Averages Up Top:
HP: 4542
DEF: 2380
MND: 2775
SPD: 186.7
EVA: 42 (30% raw, 16% adjusted)
One-Turn Average (raw, no OPB actions or actions with excess delay): 17662 (Killpoint: 44155)
Three-Turn Average (All): 21261 (Killpoint: 53154)
Three-Turn Average (No Kaguya, Patchouli, or Suwako): 20525 (Killpoint: 51313)
Yuugi Hoshiguma
Level 95 Rumored Unnatural Phenomenon
Main Equip:Tracking Orbitars
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Luster Candy
HP:4752 (6781) (149.3%)
MP:13
TP:25
ATK:4693 (10811)
DEF:3458 (4415) (-0.336 PCHP adj.)
MAG:122
MND:1245 (+0.253 PCHP adj.)
SPD:165 (88.4%)
EVA:10 (58) (36% raw, 24% adj)
ACC:100 (168)
HP Recovery:15
MP Recovery:2
Resists:
PSN:50
PAR:50
HVY:0
SHK:80
TRR:80
SIL:10
DTH:50
DBF:10
Affinities:
Fire:144 (69%)
Cold:72 (139%)
Wind:144 (69%)
Nature:72 (139%)
Mystic:144 (69%)
Spirit:72 (139%)
Dark:72 (139%)
Physical:144 (69%)
Void:100
Skills:
HP Boost Lv5: Increases HP growth by 2.
ATK Boost Lv5: Increases ATK growth by 1.
DEF Boost Lv5: Increases DEF growth by 1.
Physical Counter Lv3: 99% chance to counter any direct attack (anything that uses ATK in the formula) from enemies with a basic attack.
Ruinous Super Strength Lv2: When Yuugi is on the frontlines, the party inflicts 30% more Physical damage.
Hoshiguma Dish: When Yuugi takes a turn, her SPD is buffed by 3% for each enemy past the first, and her ATK is buffed by 3% for each enemy less than 5. (for duels, she gets a 12% ATK buff, in short)
Adamant Helix: Yuugi inflicts more damage the lower her health is, maxing at a 66% bonus at 1 HP. No bonus at max HP.
Attack (3000 delay): 9504 ATK/DEF Physical damage to one enemy
Concentrate (5000 delay):Restore 4 MP.
Supernatural Phenomenon Lv1 (2 MP, 4200 Delay): 21669 ATK/DEF Nature damage to one enemy.
Knockout in Three Steps Lv3 (7 MP, 10000 Delay): 54220 ATK/DEF (low DEF factor) Physical damage to one enemy.
Irremovable Shackles Lv1 (3 MP, 4500 Delay): ACC+25. 9139 ATK/DEF Spirit damage to one enemy. Has an 86% chance to inflict Paralysis(3000), and a 66% chance to inflict Heavy(10000) and Silence(10000)
Three-Turn Average:Supernatural Phenomenon x2->Knockout in Three Steps for 40891.33
Comments: Yuugi is an absolute monster. On paper already, she's one of the hardest-hitting characters in the game, and even in spite of her abysmal MND can take hits back of either variety. This is compounded by all of her skills either letting her hit harder or hit more often. Adamant Helix is a linear scaling effect, so that is a +33% bonus at half HP, to note. Her speed isn't great, but it is better than the likes of Kaguya or Satori.
Hong Meiling
Level 102 Chinese Girl
Main Equip:Source of Magic
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Pride
HP:4854 (6609) (145.5%)
MP:19 (23)
TP:19
ATK:3536 (8554)
DEF:2984 (3535) (-0.191 PCHP adj.)
MAG:1112
MND:2709 (2959) (-0.03 PCHP adj.)
SPD:165 (88.4%)
EVA:18 (50) (33% raw, 20% adj.)
ACC:100 (132)
HP Recovery:15
MP Recovery:2
Resists:
PSN:56
PAR:56
HVY:24
SHK:0 (24)
TRR:24
SIL:56
DTH:24
DBF:0
Affinities:
Fire:88 (136) (114%/74%)
Cold:88 (114%)
Wind:144 (69%)
Nature:136 (74%)
Mystic:72 (139%)
Spirit:144 (69%)
Dark:88 (114%)
Physical:88 (114%)
Void:100
Skills:
TP Boost Lv1: Increases maximum TP by 2.
Defense Boost Lv5: Increases DEF growth by 1.
Mind Boost Lv5: Increases MND growth by 1.
Gatekeeper's Duty Lv2: When Meiling receives a turn, the frontline's DEF is buffed by 12%
Guts Lv2: When Meiling hits 0 HP, she has a 50% chance of spending 10 TP and surviving with 1 HP. Not usable if she doesn't have the TP to use this.
