First - Here is a COMPLETE List of all the Personas in-game, including the DLC ones if you are crazy:
https://aqiu384.github.io/megaten-fusion-tool/p3r/personasNext - If you are ever wondering about the length of Fusion chain (and thus by association, the cost needed to add a Skill):
https://aqiu384.github.io/megaten-fusion-tool/p3r/recipesThe second link lets you specify exactly what skill you want and gives you the most efficient fusion path to generate your requested persona with said skill. For example, if I want a Daisoujou with Resist Phys, fill out the line, and the calculator shows that I can combine Lucifer (the only carrier) with Asparsus, and then using that created persona to fuse to Mokoi. This generates a Ganga that knows Resist Phys which can then be passed through Ganga x Jatayu, making it a 3-step fusion (and lots of money). I should also note that I did not include DLC Personas into this stat topic. Pay2win for the lose.
If you see a +, it means a skill can be learnt via Inheritance, whereas a * indicates it can also be added via a Skill Card. A ! indicates this skill can be inherited from the base personas used to fuse it, meaning it is always available on fusing. This is relevant mostly for unique fusions who only have one specified method of creation.
Minato Arisato / Makoto Yuki / Yiu Negato / Teh Laggeh/ etc/ - "
Done and Dusted"
Level 88*
HP: 517 [552]
SP: 472 [546]
* A Note regarding Yiu's Level, HP and SP. As noted in the precursory notes to the topic, Yiu's level tends to be about +3 at minimum compared to everyone due to never being able to leave the active party. If you consider this advantage, it brings him up Level 91 and he will have 526 HP and 380 SP. The existence of Shuffle Time Arcana as well as stat boosts from completing character backstories also means that the base value is a much reduced value from actual in-game. For reference, Yiu in my game has an ending HP value of roughly 580 and SP of 520 or so before equips. Applying the average to the lowest possible base and the theoretical value attained in-game gives a proposed average which is in brackets (including equip boost).
** Similarly for Yiu's Persona below, the stats will be scaled to the expected Level 88 average for Personas that remain under that Level even after initial fusion. This is just so to bring those Persona in line and not downward nuke the averages. In addition, my personal thoughts is that any Persona you are using for end-game will likely be part of the roster and either have something like Growth 3 slapped on or actively participating. Also note that since we are assuming Max S.Link, any Personas fused will be +5 from base level, which will cause a few Persona to end up *over* 88. The final note regarding Persona stats also pertains to Shuffle Time. Emperor, Empress and Tower all increase the Persona currently in Yiu's roster to receive additional stat points. As such, in practice, these values should probably be bumped up by at least +3. YMMV of course.
Affinities - Variable depending on Persona
Fixed Passives: Weakness Amp - Deals an additional 20% damage when striking weaknesses.
Theurgy 1: Cadenza - Requires Orpheus and Asparsus in Compendium. Heals the entire party 50% of their Max HP and casts Masukukaja
Theurgy 2: Jack Brothers - Requires Jack Frost and Pyro Jack in Compendium. Deals MT Almighty damage with an 80% chance to automatically Knock Down targets
Theurgy 3: King and I - Requires Black Frost and King Frost in Compendium. Deals MT Heavy Ice damage with an 50% chance to Freeze. Ignores any resistances.
Theurgy 4: Best Friends - Requires Forneus and Decabria in Compendium. Provides any one ally with Concentrate and Charge status.
Theurgy 5: Scarlet Havoc - Requires Seigfrid and Mithras in Compendium. Deals Massive MT Slashing damage. Attack has a 30% chance to Crit.
Theurgy 6: Trickster - Requires Loki and Susano-O in Compendium. Deals Massive MT Almighty damage. 80% chance to inflict a random status.
Theurgy 7: Armageddon - Requires Helel and Satan in Compendium. Deals guaranteed 9999 damage to all targets. Cannot be nullified or blocked in anyway. After use, Yiu's HP/SP are reduced to 1.
Average Starting Meter -100 Units for Boss Days only
100 Units for Total availability
Charging increases under the following states -In general, MC does not have an accelerated charging state despite what the game says. Just multiple areas where they gain slightly more gauge
1t. Using any Persona Skill (Physical, Magical, Support, Healing) - 50 Units
1t. Being at Low HP - 50 Units
Kind of a good thing too since if he gets his Theurgy, it's pretty much "You die now" thanks to Armageddon.
General overall "Good" Personas to use:DaisoujouLv 88 (Base Lv. 59)
Affinity - Null Light / Dark (thanks to Skill; otherwise Weak)
Preferred Role - Support
Str - 47 (33 Base)
Mag - 78 (49 Base)
End - 55 (38 Base)
Agl - 48 (31 Base)
Luk - 67 (42 Base)
Skills:Diarahan: 20 SP, Fully Restores target's HP
Hamaon: 14 SP. 54% Light based Instant death. Jumps to 81% with Hama Boost
Samsara: 40 SP. 76% Light Based Instant death to all targets. Jumps to 113 with Hama Boost
Invigorate 3: Recover 7 SP a Turn
Null Dark: Nulls Dark Damage. Overrides Weakness
Growth 3: Ensures Persona receives the same amount of SP as if it was the active one used for battle.
Hama Boost: Increases the success rate of Light-based instant death attacks by 50%. Already factored
+/* Enduring Soul: Passive - Fully restores character when they are defeated. OPB.
Notes -Daisoujou is a lower leveled Persona but one that might be considered because of one thing: Samsara. It is a 100% accurate barring Light / ID Resistances. So if you're open to it, use fast Persona, swap to Daisoujou, then ID to win. Enduring Soul allows Yiu to absorb a fatal blow and gets 2 tries at the ID if need be, while also serving as a OPB ID guard itself. The chain for this one is actually fairly reasonable (2 steps off a level 52 fusion), so this is a good budget support option. Its main downside is that unless Yiu is opting for Light based ID, it's pretty useless.
SeigfriedLevel 88 (Base Lv. 59)
Affinity - Null Slash / Light. Resist Strike. Weak to Dark
Preferred Role - Physical Specialist
Str - 78 (44 Base)
Mag - 45 (29 Base)
End - 67 (38 Base)
Agl - 55 (36 Base)
Luk - 44 (25 Base)
Skills:Deathbound: 19% Max HP Cost, 286 Slashing damage to all enemies, +17% (64% Crit Rate if Spec'd as noted), 85% Acc Mod
Brave Blade: 20% Max HP Cost, 386 Slashing damage to one enemy, +20% (67% Crit Rate if Spec'd as noted), 90% Acc Mod
Charge: 30 SP. Next Physical attack deals 2.25x the damage
Crit Rate Amp: Passive - Increase Crit Rate by +15%
Slash Amp: Passive - Increases Slashing damage by 50%
Auto-Rebellion: Passive - Begins battle with Rebellion cast (+7% Crit). Expires after 3 turns.
Auto-Masukukaja: Passive - begins battle with Sukukaja cast on all party members.
+/* Crit Rate Boost: Passive - Adds +5% Crit Rate. Already factored - Delete Deathbound
+/* Apt Pupil: Passive - Doubles base skill Crit Rate - Delete Auto-Masukukaja
+/* Null Dark: Passive - Fully restores character when they are defeated. OPB - Delete Charge OR Auto-Rebellion
Notes -Seigfried is a Persona you tend to fuse in the latter half of the game and he makes for a very solid Anchor or main Persona of choice for going Physical. His own base set of skills are all very good. In the DL, Yiu would want to spec him more for Crit due to Brave Blade and as such attach Apt Pupil, Crit Rate Boost and Null Dark to guard the weakness on the attacking Turn if need be. Otherwise, he'll be happy to keep Auto-Rebellion or Charge so he doesn't need to swap Personas during the set up turn. The end result is a Persona who is really good at Slashing things and basically has a Turn 1 Crit Rate for massive damage. Deathbound is kind meh, but could see use against foes who spawn support. There are better Persona for this type of role, but Seig doesn't require a max S.Link for it, which is nice.
