 1,000 - Relaxing Tea - When using healing items, target will also recover 20% of Max SP.
( 2 ) - 2,500 - Winning Lottery - 30% chance to obtain a new instance of a consumable item when using it.
( 3 ) - 5,000 - Licensed Caregiver - When using a healing item, the range of its effect will be expanded.Skills1293.54 Basic Physical
BUFF: Increase base power of target's skills by 7% (3 Turns) - Range 3, AoE 1 - 24 SP - Trick Light
BUFF: Refresh Target's Action/Movement - Range 3 (Line), AoE 1 - 48 SP - Afternoon Tea
Toss Items (not spells)12509.2 RES-based, Healing - Healing Shot
0 HIT-based Dmg, Inflict Poison on damage - Rotton Garbage
17.95 HIT-based Dmg - Medal
0 INT-based Dmg, Fire,/Ice/Wind - (Element) Scroll
159.55 HIT/SPD-based Dmg - Demon's Bullet
1795.12 ATK/SPD-based Dmg - Shuriken
3727.58 ATK-based Dmg - Handaxe
3-turn Average Damage:
5021.1 Attack + Handaxe x3
Maids are primarily a support class, but they do get unique access to using Attack Items as a free action each turn, as well as Evilities to boost their effects. She gets some amazing healing and solid damage added to her lackluster physical hits. Like with all healers, she has the option to stall 11 turns for Revenge Mode's auto-crits, but it likely isn't as much of a boon for her. Still a decent Middle.