Natural Lv2: Boosts healing received by 66%
China Qigong Lv5: When Meiling receives a turn, increase the counter by 1, up to 5. When attacking, burn all stacks to add a 10% bonus to all stats per counter. If Concentrating, burn all stacks to heal 10% per counter.
Attack (3000 delay):5054 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Brilliant Light Gem (2 MP, 2000 Delay): 12177 ATK/DEF Spirit damage to one target.
Mountain Breaker (3 MP, 5200 Delay): ACC+32. 24573 ATK/DEF (Low DEF factor) Physical damage to one target.
Colorful Rain (4 MP, 6400 Delay): 3866 healing to self (6418 healing after Natural)
Healer (1 MP, 3500 Delay): 1547 healing to a target. Also cures Poison, Paralysis, and Silence (2567 healing to self after Natural)
Three-Turn Average: Mountain Breaker x3 for 27030
Comments: Meiling is characterized here by amazing skill bases and mediocre offensive stats. This doesn't really hurt her too much. Mountain Breaker is absolutely ridiculous, Brilliant Light Gem hits faster than it has any right to, and China Qigong lets her boost her strength to chip past a limit - and +50% to all stats for the attack is notable. She also has solid all-around durability. Strong all around, she can be compared to Yuugi with less of a focus on extremes and explosive power. The plentiful self-healing doesn't hurt.
Alice Margatroid
Level 98 Rainbow-Colored Puppeteer
Main Equip: Long Fall Boots
Sub Equip: Tisiphone Edge
Sub Equip: Tisiphone Edge
Sub Equip: Forbidden Tablet
HP:4243 (93.4%)
MP:26 (27)
TP:12
ATK:687 (906)
DEF:2077 (+0.05 PHCP adj.)
MAG:3562 (9411)
MND:3086 (3394) (-0.102 PCHP adj.)
SPD:180 (195) (104.4%)
EVA:72 (92) (47% raw, 37% adj.)
ACC:100
HP Recovery:12
MP Recovery:3
Resists:
PSN:60
PAR:60
HVY:20
SHK:20
TRR:60
SIL:20
DTH:20
DBF:0
Affinities:
Fire:110 (91%)
Cold:110 (91%)
Wind:110 (190) (91%/53%)
Nature:110 (91%)
Mystic:110 (230) (91%/43%)
Spirit:110 (150) (91%/67%)
Dark:160 (200) (63%/50%)
Physical:78 (128%)
Void:100
Skills:
HP Boost Lv5: Increases HP growth by 2.
MAG Boost Lv5: Increases MAG growth by 1.
MND Boost Lv5: Increases MND growth by 1.
Manipulation of Dolls Lv2: When Alice is on the frontlines, the party does +20% damage to Inorganic enemies.
Doll Guard Lv2: Alice gains +64 Evasion.
Final Blow Lv2: When Alice attacks an enemy affected by an ailment, she does +32% damage.
Enhanced Doll Mobility Lv4: Alice ignores 40% of enemy defenses when attacking.
Attack (3000 delay): 7311 (9651) MAG/MND Mystic damage to one target.
Concentrate (5000 delay): Recovers 6 MP.
Artful Sacrifice Lv1 (4 MP, 5000 Delay): 18025 (23793) MAG/DEF Fire damage to one target
Little Legion Lv1 (6 MP, 6000 Delay): 15549 (20525) MAG/DEF Physical damage to all enemies.
Hanged Hourai Doll Lv1 (5 MP, 6400 Delay): 18386 (24270) MAG/MND MYstic damage to an enemy row
Trip Wire Lv2 (5 MP, 6000 Delay): 13029 (17198) MAG/MND (high MND factor) Physical damage to all enemies. Has an 80% base chance to inflict Paralysis(4000) and Heavy(16000), and a 100% base chance to debuff Speed by 24%.
Three-Turn Average: Artful Sacrifice x3 for 18025
Comments: If Marisa is the brute force caster, Alice is the finesse caster with a variety of tricks, particularly as the first caster who has the ability to hit both defenses with the same stat. Doll Guard in particular lets her have a non-negligible amount of evasion, and her damage gets notably higher with Trip Wire and Final Blow in play. She doesn't have any showstopping tricks, but she is well-rounded.
Patchouli Knowledge
Level 92 Girl of Knowledge and Shade
Main Equip:Tracking Orbitars
Sub Equip:Demon Core
Sub Equip:Demon Core
Sub Equip:Forbidden Tablet
HP:1757 (2082) (45.8%)
MP:44 (45)
TP:9
ATK:196
DEF:608 (+0.293 PCHP adj.)