MasakadosLevel 88 (Base Lv. 79)
Affinity - Resist Physicals (Slash/Strike/Pierce), Reflect Light, Resist Dark, Weak to Lightning
Preferred Role - Physical Specialist
Str - 78 (67 Base)
Mag - 53 (46 Base)
End - 65 (55 Base)
Agl - 50 (43 Base)
Luk - 55 (48 Base)
Skills:Tempest Slash: 14% HP Cost, inflicts 71 Slashing damage per hit, up to 4 hits to one enemy. 95% Acc mod, +8% Crit rate. Hits modified by Agility Buff/Debuff (see Koromaru). Average of 2.5 hits or 179 damage.
Myriad Arrows: 19% HP Cost, Inflicts 120 Piercing damage per hit to all enemies, between 2-5 times. 88% Acc mod. +5% Crit Rate. Hits modified by Agility Buff/Debuff (see Koromaru). Average of 3.5 hits or 419 damage
Magarudyne: 24 SP, 118 Wind damage to all enemies
Debilitate: 36 SP, Applies all stat debuffs (Attack down, defense down, Acc/Eva down) to one target. Lasts 3 turns.
Crit Rate Amp: Passive - Increase Crit Rate by +15%
Arms Master: Passive - Halves HP Cost of Physical Skills
Unshaken Will: Passive - Blocks all Mental type Status
! Primal Force: 21% (10% with Arms Master) Max HP Cost, 456 Piercing damage to one enemy, +10% (25% Crit Rate if Spec'd as noted), 92% Acc Mod,
! Pierce Boost: Passive - Increases Piercing damage by 25%. Already factored. Stacks with Pierce Amp. Delete Delete Tempest Slash
! Pierce Amp: Passive - Increases Piercing damage by 25%. Already factored. Stacks with Pierce Boost. Delete Magarudyne.
! Enduring Soul: Passive - Fully restores character when they are defeated. OPB. Delete Myriad Arrows
+/* Charge: 30 SP. Next Physical attack deals 2.25x the damage - Delete Unshaken Will
+/* Resist Elec: Passive - Halves damage taken from Electric Attacks. Overrides Weaknesses.
Notes -Masakados is basically an upgrade over Seigfried (Tower Persona generally are all good). Resists all physicals and has a bunch of added elemental immunities but weak to a common element. Upon further inspection, Masakados is in a great place at specializing in Piercing damage due to his parts giving him all he needs in Primal Force, Pierce Boost and Pierce Amp. This allows him to hit pretty hard yet still have a respectable crit rate on it that has to be considered by opponents while not needing to burn a ton of skill card uses like the previous build. Resist Elec isn't going to be a shoe-in all the town but Masakados makes it easy to consider what skill needs to go in this case.
NornLevel 88 (Base Lv. 65)
Affinity - Absorb Wind, Repel Ice, Null Fire, Weak Lightning
Preferred Role - Element Specialist
Str - 49 (37 Base)
Mag - 84 (60 Base)
End - 54 (40 Base)
Agl - 51 (37 Base)
Luk - 60 (40 Base)
Skills:Mediarahan: 44 SP. Fully restores HP of the entire party
Salvation: 60 SP: Fully restore HP and status condition (except for KO) for entire party
Magarudyne: 24 SP. Deals 321 Wind damage to all enemies
Panta Rhei: 40 SP. Deals 530 Wind damage to one enemy. Soul Link: Passive - Restores 8 SP when receiving a Shift'd Turn
Wind Amp: Passive - Increase Wind damage by 50%. Already factored
Invigorate 3: Passive - Recover 7 SP at the start of your turn.
+/* Concentrate: 30 SP. Next Magical attack deals 2.25x the damage. If used in conjunction with a Theurgy the bonus is only 2x.
+/* Wind Boost: Passive - Increases Wind damage dealt by 25%. Stacks with Wind Amp - Delete Magarudyne
+/* Spell Master: Passive - Decreases SP Cost of spells by 1/2 - Delete Mediarahan
+/* Single-Target Boost: Passive - Increases damage dealt to single enemies by 15% - Delete Delete Soul Link
+/* Resist Elec: Passive - Halves damage taken from Electric Attacks. Overrides Weaknesses.
! Wind Break: 12 SP - Resets target's Wind affinity to Neutral or weaker.
! Rakunda: 8 SP - Increases damage dealt to target by 40%
Notes -No longer an ultimate fusion, Norn is now a readily available late game persona that combines the 3 lesser sisters of fate. Her skillset is pretty well rounded and like Seigfried, is pretty much ready to go out of the gate, learning a T4 Wind spell as well as Innate wind Amp and having a good number of Resistances. She just really wants Resist or Null Elec so her weakness can be guarded when you make the attack turn. If Yiu has a pure support Persona, then you don't even need her to learn Concentrate as you can pass the Concentrate Turn to her after. Might consider Wind Break to blow past Resistances or Rakunda to hit even harder, but as is the case with a lot of Yiu's Personas, you have lots of options to customize.
AliceLevel 88 (Base Lv. 68)
Affinity - Repel Dark, Weak Light
Preferred Role - Support
Str - 46 (35 Base)
Mag - 83 (62 Base)
End - 49 (31 Base)
Agl - 64 (51 Base)
Luk - 57 (44 Base)
Skills:Mudoon: 14 SP. 51% Dark based ID (76.5% with Mudo Boost)
Maeigaon: 25 SP - Deals 187 Dark element damage to all enemies
Die for Me!: 40 SP. Deals 71% Dark based ID to all enemies (107% with Mudo Boost).
Mudo Boost: Passive - Increases Success rate of Dark based ID skills by 50% (Already factored)
Endure Light: Passive - Survives one Light based ID attack with 1 HP
Megidolaon: 50 SP - 262 Almighty / Non-typed damage to all enemies.
! Pulinpa: 5 SP - 61% chance to inflict Confuse on a single target (73% with Ailment Boost).
! Marin Karin: 5 SP - 61% chance to inflict Charm on a single target (92% chance with Charm Boost. 110% with Charm Boost and Ailment Boost)
! Charm Boost: Passive - Increases chance of inflicting Charm by 50% of its base rate. Already factored. Delete Endure Light
+/* Ailment Boost: Passive. Increases chance of inflicting status by 20% of its base rate. Already factored. Delete Megidoloan
! Freeze Boost: Passive - Increases chance of inflicting Freeze by 50% of its base rate. Already factored. Delete Maeigaon.
+ Diamond Dust: 46 SP - 46 SP, deals 244 Ice damage, Single target. Has a 61% chance to Freeze target (92% with Freeze Boost, 110% with Freeze and Ailment Boost). Delete Mudoon.
Notes -Alice's base skillset is a bit all over the place. Thankfully, the base materials used to fuse her together strongly give her a unique niche for the DL - a fast status slinger. 51 Agl at Level 68 is pretty good, so if you scale Alice up, she should hit around 70ish Agility by Level 85 and that's probably being generous due to Shuffle Time bonuses. With her speed, she can often go first and then lob 3 100% accurate status types in ID, Freeze or Charm. Of course, the ID can be blocked (ID or Dark immunity) and the Freeze requires a 2-3 step chain fusion (basically need to get Diamond Dust on Cybele or Raphael, then down fuse for the simplest operation) but together like this, she makes for a very powerful tool if Yiu decides to carry her as part of his roster.
SatanLevel 88 (Base Lv. 82)
Affinity - Resist Fire, Repel Ice, Wind (with Skill, Weak otherwise), Absorbs Dark
Preferred Role - (Non) Element Specialist / Anchor
Str - 62 (55 base)
Mag - 75 (68 base)
End - 58 (52 base)
Agl - 49 (43 base)
Luk - 60 (53 base)
Skills:Diamond Dust: 46 SP, deals 232 Ice damage, Single target. Has a 60% chance to Freeze target
Maeigaon: 25 SP - Deals 177 Dark element damage to all targets
Resist Ailments: Passive - Reduces chance of being hit with any status effect by 25%
Megidolaon: 50 SP - Deals 358 Almighty damage to all targets.
Concentrate: 30 SP - Increases the next magical attack made by 2.25x. If used in conjunction with a Theurgy the bonus is only 2x.
Debilitate: 36 SP. Applies all stat debuffs (Attack down, defense down, Acc/Eva down) to one target. Lasts 3 turns.
Black Viper: 70 SP - Deals 431 Almighty damage to one target
Repel Wind: Passive - Reflects Wind damage back to the attacker.
+/* Single Target Boost - Increases the damage dealt to single targets by 15%. Already factored. Delete Resist Ailments
+/* Spell Master: Passive. Decreases the MP used for casting spells by 50%. Delete Megidolaon
+ Almighty Boost: Passive - Increases the damage dealt from Almighty attacks by 25%. Already factored. Delete Maeigaon
Notes -Satan is a very good universal Persona since it sports no weaknesses. It's main differentiator is Black Viper. It has the strongest base power in the game but because of the lack of boosts, amps and it's heavy SP cost, it is pretty impractical for it to base an entire game plan around - especially in-game where hitting weaknesses or crits are so much more important. In the DL though, this all goes out the window and what we have left is a Persona that packs a Non-Elemental magic attack that Yiu can hide behind since it also has decent END. Debilitate and Concentrate highlight more of the well-roundedness and he always does have Diamond Dust here as a fall back. It's not the Persona Yiu wants would want to make an entirely Ice based focused Persona, but just keep in mind that he can if he alters some passive skills. This option though, takes advantage of the non-element Black Viper which is much more relevant DL-wise versus in-game.
ShivaLevel 88 (Base Lv. 82)
Affinity - Null Pierce, Light. Absorb Lightning, Weak Ice
Preferred Role - Anchor
Str - 71 (63 Base)
Mag - 65 (57 Base)
End - 54 (48 Base)
Agl - 63 (57 Base)
Luk - 61 (55 Base)
Skills:Maziodyne: 24 SP, deals 131 Lightning damage to all enemies. Has a 10% chance to Shock target
God's Hand: 25% Max HP Cost, 274 Strike damage to one enemy, +13% Crit Rate, 88% Acc Mod
Pralaya: 23% Max HP Cost, deals 355 Pierce damage to all targets, 20% Crit Rate, Inflicts Fear 53% of the time, 95% Acc Mod
Invigorate 3: Passive - Restores 7 SP at the beginning of your turn
Life Aid: Passive - Restores 8% HP/SP at the end of battle
Enduring Soul: Passive - Fully restores character when they are defeated. OPB.
Ali Dance: Passive - Reduces the accuracy of incoming attacks by 1/2
+/* Diarahan - 20 SP - Fully restores HP to one target
+/* Pierce Amp: Passive - Increases the damage dealt from Pierce attacks by 50%. Already factored. Delete Life Aid
+/* Charge: 30 SP - Increases the damage from the next physical attack by 2.25x - Delete Maziodyne
+/* Resist Ice: Passive - Halves damage taken from Ice Attacks. Overrides Weaknesses. Delete Invigorate 3
+/* Heat Riser - 36 SP - Applies all stat buffs (Attack up, defense up, Acc/Eva up) to one ally. Lasts 3 turns.
! Matarunda: 24 SP - Decreases damage enemy damage dealt by 40%
Notes -Shiva is a unique Persona that can only be formed when Rangda and Barong are paired together. They don't supply Shiva with a lot of useful passive skills...BUT Shiva himself is already pretty loaded. The combo of Enduring Soul + Ali Dance is an excellent basis for form an Anchor type Persona and he packs a couple of other useful attack skills. God Hand does a lot of ST physical damage but Pralaya deserves a mention here because of its higher base crit as well as 50% Fear chance. Both of those might make it the better attack of choice sometimes. Yiu would want to slap on some additional skills here - notably Diarahan and probably Resist Ice if the goal is indeed to have Shiva be the Anchor Persona. Not needing a specific key item means Shiva is always available too, which is cool beans in terms of roster selection.
AbaddonLevel 88 (Base Lv. 76)
Affinity - Absorb Slash, Strike Dark. Null Fire. Weak Ice, Light
Preferred Role - Blocker/Support
Str - 61 (53 Base)
Mag - 75 (61 Base)
End - 60 (48 Base)
Agl - 42 (33 Base)
Luk - 55 (46 Base)
Skills:Virus Breath: 25 SP - Deals 134 Almighty damage to all targets and inflicts Poison at 40% chance (50% with Ailment Boost)
Evil Smile: 10 SP - 45% chance to apply Fear to all targets
Deathbound: 19% Max HP Cost, deals 169 Slash damage to all targets, 17% Crit Rate, 85% Acc Mod
Vile Assault: 15% Max HP Cost, deals 181 damage to one enemy, 17% Crit Rate, 95% Acc Mod. Damage increases by 50% on a downed opponent
Maragidyne: 24 SP - Deals 141 Fire damage to all enemies.
Ailment Boost: Passive - Increases the success rate of inflicting Status ailments by 25% of the base rate.
Drain Ice: Passive - Absorbs Ice attacks. Overrides Weakness.
+/* Null Light: Passive - Blocks Light damage. Overrides Weakness.
+/* Diarahan - 20 SP - Fully restores HP to one target. Delete Vile Assault
+/* Provoke: 5 SP - 71% chance to inflict Rage on target. 85% with Ailment Boost. Delete Maragidyne.
+/* Repel Pierce: Passive - Reflects Pierce damage back to the attacker Delete Deathbound
+/* Debilitate - 36 SP - Applies all stat debuffs (Attack down, defense down, Acc/Eva down) to one enemy. Lasts 3 turns. Delete Evil Smile.
+/* Marin Karin: 5 SP - 61% chance to inflict Charm on target. 73% with Ailment Boost
Notes -Abaddon has a 2 weaknesses and learns a skill to cover one of them. Pass it Null Light and now it blocks a lot of different things, making it good for a stall type Persona. Since it has Ailment Boost and Absorbs 2 Physical attributes, let's give it Provoke as well to turn it into a match ending status on hit. Never mind that inflicting Rage causes the target to take 2x the damage - hitting with Rage here means the opponent is forced to strike you with a physical which Abaddon will most likely heal from. And hey, you all know what happens if we get to Turn 19. Abaddon can round out the coverage with Repel Pierce and adding Debilitate is useful both additional skills are just "nice to have" instead of "must have" when Yiu has to save Skill cards.
VishnuLevel 88 (Base Lv. 78)
Affinity - Absorb Light. Null Ice, Lightning. Weak Dark
Preferred Role - Anchor / Hybrid
Str - 77 (65 Base)
Mag - 67 (55 Base)
End - 57 (50 Base)
Agl - 60 (53 Base)
Luk - 49 (42 Base)
Skills:Salvation: 60 SP: Fully restore HP and status condition (except for KO) for entire party
Bufudyne: 14 SP - Deals 133 Ice damage to a Single target. 15% chance to inflict Freeze
Ziodyne: 14 SP. Deals 199 Lightning damage to a Single target. 15% chance to inflict Shock
Panta Rhei: 40 SP. Deals 220 Wind damage to one enemy.