MAG:4303 (10542)
MND:4152 (4567) (-0.296 PCHP adj.)
SPD:144 (77.1%)
EVA:1 (0% base, -18% adj.)
ACC:100 (125)
HP Recovery:6
MP Recovery:2
Resists:
PSN:0
PAR:0
HVY:0
SHK:0
TRR:0
SIL:100 (140)
DTH:64 (104)
DBF:128 (168)
Affinities:
Fire:164 (61%)
Cold:164 (61%)
Wind:164 (61%)
Nature:164 (61%)
Mystic:196 (236) (51%/42%)
Spirit:112 (152) (89%/66%)
Dark:112 (152) (89%/66%)
Physical:92 (109%)
Void:100
Skills:
MP Boost Lv5: Increases MP by 5.
MAG Boost Lv5: Increases MAG growth by 1.
Affinity Boost Lv5: Increases all elemental affinities by 32.
Grand Incantation Lv2: After using Concentrate, the next attack's damage or healing will be multiplied by 2.4x
Girl of Knowledge and Shade Lv1: If the enemy resists something, treat the affinity as roughly 1/3 of its over-100 value (50% resist becomes roughly 25%, 66% becomes ~40%, and 75% becomes 50%, for some easy references to resistance values)
Passive Philosopher's Stone Lv2: When Patchouli uses a Spellcard or Attack, she receives 70% less damage from that spell or command's element until her next turn.
Attack (3000 delay): 7042 (16901) MAG/MND Mystic damage to one enemy.
Concentrate (5000 delay):Recovers 4 MP.
Royal Flare Lv2 (6 MP, 6800 Delay):ACC+60. 19030 (45,672) MAG/MND Fire damage to all enemies.
Princess Undine Lv1 (5 MP, 5600 Delay):ACC+10. 15863 (38071) MAG/MND Cold damage to all enemies.
Djinn Gust Lv1 (5 MP, 5600 Delay):ACC+20. 14953 (35887) MAG/MND Wind damage to all enemies.
Satellite Himawari Lv1 (5 MP, 5600 Delay):ACC+20. 14738 (35371) MAG/MND Nature damage to all enemies.
Silent Selene Lv7 (6 MP, 5000 Delay):31871 (76491) MAG/MND Mystic damage to one enemy.
Three-Turn Average: Concentrate->Silent Selene x2 for 36120.66. She gets to join Kaguya in mucking with the averages.
Comments: hahahahahahahahaha she's even slower and more frail than kaguya.
Eirin Yagokoro
Level 96 Brain of the Moon
Main Equip:Source of Magic
Sub Equip:Demon Core
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge
HP:4534 (5476) (120.5%)
MP:34 (39)
TP:13
ATK:824 (1087)
DEF:2350 (+0.005 PCHP adj.)
MAG:3702 (8810)
MND:2610 (+0.027 PCHP adj.)
SPD:172 (186) (99.6%)
EVA:16 (13% raw, -3% adj.)
ACC:100
HP Recovery:10
MP Recovery:2
Resists:
PSN:95
PAR:75
HVY:55
SHK:35
TRR:95 (115)
SIL:75 (95)
DTH:55 (75)
DBF:35 (55)
Affinities:
Fire:140 (71%)
Cold:140 (71%)
Wind:140 (220) (71%/45%)
Nature:140 (71%)
Mystic:100 (180) (100%/56%)
Spirit:70 (143%)
Dark:140 (71%)
Physical:70 (143%)
Void:140
Skills:
HP Boost Lv5: Increases HP growth by 2.
MAG Boost Lv5: Increases MAG growth by 1.
Resistance Boost Lv5: Increases all status resistances by 15.
People of the Moon Lv1: When Eirin takes a turn, she has a 75% chance of losing 1 MP. Her attacks ignore 50% of enemy defenses.
Healing Limit Break Lv1: When Eirin heals somebody, if the healing would exceed their max HP, temporarily set their HP to the new value. The character may not benefit from this again until the overhealed HP is depleted.
Pharmacist's Poison Mixing Lv1: All of Eirin's attacks gain a Poison effect (25% chance, 5000 strength)
Attack (3000 delay):7060 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Mercury Sea Lv1 (5 MP, 6000 Delay):13338 MAG/MND Cold damage to all enemies. Has a 100% base rate to debuff enemies' ATK by 20%.
Omoikane's Device Lv1 (5 MP, 6000 Delay):ACC+25. 13233 MAG/MND Mystic damage to all enemies. Has a 100% base rate to debuff enemies' MAG by 20%
Hourai Elixir Lv5 (5 MP, 5100 Delay): Heals the target for 50% mHP(Eirin for 2738), and cures all ailments and debuffs.