Akasha Arts: 22% HP Cost, inflicts 1-2 hits 174 Strike damage to all targets. 88% Acc Mod. +12% Crit rate. Avg of 1.5 hits or 261 damage (see Koromaru for how hits are determined)
Concentrate: 30 SP - Increases the damage of the next magical attack made by x2.25. If used in conjunction with a Theurgy the bonus is only 2x.
Ali Dance: Passive - Reduces the accuracy of incoming attacks by 1/2
+/* Null Dark: Passive - Blocks Dark damage. Overrides Weakness.
+/* Spell Master: Passive - Reduces SP cost of Spells by 1/2 - Delete Akasha Arts
+/* Elec Amp: Passive - Increases Lightning damage dealt by 50% - Delete Panta Rhei
+/* Diarahan: 20 SP - Fully restores HP to one target. Delete Salvation
+/* Heat Riser - 36 SP - Applies all stat buffs (Attack up, defense up, Acc/Eva up) to one ally. Lasts 3 turns. Delete Bufudyne
Notes -Vishnu is similar to Shiva in that it is a well-balanced choice to make an anchor since it learns a healing move + Ali Dance. It is a bit weaker in the sense that its learned skills are a bit of a mix and the skills it favors are more magical while its stats suggest it should go physical instead. My suggestion is to morph it into kind of a hybrid Anchor/Support, keeping Healing, removing the weakness and focusing on Lightning damage instead. Why Lightning? Well, of all the T4 Elemental spells Lightning (Thunder Reign), is the hardest to transfer because there is only one source which is Odin. So if you don't allow max S.Links for whatever reason, it can't be transferred. In which case, leaning more into a slugging, electric persona as anchor definitely has its uses. Shiva can do this too for all that it is harder because Shiva can only fused in one way.
Backstory / Episode Locked Persona:These are Personas who cannot be fused unless Yiu completes the Backstory / Episode with the said character. Note that for the purposes of the DL and this stat topic, only 3 of the 6 are relevant: Ken, Koromaru and Ryuji and that of the 3, only Ken and Ryuji give access to Personas that should be considered for DL usage. The others are either too low leveled and their role can be passed to another Persona (Surt) or don't have anything worthwhile to consider (Horus).
MichaelLevel 88 (Base Lv. 70)
Affinity - Resist Slash, Pierce. Repel Light. Absorb Dark. Weak Wind
Preferred Role - Physical Specialist
Fusion Note - Requires completion of Ken Backstory
Str - 73 (56 Base)
Mag - 60 (48 Base)
End - 63 (46 Base)
Agl - 49 (37 Base)
Luk - 54 (42 Base)
Skills:Heaven's Blade: 18% Max HP Cost, 329 Slashing damage to one enemy, +30% Crit Rate (80% with suggested Loadout), 90% Acc Mod
Divine Judgment: 38 SP - Light based attack that deals 50%CHP to target.
Angelic Grace: Passive - Gives a flat 15% evade bonus to all elemental type attacks.
Makougaon: 25 SP. Deals 238 Light damage to all enemies.
Maziodyne: 24 SP. Deals 126 Lightning damage to all enemies. 15% chance to inflict Shock
Heat Riser: 36 SP - Applies all stat buffs (Attack up, defense up, Acc/Eva up) to one ally. Lasts 3 turns.
Drain Pierce: Passive - Absorbs Piercing type attacks (converts to HP healed)
+/* Resist Wind: Passive - Reduces the effectiveness of Wind based attacks to 50%. Overrides Weakness.
+/* Apt Pupil: Passive - Doubles base skill Crit Rate - Delete Divine Judgment
+/* Crit Rate Amp: Passive - Increase Crit Rate by +15% - Delete Makougaon
+/* Crit Rate Boost: Passive - Adds +5% Crit Rate. Already factored - Delete Maziodyne
+/* Slash Amp: Passive - Increases Slashing damage by 50% - Delete Drain Pierce
Notes -And you thought Seigfried and Masakados had high crit rate builds. Michael comes in and says, "Hold my sword" as his unique skill, Heaven's Blade has a whopping 30% base crit. With Apt Pupil, that's 60% - probably a 1st turn crit for most. By stacking the two Crit Rate Boosts together, you get a flat 80% Crit rate. If you factor in 1-mores for the P3R cast, Michael is pretty much going to be a shoe-in for that physical spot for Heaven's Blade Crits alone. There are other ways to further enhance it such as slapping on Auto-Rebellion to raise it to 87% Crit for the first 3 turns, but at that point, we're getting into overkill territory and Yiu probably wants to make sure that the skill has some damage threat behind it. The combo of a Charged Heaven's Blade into a Concentrate T4 elemental skill is a ridiculous amount of damage since downing an opponent with a crit gives an extra 1.3x multiplier.
SaturnusLevel 88 (Base Lv. 76)
Affinity - Absorb Fire. Null Wind. Weak Ice
Preferred Role - Element Specialist
Fusion Note - Requires completion of Ryuji Backstory
Str - 50 (43 Base)
Mag - 80 (70 Base)
End - 53 (45 Base)
Agl - 61 (51 Base)
Luk - 49 (41 Base)
Skills:Inferno: 40 SP. Deals 518 Fire damage to a single enemy.
Maragidyne: 24 SP - Deals 272 Fire damage to all enemies
Concentrate: 30 SP - Increases the damage dealt by the next magic attack by x2.25. If used in conjunction with a Theurgy the bonus is only 2x.
Primal Force: 21% HP Cost, inflicts 199 Piercing damage to one enemy. 92% Acc mod, +10% Crit rate.
Heat Riser: 36 SP - Applies all stat buffs (Attack up, defense up, Acc/Eva up) to one ally. Lasts 3 turns.
Fire Amp: Passive - Increases the damage dealt by Fire attacks by 50%. Stacks with Fire Boost.
Repel Ice: Passive - Reflects Ice typed damage to the attacker. Overrides Weakness.
+/* Fire Boost: Passive - Increases the damage dealt by Fire attacks by 25%. Stacks with Fire Amp.
+/* Single-Target Boost: Passive - Increases the damage dealt by single target attacks by 15%. Delete Primal Force
+/* Spell Master: Passive - Decreases the SP Cost of casting spells by 50%. Delete Maragidyne.
Notes -If you're wondering how Surt went from ultimate Magician Persona to being obsoleted, blame this guy. Saturnus, like Norn, is everything you would want in an element specialist. Instead of Wind though, it's to a more common element in Fire. Still the different typing is good. There may be some consideration in swapping out Concentrate and Heat Riser since other Personas can provide those effects. In which case, Yiu might prefer a defensive passive such as Ali Dance or even Resist Phys to round things out.
Ultimate Arcana PersonasAnd here's all the max S.Link locked Personas. The order of presentation will be as it is displayed in the previous post. The first 3 will be the 3 Arcana that are guaranteed to be maxed (Fool, Death, Judgment), followed by the Persona of the Arcana in increasing number ending with Aeon. I will make a note regarding what it is locked behind and if it is a chained fusion. Again as noted in the previous post, chain fusions are trickier because any disruption to one part of the chain stops that Persona from being available.