Astronomical Entombing Lv3 (8 MP, 8200 Delay):19898 MAG/MND Dark damage to all enemies. Has a 100% base rate to inflict Heavy(20000)
Three-Turn Average: Mercury Sea x3 for 13338
Comments: Eirin...is a weird case. In-game, she absolutely wants the Healer subclass, just to get a source of healing that isn't percentile in nature. Here? She's...okay. Healing is present, and her offensive spells carry debuff riders. Helped more by the fact that everything she has gives high defense penetration, albeit at the cost of bleeding out MP. Her fights are going to be slow in general and she can't chip well, but she can defensively snowball between debuffs and overhealing.
Reisen Udongein Inaba
Level 100 Lunatic Lunar Rabbit
Main Equip:Source of Magic
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet
HP:3551 (78.2%)
MP:28 (33)
TP:19
ATK:487 (621)
DEF:1874 (+0.084 PCHP adj.)
MAG:3416 (8908)
MND:2444 (2688) (+0.014 PCHP adj.)
SPD:193 (216) (115.7%)
EVA:24 (19% raw, 3% adj.)
ACC:100
HP Recovery:14
MP Recovery:2
Resists:
PSN:24
PAR:36
HVY:72
SHK:24
TRR:36
SIL:72
DTH:36
DBF:24
Affinities:
Fire:120 (83%)
Cold:150 (67%)
Wind:90 (170) (111%/59%)
Nature:90 (111%)
Mystic:240 (360) (42%/28%)
Spirit:56 (96) (179%/104%)
Dark:160 (200) (63%/50%)
Physical:100
Void:100
Skills:
MP Boost Lv5: Increases maximum MP by 5.
MAG Boost Lv5: Increases MAG growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
People of the Moon Lv1: 75% chance to spend 1 MP per turn. Reisen's attacks ignore 50% of enemy defenses.
Final Blow Lv2: When Reisen attacks an enemy affected by an ailment, she does 32% more damage.
Broad Mind Modulation Lv2: When Reisen takes a turn, she has a chance to inflict a 12% MND debuff on all enemies.
Wavelength of Insanity Lv2: When Reisen is on the front line, the party takes 30% less Mystic damage.
Intense Vertigo Lv1: While Reisen is on the front line, the party ignores a flat 20% of enemy status resistances.
Attack (3000 delay):7158 (9449) MAG/MND Mystic damage to one target.
Concentrate (5000 delay): Restores 4 MP.
Lunatic Red Eyes Lv1 (4 MP, 5000 Delay): +60 ACC. 15132 (19974) MAG/MND Mystic damage to all enemies. Has a 100% base chance of debuffing the target's MND by 40% and a 66% chance of inflicting Terror(12000) and Silence(12000).
Mind Starmine Lv1 (6 MP, 6400 Delay): +30 ACC. 20004 (26406) MAG/MND Mysic damage to all enemies. Has a 56% base chance of inflicting Shock.
Discarder Lv1 (4 MP, 4600 Delay): 15010 (19813) MAG/MND Dark damage to one enemy. Has a 100% base chance of debuffing the target's ATK, DEF, MAG, MND, and SPD by 12%
Gas-Woven Orb Lv1 (1 MP, 3400 Delay): 6089 (8038) MAG/MND Nature damage to all enemies. Has a 100% base chance of inflicting Poison(6600).
Grand Patriot's Elixir Lv5 (5 MP, 200 Delay): Buffs Reisen's ATK, DEF, MAG, MND, and SPD by 40%. After one use, Reisen will be at 2623 DEF (-0.04 PCHP adj.), 3763 MND (-0.165 PCHP adj.), and 302 SPD (161.9%). After two consecutive uses, Reisen will be at +72%, putting her at 3223 DEF (-0.139 PCHP adj.), 4623 MND (-0.307 PCHP adj.), and 371 SPD (198.9%)
Three-Turn Average: Mind Starmine x3 for 20004
Comments: what Part 2. 200 Delay on Grand Patriot's Elixir. 200 god damned Delay. Reisen has next to no reason for her first two actions of the fight to not be cranking her stats into the stratosphere. Even when she burns through 12 of her 33 MP to do so, unless she's outsped, she will have very few fights where her stats aren't riding on massive buffs. Always bet on bnuny, I guess. Oh, and 50% defense piercing, 115% base SPD, Final Blow with a whole array of statuses, so on. The rest is just a cherry on top.
Sanae Kochiya
Level 98 Modern Living God
Main Equip:Source of Magic
Sub Equip:Tisiphone Edge
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet
HP:3702 (81.5%)
MP:27 (32)
TP:20
ATK:412 (543)
DEF:2397 (-0.003 PCHP adj.)