Susano-OLevel 88 (Base Lv. 77)
Affinity - Null Wind. Repel Pierce. Weak Lightning, Light
Preferred Role - Physical Specialist
Fusion Note - Requires completion of Fool S.Link
Str - 82 (71 Base)
Mag - 43 (35 Base)
End - 52 (43 Base)
Agl - 58 (49 Base)
Luk - 66 (55 Base)
Skills:Brave Blade - 20% Max HP Cost, 494 Slashing damage to one enemy, +20% Crit Rate (55% with suggested build), 90% Acc Mod
Vorpal Bade - 22% Max HP Cost, deals 467 Slashing damage to all enemies, +13% Crit Rate (48% with suggested build), 92% Acc Mod
Charge - 30 SP - Increases damage of next physical attack by 2.25x
Auto-Mataru - Passive - Applies Matarukaja to the party at the beginning of a battle.
High Counter - Passive - 20% chance to reflect incoming physical attack back to attacker
Slash Amp: Passive - Increases Slashing damage by 50%
Repel Light: Passive - Reflects Light based attacks back to attacker. Overrides Weakness.
+/* Apt Pupil - Passive - Doubles base skill Crit Rate (already factored)
+/* Crit Rate Amp: Passive - Increase Crit Rate by +15%. Delete High Counter
+/* Slash Boost: Passive - Increases Slashing damage by 25% - Delete Vorpal Blade
+/* Resist Elec: Passive - Decreases damage from Lightning type attacks by 50%. Overrides Weakness.
Notes -We've seen this build several times by now. Susano-O isn't much different except for his affinity and high Luck score. Honestly, there's almost no reason to suggest using Susano-O because he doesn't stand out in any notable way other than stats. I guess if you're trying to save Skill Cards, then it's an option but Seigfred is also right there though.
ThanatosLevel 88 (Base Lv. 78)
Affinity - Resist Fire, Ice, Lightning, Wind. Repel Dark. Weak Light
Preferred Role - Blocker / Hybrid
Fusion Note - Requires completion of Death S.Link
Str - 61 (52 Base)
Mag - 75 (66 Base)
End - 62 (53 Base)
Agl - 54 (45 Base)
Luk - 49 (40 Base)
Skills:Maeigaon - 25 SP. Deals 266 Dark damage to all enemies.
Mamudoon - 26 SP. 48.5% chance of Dark based Instant Death to all enemies. Chance is reduced against Dark resistance and presumably ID Immunity
Ghastly Wail - 28 SP. 100% chance of Instant Death if target is afflicted with Fear. Does nothing otherwise.
Brave Blade - 20% Max HP Cost, 230 Slashing damage to one enemy, +20% Crit Rate, 90% Acc Mod
Megidolaon - 50 SP. Deals 249 Almighty damage to all enemies.
Dark Amp: Passive - Increases Dark damage by 50%
Enduring Soul: Passive - Fully restores character when they are defeated. OPB.
+/* Null Light: Passive - Blocks Light based damage. Overrides Weakness.
+/* Resist Phys: Passive - Decreases damage from Physical sources (Slash, Strike, Pierce) by 50%. Overrides Weakness. Delete Ghastly Wail
+/* Diarahan: 20 SP - Fully restores a target to full HP. Delete Megidoloan
+/* Ali Dance: Passive - Reduces the accuracy of incoming attacks by 1/2. Delete Mamudoon.
Notes -Thanatos is probably the definitive choice for a Hybrid Persona. His skillset is all over the place (seriously Ghastly Wail without a way to inflict Fear) but he makes it up with his plethora of resistances. Being Weak to Light normally, it is easy to patch this up in-game with a Skill Card and then just use him as is. He won't be optimal at anything, but he's never a bad substitute choice either. In the DL, he can leverage this as a Persona that comes in with a bunch of resistances, Ali Dance, Enduring Soul and full healing and then slug it out with either Brave Blades, Maeigaon or Megidolaons. None of them are terribly efficient (in fact the latter two eat SP up like crazy), but the defenses are so good, Yiu might just default to using base physicals since the rest of the passives make him difficult to kill.
MessiahLevel 96 (Base Lv. 91
Affinity - Resist Fire, Ice, Lightning, Wind. Repel Light, Dark
Preferred Role - Blocker
Fusion Note - Requires completion of Judgment S.Link. Requires Min Level of 86 to fuse (/w Sun Arcana bonus)
Str - 72 (65 Base)
Mag - 77 (70 Base)
End - 67 (62 Base)
Agl - 64 (59 Base)
Luk - 64 (59 Base)
Skills:Megidolaon - 50 SP. Deals 252 Almighty damage to all enemies.
God's Hand - 25% Max HP Cost, 275 Strike damage to one enemy, +13% Crit Rate, 88% Acc Mod
Salvation - 60 SP: Fully restore HP and status condition (except for KO) for entire party
Enduring Soul - Passive - Fully restores character when they are defeated.
Regenerate 3 - Passive - Recover 6% MHP at the start of your turn
Invigorate 3: Passive - Recover 7 SP at the start of your turn
Null Phys: Passive - Blocks damage from all physicals
Magic Ability: Passive - Magic damage dealt is increased by 25%
+ Firm Stance: Passive - Halves all damage received. Character can no longer evade. Delete God's Hand
+ Insta-Heal: Recovers from any Status condition on your turn. Delete Magic Ability
+/* Diarahan: 20 SP. Fully heals target. Delete Salvation
+/* Spell Master: Passive - Decreases the MP used for casting spells by 50%. Delete Megidolaon
Notes -Other than Tower Persona all being generally good, Judgment Persona are all generally good. Messiah is in many ways one of the best Personas available since it has resistance to basically everything, then learns Null Physical to top it off. Since its defenses are already so good, might as well learn into it. For the DL, it is in many ways, the ultimate stalling Persona. The only real issue here is that this configuration has no offensive skills, so it's going to take a long time to kill anything. But let's face it, Messiah wouldn't be used if Yiu isn't expected to do any heavy stalling. Firm Stance stacks on top of your affinity by the way, so yes, Messiah quarters Fire/Ice/Lightning/Wind damage. If what you're using IS elemental, you really want stuff like Earth or Water as otherwise your damage just gets nuked. Insta-Heal is the catch all to any Status effects not found in P3R. It allows Yiu to recover once it is his turn. Stuff like transformation status or sleep for example, would normally be pretty devastating. But with Insta-Heal, Yiu recovers before it lets the opponent do any real damage. He is still vulnerable to Petrify and Non-Typed ID though, so there are holes but they're pretty niche.
FutsunushiLevel 88 (Base Lv. 74)
Affinity - Resist Strike, Lightning. Null Slash. Weak Dark
Preferred Role - Physical Specialist
Fusion Note - Requires completion of Magician S.Link
Str - 78 (62 Base)
Mag - 57 (49 Base)
End - 64 (50 Base)
Agl - 52 (42 Base)
Luk - 45 (35 Base)
Skills:Brave Blade - 20% Max HP Cost, 483 Slashing damage to one enemy, +20% Crit Rate (55% with suggested build), 90% Acc Mod
Vorpal Bade - 22% Max HP Cost, deals 456 Slashing damage to all enemies, +13% Crit Rate (48% with suggested build), 92% Acc Mod
Matarukaja - 24 SP - Increases damage dealt by 40% for the next 3 turns.
Bloody Charge - 40% HP Cost. Increases next physical attack by 2.25x and increases crit rate by 7%
Apt Pupil - Passive - Doubles base skill Crit Rate (already factored)
Sharp Student - Passive - Halves enemy crit rates
Unshaken Will - Passive - Blocks all Mental Status
+/* Crit Rate Amp: Passive - Increase Crit Rate by +15%
+/* Slash Boost: Passive - Increases Slashing damage by 25% - Delete Sharp Student
+/* Slash Amp: Passive - Increases Slashing damage by 50% - Delete Unshaken Will
+ Firm Stance: Passive - Halves all damage received. Character can no longer evade. Delete Vorpal Blade
+/* Enduring Soul: Passive - Fully restores character when they are defeated. OPB. Delete Matarukaja
Notes -So Futsunushi is another physical build Persona...but with a twist. Instead of getting regular Charge, he has Bloody Charge instead. The main difference of the two is that Bloody Charge uses HP instead of SP. The problem of course being, that makes you pretty vulnerable when the physical skills being used also cost 20% of your max HP. For this reason, tacking on Firm Stance or Enduring Soul are solid ideas to make the HP hit less of an issue. Another option is Arms Master but Enduring Soul and Firm Stance have obvious defensive benefits that Arms Master doesn't. Still, not a very high priority Persona since physical personas are a dime a dozen. And in the DL, Bloody Charge is obviously super risky. You might as well just use regular Charge instead since you could even tack on Spell Master if need be to make it only cost 15 SP.
ScathachLevel 88 (Base Lv. 75)
Affinity - Resist Wind, Light. Null Pierce, Ice. Weak Fire
Preferred Role - Starter / Lead
Fusion Note - Requires completion of Priestess S.Link
Str - 67 (55 Base)
Mag - 70 (58 Base)
End - 50 (40 Base)
Agl - 59 (49 Base)
Luk - 52 (42 Base)
Skills:Mabufudyne - 24 SP, deals 136 Ice damage to all enemies, 15% chance to Freeze. 190 Ice damage with Taru
Magarudyne - 24 SP, deals 136 Wind damage to all enemies. 190 Wind damage with Taru
Myriad Arrows - 19% Max HP Cost, deals 2-5 hits of 60 Piercing damage to all enemies, +5% Crit Rate, 88% Acc Mod. Average of 3.5 hits for 210 damage.
Freeze Boost - Passive - Increases chance of inflicting Freeze by 50% of its base rate.
Invigorate 3 - Passive - Recover 7 SP at the start of your turn
Auto-Mataru - Passive - Begins battle with Tarukaja in effect for all party members
Auto-Masuku - Passive - Begins battle with Sukukaja in effect for all party members
+/* Auto-Maraku: Passive - Begins battle with Rakukaja in effect for all party members
+/* Null Fire: Passive - Resist all Fire damage by 50%. Overrides Weakness. Delete Myriad Arrows
+/* Enduring Soul: Passive - Fully restores character when they are defeated. OPB. Delete Magarudyne.
+ Diamond Dust: 46 SP, deals 224 Ice damage, Single target. Has a 60% chance to Freeze target (90% with Freeze Boost). Delete Mabufudyne.
Notes -We're about halfway through the list of available Persona for Yiu and we finally come to one where they definitively want to be the lead. Scathach is the only Persona thus far that has had the Auto-Kajas in its skill list. Not just one, but two of them. This makes it ideal to slap on the missing one so Yiu begins fights essentially with Heat Raiser casted on himself. To enhance the Lead role, we're going to tack on Enduring Soul in case of freak OHKOs where Yiu cannot outspeed and Null Fire to cover up the existing weakness. Since it has innate Freeze Boost, passing Diamond Dust as inheritance is something worth considering.
AlitatLevel 89 (Base Lv. 84)
Affinity - Resist Wind. Null Ice. Repel Slash, Strike. Weak Fire, Dark
Preferred Role - Element Specialist / Blocker
Fusion Note - Requires completion of Empress S.Link
Str - 56 (51 Base)
Mag - 78 (70 Base)
End - 67 (60 Base)
Agl - 56 (51 Base)
Luk - 56 (51 Base)
Skills:Mabufudyne - 24 SP, deals 269 Ice damage to all enemies, 15% chance to inflict Freeze
Maziodyne - 24 SP, deals heavy 143 damage to all enemies, 15% chance to inflict Shock
Makarakarn - 24 SP, guards against one magical attack and reflects it back to the attacker. Certain magic attacks can pierce this, notably Almighty ones.
Diamond Dust - 46 SP - Deals 511 Ice damage a single target. Has a 60% chance to Freeze target.
Inferno - 40 SP - Deals 237 Fire damage to a single target.
Repel Fire - Passive - Blocks damage from all Fire typed attacks
Repel Pierce - Passive - Blocks damage from all Piercing typed attacks
+/* Spell Master - Passive - Decreases the MP used for casting spells by 50%
+/* Ice Amp - Passive - Increases Ice damage dealt by 50%. Stacks with Ice Boost. Already factored. Delete Maziodyne
+/* Ice Boost - Passive - Increases Ice damage dealt by 25%. Stacks with Ice Amp. Already factored. Delete Mabufudyne
+/* Single-Target Boost - Passive - Increases the damage dealt by single target attacks by 15%. Delete Makarakarn.
+/* Null Dark - Passive - Blocks damage from all Dark typed attacks. Overrides Weakness. Delete Inferno
Notes -There are kind of two ways to go about with Alitat. One is to lean into its base resistances which are very good and then build there with the addition of Null Dark. This gives it very good comprehensive coverage against many different elements and reflects all physical damage. In this case, Alitat doesn't need much customizing. The other direction is to turn it into Mitsuru-lite by stacking up Ice passives since it learns Diamond Dust naturally. With a meaty 70 Mag, it's gonna hit pretty hard if you don't guard against it. Either direction though, the one skill it really wants is Spell Master since all the spells it learns naturally are pretty costly. It can also lean in the Fire direction, but Saturnus already does that, so better to focus on a different element.
OdinLevel 88 (Base Lv. 74)
Affinity - Absorb Lightning. Weak Wind.
Preferred Role - Element Specialist
Fusion Note - Requires completion of Emperor S.Link
Str - 52 (44 Base)
Mag - 79 (63 Base)
End - 52 (42 Base)
Agl - 56 (46 Base)
Luk - 63 (49 Base)
Skills:Maziodyne - 24 SP, deals 271 Lightning damage to all enemies, 15% chance to inflict Shock
Thunder Reign - 46 SP - Deals 514 Lightning damage a single target. Has a 60% chance to Shock target.
Primal Force - 21% HP Cost, inflicts 203 Piercing damage to one enemy. 92% Acc mod, +10% Crit rate.
Marakunda - 24 SP, increases damage to dealt to all enemies by 40%
Concentrate - 30 SP - Increases the damage dealt by the next magic attack by x2.25. If used in conjunction with a Theurgy the bonus is only 2x.
Elec Amp - Passive - Increases Lightning damage dealt by 50%. Stacks with Elec Boost. Already factored
Spell Master - Passive - Decreases the MP used for casting spells by 50%
+/* Elec Boost - Passive - Increases Lightning damage dealt by 25%. Stacks with Elec Amp. Already factored.
+/* Single-Target Boost - Passive - Increases the damage dealt by single target attacks by 15%. Delete Primal Force.
+/* Debilitate - 36 SP, Applies all stat debuffs (Attack down, defense down, Acc/Eva down) to one target. Delete Marakunda.
+/* Resist Wind - Passive - Reduces damage dealt by Wind attacks by 50%. Overrides Weakness. Delete Maziodyne
Notes -Odin is the only source of T4 Lightning damage naturally, so there is always a place for him in Yiu's roster. And he's pretty well built for the DL too. Requiring a minimal number of skill cards or inheritance to really get nasty, it already packs the corresponding Amp, Concentrate and Spell Master. The main thing it wants are some extra multipliers or Debilitate to improve the efficiency at debuffing. Resist Wind helps for defensive coverage but Wind is pretty uncommon in the DL. Relevant when it matters but probably not something you'd slap on for default.