MAG:3562 (9411)
MND:3138 (3452) (-0.112 PCHP adj.)
SPD:185 (201) (107.6%)
EVA:8 (7% raw, -11% adj.)
ACC:100
HP Recovery:9
MP Recovery:2
Resists:
PSN:40
PAR:40
HVY:40
SHK:40
TRR:40
SIL:40
DTH:40
DBF:40
Affinities:
Fire:100
Cold:80 (125%)
Wind:172 (252) (58%/40%)
Nature:136 (74%)
Mystic:80 (200) (125%/50%)
Spirit:172 (212) (58%/47%)
Dark:60 (100) (167%/100%)
Physical:100
Void:100
Skills:
DEF Boost Lv5: Increases DEF growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
MND Boost Lv5: Increases MND growth by 1.
Power of the Living God Lv2: When Sanae is on the front line, the party inflicts 30% more Spirit damage.
Youkai Buster Lv2: When Sanae is on the front line, the party inflicts 20% more damage to Youkai enemies.
Attack (3000 delay):5911 MAG/MND Mystic damage to one enemy.
Concentrate (5000 delay):
Night of Bright Guest Stars Lv7 (4 MP, 5200 Delay):ITE. 25476 MAG/MND Spirit damage to all enemies.
Moses's Miracle Lv1 (3 MP, 4200 Delay): ACC +20. 14321 MAG/MND Cold damage to enemy row.
Yasaka's Divine Wind Lv1 (4 MP, 6000 Delay): 12046 healing to one ally, cures all debuffs and ailments.
Miracle Fruit Lv5 (4 MP, 5000 Delay): Buffs target's ATK, DEF, MAG, MND, and SPD by 42%. After one use, Sanae is at 3403 DEF(-0.169 PCHP adj.), 4901 MND(-0.353 PCHP adj.), and 285 SPD(152.8%)
Three-Turn Average: Night of Bright Guest Stars x3 for 25476
Comments: Sanae is easy to overlook considering exactly *who* comes right before her on the list. Miracle Fruit, while being a poor man's Grand Patriot Elixir on the basis of having 5000 delay instead of 200, is still a rainbow buff. In this case, on somebody who can heal herself to full with a single casting of Yasaka's Divine Wind. Night of Bright Guest Stars hits disgustingly hard for its bases thanks to Power of the Living God, and her non-HP durability is solid. She's the Haste Healer of this game, and that can still pull a non-negligible amount of weight here.
Iku Nagae
Level 98 Beautiful Scarlet Cloth
Main Equip:
Sub Equip:Demon Core
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet
HP:4352 (4754) (104.7%)
MP:21 (22)
TP:25
ATK:616 (714)
DEF:2132 (+0.041 PCHP adj.)
MAG:3562 (9192)
MND:2927 (3220) (-0.073 PCHP adj.)
SPD:180 (188) (100.7%)
EVA:20 (16% raw, 0% adj.)
ACC:100 (125)
HP Recovery:14
MP Recovery:2
Resists:
PSN:32
PAR:128
HVY:32
SHK:64
TRR:16
SIL:16
DTH:32
DBF:32
Affinities:
Fire:75 (133%)
Cold:125 (80%)
Wind:200 (50%)
Nature:75 (133%)
Mystic:75 (133%)
Spirit:90 (111%)
Dark:100
Physical:125 (80%)
Void:100
Skills:
HP Boost Lv5: Increases HP growth by 2.
DEF Boost Lv5: Increases DEF growth by 1.
MAG Boost Lv5: Increases MAG growth by 1.
Magic Counter Lv3: 99% chance to counter magical enemy attacks that inflict damage (anything using the MAG stat) with a boosted basic attack for 13488 damage.
Hagoromo Like Sky Lv2: Iku's basic attacks will ignore 80% of the enemy's DEF/MND and inflict 40% more damage. This affects Magic Counter's damage as well.
Flexibility Lv1: Iku calculates DEF/MND debuffs as if they were buffs of equal magnitude.
Attack (3000 delay):11889 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):
Elekiter Dragon Palace Lv5 (4 MP, 5000 Delay): 21518 MAG/MND Wind damage to one target. Has a 100% base chance to debuff enemy DEF by 70%, and an 88% base chance to inflict Paralysis(5000).
Light Dragon's Sigh Lv1 (5 MP, 5500 Delay): 13116 MAG/MND Wind damge to all enemies. Has a 100% base chance to debuff enemy DEF by 36%.