KohryuLevel 88 (Base Lv. 71)
Affinity - Repel Lightning. Null Light.
Preferred Role - Healer
Fusion Note - Chain Fusion. Requires completion of Koromaru Backstory as well as Heirophant S.Link
Str - 55 (44 Base)
Mag - 69 (53 Base)
End - 74 (58 Base)
Agl - 43 (31 Base)
Luk - 52 (40 Base)
Skills:Makougaon - 25 SP, deals 170 Light damage to all enemies
Mediarahan - 44 SP - Fully restores HP to the whole party.
Makarakarn - 24 SP. Guards against one magical attack and reflects it back to the attacker. Certain magic attacks can pierce this, notably Almighty ones.
Tetrakarn - 24 SP. Guards against one physical attack and reflects it back to the attacker.
Concentrate - 30 SP - Increases the damage dealt by the next magic attack by x2.25. If used in conjunction with a Theurgy the bonus is only 2x.
Invigorate 3 - Passive - Recover 7 SP at the start of your turn
Spell Master - Passive - Decreases the MP used for casting spells by 50%
! Dekunda - 10 SP - Removes stat debuffs from own party.
! Diarahan - 20 SP, Fully restores target's HP. Delete Mediarahan
! Amrita Drop 14 SP - Restores target's status condition to normal. Delete Makougaon.
! Resist Strike- Passive - Reduces damage dealt by Strike attacks by 50%. Delete Tetrakarn
! Resist Wind - Passive - Reduces damage dealt by Wind attacks by 50%. Overrides Weakness. Delete Makarakarn
! Matarunda - 24 SP - Decreases all enemies' damage dealt by 40%.
! Enduring Soul - Passive - Fully restores character when they are defeated. OPB.
Notes -Kohryu is the first Persona that requires a chain fusion. Combining all 4 tempers, which are vastly different from each other, means that the end result is a Persona who has a bevy of interesting skills. However, unlike most other Personas we've so far, Kohryu definitely has roots as healer since it has no Weaknesses, innate Spell Master and can inherit Diarahan easily from one of its parts (Suzaku). Being able to full heal yourself for 10 SP is kind of good! It also picks up a couple of interesting support tools with Dekunda and Matarunda as well as two resists from its separate parts, so you can stack all of these together to make a good supporting healer. After all, offensive personas as you can see thus far, are a dime a dozen.
CybeleLevel 88 (Base Lv. 67)
Affinity - Resist Fire, Light. Null Ice. Weak Lightning
Preferred Role - Healer
Fusion Note - Requires completion of Lovers S.Link
Str - 50 (39 Base)
Mag - 76 (54 Base)
End - 53 (40 Base)
Agl - 55 (42 Base)
Luk - 64 (45 Base)
Skills:Makougaon - 25 SP, deals 268 Light damage to all enemies
Garudyne - 12 SP, deals 142 Wind damage to an enemy
Diarahan - 20 SP. Fully restores target's HP
Mediarahan - 44 SP. Fully restores HP to the entire party
Light Amp - Passive - Increases Light based damage by 50%. Already factored
Auto-Maraku - Passive - Recover 7 SP at the start of your turn
Spell Master - Passive - Decreases the MP used for casting spells by 50%
+/* Resist Lightning - Passive - Reduces damage dealt by Lightning attacks by 50%. Overrides Weakness.
+/* Dekaja - 10 SP - Dispels enemies' stat buffs. Delete Garudyne.
+/* Heat Riser - 36 SP. Applies all stat buffs (Attack up, defense up, Acc/Eva up) to one ally. Lasts 3 turns. Delete Auto-Maraku
+/* Debilitate - 36 SP. Applies all stat debuffs (Attack down, defense down, Acc/Eva down) to one target. Lasts 3 turns. Delete Mediarahan.
+/* Amrita Drop - 14 SP - Restores target's status condition to normal.
+/* Concentrate - 30 SP - Increases the damage dealt by the next magic attack by x2.25. If used in conjunction with a Theurgy the bonus is only 2x.
+/* Charge - 30 SP - Increases the damage dealt by the next physical attack by x2.25. If used in conjunction with a Theurgy the bonus is only 2x.
Notes -Two healer Personas in a row. Cybele has more base resists than Kohryu, does more damage due to Light Amp, but also less definitive skills because it can be formed from a variety of fusions. If you give it a pick and choose for its skills of choice, it's probably better because then you can slap on a wide variety of support skills to truly make it a supporting healer. If you are more restrictive, then it's the opposite since it has a lot of skills that are generally not very useful (Garudyne) or redundant (Mediarahan). "But it has Light Amp" - Trust me, there are better offensive Persona that specialize in Light damage. They are higher level and have more MAG than Cybele, which makes them better as a base if that's what Yiu is looking for.
ThorLevel 88 (Base Lv. 64)
Affinity - Null Strike, Lightning. Weak Wind
Preferred Role - Hybrid
Fusion Note - Requires completion of Chariot S.Link
Str - 79 (54 Base)
Mag - 62 (50 Base)
End - 63 (42 Base)
Agl - 45 (30 Base)
Luk - 50 (35 Base)
Skills:Ziodyne - 14 SP, deals 192 Lightning damage to all enemies. 15% to inflict Shock
Maziodyne - 24 SP, deals 192 Lightning damage to all enemies. 15% to inflict Shock
Gigantic Fist - 14% HP Cost, inflicts 198 Strike damage to one enemy. 85% Acc mod, +15% Crit rate.
God's Hand - 25% HP Cost, inflicts 287 Strike damage to one enemy. 88% Acc mod, +13% Crit rate.
Elec Amp - Passive - Increases Lightning based damage by 50%. Already factored
High Counter - Passive - 20% chance to reflect a physical attack back to its attacker
+/* Resist Wind - Passive - Reduces damage dealt by Wind attacks by 50%. Overrides Weakness.
+/* Concentrate - 30 SP - Increases the damage dealt by the next magic attack by x2.25. If used in conjunction with a Theurgy the bonus is only 2x.
+/* Charge - 30 SP - Increases the damage dealt by the next physical attack by x2.25. If used in conjunction with a Theurgy the bonus is only 2x. Delete Gigantic Fist
Notes -Surt wasn't the only one with a fall from grace. Without Thunder Reign now, Thor is pretty much completely obsoleted by Odin. It has a mix of Physicals and Magic but since you'll only be really using one attack at a time, leveraging your skill slots to be split half and half isn't exactly great. I guess it's a good DL option to save on Skill cards or maintaining your budget, but unless Yiu wants to be Akihiko-lite, there is zero reason to really run Thor.
MelchizedekLevel 88 (Base Lv. 66)
Affinity - Repel Strike, Light. Weak Wind
Preferred Role - Hybrid
Fusion Note - Requires completion of Justice S.Link
Str - 77 (54 Base)
Mag - 59 (47 Base)
End - 67 (47 Base)
Agl - 49 (35 Base)
Luk - 45 (31 Base)
Skills:Hamaon - 14 SP, 47% chance of Light based Instant Death. Chance is reduced against Light resistance and presumably ID Immunity (71% with Hama Boost)
Mahamon - 26 SP, 47% chance of Light based Instant Death to all targets. Chance is reduced against Light resistance and presumably ID Immunity (71% with Hama Boost)
Gigantic Fist - 14% HP Cost, inflicts 196 Strike damage to one enemy. 85% Acc mod, +15% Crit rate.
God's Hand - 25% HP Cost, inflicts 284 Strike damage to one enemy. 88% Acc mod, +13% Crit rate.