Thundercloud Stickleback Lv5 (4 MP, 3400 Delay): Buffs the target ally's ATK and MAG by 68%, and has a 88% base chance to inflict Paralysis(6000) to the target.
Whiskers of the Dragon God Lv1 (3 MP, 4000 Delay): Buffs the target ally's SPD by 56% and has a 140% chance to debuff their DEF and MND by 44%. On Iku, this boosts her DEF to 3070(-0.114 PCHP adj.), her MND to 4636(-0.309 PCHP adj.), and her SPD to 293(157.1%)
Three-Turn Average: Thundercloud Stickleback->Elekiter Dragon Palace x2 for 23475.
Comments: Those damage values on her basic attack are not a joke. She easily hits like that in-game, especially with Sorcerer attached. As-is, Iku only has a pair of monstrous single-target buffs that she ignores the downsides of completely, and her pick of strong Wind damage or high-speed defense-piercing Mystic damage. Oh, and she counters magic attacks.
Suika Ibuki
Level 92 Tiny Pandemonium
Main Equip:Long Fall Boots
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Luster Candy
HP:3949 (5407) (119.1%)
MP:19
TP:19
ATK:4201 (9631)
DEF:1856 (2370) (+0.002 PCHP adj.)
MAG:234
MND:3005 (-0.038 PCHP adj.)
SPD:175 (178) (95.3%)
EVA:52 (120) (54% raw, 45% adj.)
ACC:100 (168)
HP Recovery:12
MP Recovery:3
Resists:
PSN:15
PAR:95
HVY:95
SHK:95
TRR:95
SIL:95
DTH:39
DBF:15
Affinities:
Fire:72 (139%)
Cold:144 (69%)
Wind:72 (139%)
Nature:144 (69%)
Mystic:72 (139%)
Spirit:144 (69%)
Dark:144 (69%)
Physical:72 (139%)
Void:100
Skills:
ATK Boost Lv5: Increases ATK growth by 1.
MND Boost Lv5: Increases MND growth by 1.
Resistance Boost Lv5: Increases all status resistances by 15.
Ibuki Gourd Lv2: Every time Suika takes a turn, she will recover 20% HP, recover 2 MP, or buff one of her Attack, Defense, Mind, or Speed by 20%
Free-Spirited Oni Lv1: Suika deals higher damage the lower the target's HP is, linearly scaling to a 66% bonus when the target is at minimum HP.
Fog Labyrinth Lv2: When Suika is on the front line, the party's accuracy and evasion are increased by 20% (factored in)
Art of Oni Binding Lv3: When Suika takes a turn, she has a 60% chance to inflict Paralysis(1500) on all enemies. Against Oni enemies, the chances is 100% for Paralysis(2400). Unlike other sources of paralysis, this stacks with any pre-existing paralysis.
Encounter with a Strong Foe Lv1: When Suika attacks an enemy, concentrates, or uses auxiliary spells, she gains a 7% buff to all stats.
Attack (3000 delay):6131 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 6 MP
Throwing Mt. Togakushi Lv1 (3 MP, 3800 Delay): 16419 ATK/DEF Nature damage to one enemy.
Throwing Atlas Lv1 (7 MP, 8000 Delay): 24904 ATK/DEF Wind damage to one enemy.
Gathering and Dissipating Lv1 (4 MP, 5250 Delay): 0 MAG/MND Wind damage to an enemy row. Has an 88% base chance to debuff the target's ATK and MAG by 25%
Missing Power Lv1 (6 MP, 8000 Delay): Buffs Suika's ATK by 80%, and her DEF and MND by 50%. Debuffs her SPD by 100% (caps at -50% debuff). After use, Suika will be at 3555 DEF(-0.194 PCHP adj.), 4507 MND(-0.288 PCHP adj.), and 89 SPD(47.7%)
Art of Segaki Binding Lv1 (3 MP, 4500 Delay): ACC+25. 7664 ATK/DEF Dark damage to one enemy. Has an 86% chance to inflict Paralysis(3000), and a 66% chance to inflict Heavy(10000) and Terror(10000).
Three-Turn Average: Missing Power->Throwing Mt. Togakushi->Throwing Atlas for 24222. Not practical but she can hit hard.
Comments: Suika is a weirdly slippery combatant in several ways. Fog Labyrinth lets her get solid evasion already, and a lot of her kit revolves around snowballing and miring the opponent down. Art of Oni Binding has a low strength, but does not take a turn at all and essentially locks the enemy up for 15% of an average turn. Encounter with a Strong Foe triggers per hit, so that is a free 7% boost to all stats per turn she hits, and Free-Spirited Oni lets her hit harder the lower the enemy is on HP at similar rates to Adamant Helix. Throwing Mt. Togakushi is a disgustingly fast skill for its strength, and Art of Segaki Binding, while not able to paralock in ways that other skills can, helps to trip them up. Missing Power's general use is to combo with Throwing Atlas as a way of blowing past limits.
Ran Yakumo
Level 94 Scheming Nine-Tailed Fox
Main Equip:Source of Magic
Sub Equip:Demon Core
Sub Equip:Tisiphone Edge
Sub Equip:Forbidden Tablet
HP:3666 (4004) (88.2%)
MP:30 (35)
TP:18
ATK:2473 (2605)
DEF:2048 (+0.055 PCHP adj.)
MAG:3627 (9193)
MND:2558 (2814) (-0.006 PCHP adj.)
SPD:188 (196) (105%)
EVA:9 (8% raw, -10% adj)
ACC:100
HP Recovery:12
MP Recovery:2
Resists:
PSN:50
PAR:50
HVY:50
SHK:0
TRR:50 (70)
SIL:50 (70)
DTH:50 (70)
DBF:0 (20)
Affinities:
Fire:125 (80%)
Cold:50 (200%)
Wind:125 (165) (80%/61%)
Nature:125 (80%)
Mystic:75 (155) (133%/65%)
Spirit:175 (215) (57%/47%)
Dark:75 (115) (133%/87%)
Physical:100
Void:100
Skills:
MP Boost Lv5: Increases maximum MP by 5.
MAG Boost Lv5: Increases MAG growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
Shikigami Defense Lv1: When Ran is attacked, there is a 50% chance to halve the received damage at the cost of 1 MP. Even if Ran has 0 MP, this will trigger.
Attack (3000 delay):5693 MAG/MND Mystic damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Fox-Tanuki Youkai Laser Lv3 (6 MP, 6000 Delay): 14430 MAG/MND Mystic damage to all enemies.
Princess Tenko Lv1 (4 MP, 5600 Delay): 11902 MAG/MND Nature damage to all enemies.
Soaring En no Ozuno Lv7 (4 MP, 3120 Delay): 20663 ATK+MAG/DEF Physical damage to the target row.
Banquet of General Gods Lv1 (5 MP, 6000 Delay): Buffs the party's ATK and MAG by 24%
Eighty Million Holy Boards Lv1 (5 MP, 6000 Delay): Buffs the party's DEF and MND by 24%. After using this, Ran will be at 2539 DEF(-0.026 PCHP adj.) and 3489 MND(-0.12 PCHP adj.)
Three-Turn Average: Soaring En no Ozuno x3 for 20663
Comments: Yukari's shikigami. Ran has an extensive buffing suite that can be upgraded to buff the entire party, but the skill of note here is Soaring En no Ozuno. Legitimately good damage for barely more delay than a basic physical. Her options for when she has to do magic damage aren't as good, but they're serviceable. Not much more I can really say on her, she's a straightforward mage who is very competent at what she does, it's just not varied in a duel.
Remilia Scarlet
Level 92 Vampire of the Heavy Fog
Main Equip:Source of Magic
Sub Equip:Luster Candy
Sub Equip:Luster Candy
Sub Equip:Pride
HP:5324 (6635) (146.1%)
MP:14 (18)
TP:24
ATK:4253 (10045)
DEF:2854 (3381) (-0.165 PCHP adj.)
MAG:388
MND:2805 (3064) (-0.048 PCHP adj.)
SPD:204 (210) (112.4%)
EVA:20 (52) (34% raw, 21% adj.)
ACC:100 (132)
HP Recovery:16
MP Recovery:2
Resists:
PSN:16
PAR:16
HVY:8
SHK:60 (84)
TRR:100
SIL:60
DTH:60
DBF:32
Affinities:
Fire:60 (108) (167%/93%)
Cold:128 (78%)
Wind:128 (78%)
Nature:128 (78%)
Mystic:90 (111%)
Spirit:60 (167%)
Dark:180 (56%)
Physical:128 (78%)
Void:100
Skills:
HP Boost Lv5: Increases HP growth by 2.
ATK Boost Lv5: Increases ATK growth by 1.
Speed Boost Lv5: Increases SPD growth by 0.75.
Majesty Lv2: When Remilia takes a turn, her ATK, DEF, MAG, MND, and SPD are buffed by 6%
Impact Attack Lv1: Remilia's attacks have a 25% chance to inflict Shock.
Adversity Lv2: While Remilia is afflicted by n ailment or debuff, her damage will be increased by 20%
Attack (3000 delay):6545 ATK/DEF Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Spear the Gungnir Lv7 (3 MP, 4500 Delay): ACC+24. 22557 ATK/DEF Physical damage to one enemy.
Curse of Vlad Tepes Lv1 (4 MP, 5000 Delay): Buffs Remilia's ATK, DEF, MAG, and MND by 50%. Has a 128% chance to inflict Poison(16000), Paralysis(8000), and Heavy(1600) upon her. After using this, Remilia will be at 5071 DEF(-0.444 PCHP adj.) and 4596 MND(-0.303 PCHP adj.)
Three-Turn Average: Spear the Gungnir x3 for 25495. Majesty puts in work.
Comments: Remilia, the Embodiment of One-Dimensional Skillsets. Truth be told, she has no reason to be even touching Curse of Vlad Tepes, considering how brutal LoT poison is. However, it is fair to also assume that she doesn't need to. High stats on all relevant fronts, combined with a reasonably fast, strong, and accurate spellcard let her just bulldoze what's in her way.
Sakuya Izayoi
Level 97 Perfect and Elegant Servant
Main Equip:Source of Magic
Sub Equip:Water Cutting Sword
Sub Equip:Pride
Sub Equip:Tisiphone Edge
HP:4043 (4354) (95.9%)
MP:25 (29)
TP:18
ATK:3686 (8791)
DEF:2319 (+0.01 PCHP adj.)
MAG:2740 (3372)
MND:2004 (2189) (+0.097 PCHP adj.)
SPD:201 (215) (115.1%)
EVA:30 (23% raw, 7% adj.)
ACC:100
HP Recovery:13
MP Recovery:2
Resists:
PSN:20
PAR:30 (50)
HVY:40
SHK:50 (74)
TRR:50
SIL:40 (60)
DTH:30
DBF:20
Affinities:
Fire:100 (148) (100%/68%)
Cold:100 (160) (100%/63%)
Wind:114 (154) (88%/65%)
Nature:114 (88%)
Mystic:114 (154) (88%/65%)
Spirit:114 (88%)
Dark:114 (88%)
Physical:100
Void:100
Skills:
MP Boost Lv5: Increases maximum MP by 5.
ATK Boost Lv5: Increases ATK growth by 1.
SPD Boost Lv5: Increases SPD growth by 0.75.
An Eye for an Eye Lv2: When Sakuya takes damage from an attack, she receives a 10% ATK boost.
Flashing Murder Lv1: All of Sakuya's attacks have a 25% chance to inflict Paralysis(5000).
Piercing Attack Lv2: Minimum damage from Sakuya's attacks will be equal to 40% of the pre-defense pre-multiplier damage, regardless of the enemy's DEF/MND
Dexterity Lv1: Sakuya calculates ATK/MAG debuffs as if they were buffs of equal magnitude.
Extra Attack Lv2: When Sakuya takes an action, she has a 32% chance to repeat that action. A repeated action has an equal chance of being repeated again until it doesn't. If the action cost MP, the repeated action costs half the original action's cost (minimum of 1 MP). Effective rates per turn are roughly 68% for one attack, 22% for two attacks, 7% for three attacks, 2% for four attacks, and 1% for five attacks, totaling to a 1.464x modifier to effective damage.
Attack (3000 delay):5291 [EA:7746] ATK/DEF (Minimum:3516 [EA:5147]) Physical damage to one target.
Concentrate (5000 delay):Recovers 4 MP.
Misdirection Lv1 (1 MP, 2000 Delay): +25 ACC. 3803 [EA:5567] ATK/DEF (high DEF factor) (Minimum: 2321 [EA:3397]) Physical damage to all enemies.
Killing Doll Lv1 (3 MP, 5200 Delay): +50 ACC. 13979 [EA:20465] ATK/DEF (high DEF factor) (Minimum: 3094 [EA:4529]) Dark damage to one enemy.
Soul Sculpture Lv1 (5 MP, 6560 Delay): ITE. 12952 [EA:18961] ATK+MAG/DEF (Minimum: 4900 [EA:7173]) Wind damage to all enemies.
Lunar Clock Lv2 (8 MP, 7000 Delay): Buffs the party's SPD by 35%. After use, her speed will rise to 290 (155.3%)
Private Square Lv1 (16 MP, 7000 Delay): Inflicts a special Paralysis(2000) to all enemies. This ignores Paralysis Resistance and cannot be altered in any way.
Three-Turn Average: Killing Doll x3 for 20465. God damn, Extra Attack puts in work here.
Comments: Sakuya seems to have had trouble bouncing back since her days in PCB and IaMP, and this is another example. She's fast...but not much else. Flashing Murder and Extra Attack lets her get more hits in, but those hits are unimpressive. She doesn't have the raw power or speed to make her kit really work, and her durability isn't that great either.