Akasha Arts - 22% HP Cost, inflicts 1-2 hits of 174 Strike damage to all targets. 88% Acc Mod. +12% Crit rate. Average of 1.5 hits for 261 damage
Revolution - 15 SP. Gives all enemies and allies +15% Crit
Hama Boost - Increases the success rate of Light-based instant death attacks by 50%. Already factored
+/* Resist Wind - Passive - Reduces damage dealt by Wind attacks by 50%. Overrides Weakness.
Notes -Holy redundancy, Batman! There is a long line of Personas starting from around Thor all the way until Beelzebub where they are just kind of unimpressive in the DL. In Melchi's case, he's also not great in-game because he kind of lacks any real niche and this is real obvious in the DL now when compared to all the other Persona we've introduced. Going for ID? Daisoujou is better at it. Strike physicals? Yiu's going to have both Chi You and Asura. It isn't even a case of Thor where you could equip it and save on something, it's just outright outclassed and doesn't have any interesting resistances like Alitat or Abaddon. To top it off, it doesn't even have any outstanding stats like Susano-O. So yeah, dumpster tier choice.
ArahabakiLevel 88 (Base Lv. 68)
Affinity - Repel Slash, Pierce. Resist Light. Weak Strike, Ice, Dark
Preferred Role - Blocker
Fusion Note - Requires completion of Hanged S.Link
Str - 64 (47 Base)
Mag - 69 (52 Base)
End - 68 (53 Base)
Agl - 45 (32 Base)
Luk - 49 (36 Base)
Skills:Herculean Strike - 17% HP Cost, inflicts 140 Strike damage to all enemies. 85% Acc mod, +10% Crit rate.
Makarakarn - 24 SP, Guards against any one magical attack and reflects it back to the attacker. Certain magic attacks can pierce this, notably Almighty ones.
Virus Breath - 25 SP, deals 129 Almighty damage to all enemies and inflicts Poison with a 39% chance.
Auto-Maraku - Passive - Applies Rakukaja effect to whole party at the beginning of battle.
Null Charm - Passive - Blocks Charm Status
Repel Strike - Passive - Reflects Strike type damage back to the the attacker. Overrides Weakness
Repel Dark - Passive - Reflects Dark type damage back to the the attacker. Overrides Weakness
+/* Resist Ice - Passive - Reduces damage dealt by Wind attacks by 50%. Overrides Weakness.
+/* Diarahan - 20 SP, Fully restores target's HP. Delete Null Charm
+/* Provoke - 5 SP, 68% chance to inflict Rage on target. Delete Auto-Maraku
+/* Insta-Heal - Passive - Recovers from any Status condition on your turn. Delete Herculean Strike.
Notes -Arahabki is also pretty bad BUT it does have one unique niche - it is the only Persona that Repels all physical attacks, with a little help from Repel Strike. Since it learns an extra passive to cover a second weakness, shaping it into a Blocker is probably the most you can really do with it. Once you slap Resist Ice on it though, this baby won't let much through. Flip side, it has extremely bad offense - so giving it Rage and coercing an opponent to kill themselves for you is unironically probably its best move. Kind of similar to Abaddon but man, for an ultimate arcana fusion, you'd expect better.
LakshmiLevel 88 (Base Lv. 73)
Affinity - Null Ice, Light. Weak Fire.
Preferred Role - Healer
Fusion Note - Requires completion of Fortune S.Link
Str - 48 (39 Base)
Mag - 78 (61 Base)
End - 48 (38 Base)
Agl - 55 (45 Base)
Luk - 66 (52 Base)
Skills:Diarahan - 20 SP, Fully restores target's HP. Delete Null Charm
Amrita Shower - 25 SP, Restores status condition to Normal for all allies.
Salvation - 60 SP, Fully restore HP and status condition (except for KO) for entire party
Bufudyne - 14 SP, deals 269 Ice damage to one enemy. 15% chance to inflict Freeze.
Mabufudyne - 24 SP, deals 269 Ice damage to all enemies. 15% chance to inflict Freeze.
Sexy Dance - 10 SP, 49% chance to inflict Charm on all enemies.
Soul Link - Passive - Recovers 8 SP when receiving a Shift'd turn
+/* Resist Fire - Passive - Reduces damage dealt by Fire attacks by 50%. Overrides Weakness.
+/* Spell Master - Passive - Decreases the MP used for casting spells by 50%.
+ Diamond Dust - 46 SP, deals 444 Ice damage, Single target. Has a 60% chance to Freeze target
+/* Ice Amp - Passive - Increases Ice damage dealt by 50%. Stacks with Ice Boost. Already factored
+/* Ice Boost - Passive - Increases Ice damage dealt by 25%. Stacks with Ice Amp. Already factored
Notes -Lakshmi is kind of similar to Cybele in that she's a healer but with a more common weakness (Fire) and more issues with damage since she doesn't have an Amp. A little skill set customization fixes her to be a decent healer type but nothing that impressive. She really wants to be able to inheret Diamond Dust if you're going that route since otherwise she doesn't have a T4 to play with. The T3 Light/Dark spells are slightly stronger than the T3 Fire/Wind/Ice/Lightning ones since Light/Dark doesn't have a T4. But if you're going that route, Cybele and Kohryu might still be better since they have wider support utility once skills and inheretence are considered. Granted, you can always slap Concentrate, Debilitate et al on Lakshmi too. But in her case, she'll just always have worse damage if it comes down to slugging and arguably worse resistances. So I guess it kind of depends on what Yiu really needs.
AtavakaLevel 88 (Base Lv. 72)
Affinity - Null Pierce, Light. Weak Ice.
Preferred Role - Physical specialist
Fusion Note - Requires completion of Strength S.Link
Str - 80 (63 Base)
Mag - 46 (37 Base)
End - 79 (64 Base)
Agl - 50 (39 Base)
Luk - 46 (35 Base)
Skills:Mediarahan - 44 SP, Fully restores HP for entire party.
Maragidyne - 24 SP, deals 110 Fire damage to all enemies.
God's Hand - 25% Max HP Cost (12.5% with Arms Master), 433 Strike damage to one enemy, +13% Crit Rate (28% if spec'd as noted), 88% Acc Mod
Brave Blade - 20% Max HP Cost (10% with Arms Master), 260 Slashing damage to one enemy, +20% Crit Rate (35% if spec'd as noted), 90% Acc Mod
Null Dizzy - Passive - Blocks Dizzy status effect
Auto-Maraku - Passive - Begins battle with Rakukaja in effect for all party members
Firm Stance - Passive - Halves all damage received. Character can no longer evade.
+/* - Arms Master - Passive - Reduces HP Cost of Physical skills by 1/2
+/* - Diarahan - 20 SP - Fully restores HP to one target - Delete Mediarahan
+/* - Spell Master - Passive - Reduces SP Cost on Spells by 1/2 - Delete Null Dizzy
+/* - Resist Ice - Passive - Reduces Ice type damage by 50%. Overrides Weakness - Delete Brave Blade
+/* - Crit Rate Amp - Passive - Increases Crit Rate by 15% - Delete Auto-Maraku
+/* - Strike Amp - Passive - Increases Strike damage by 50%. Already factored - Delete Maragidyne
Notes -Atakava brings with it a really stupid skill in Firm Stance. This ability basically doubles your effective durability (think VP2 Toughness) since it HALVES all damage taken at the cost of being unable to evade. Since there is no set up in the game that lets you break over 50% evade due to the evasion floor, Firm Stance ON PAPER looks to be about the same as Ali Dance. In practice, it is probably stronger because in an event where Yiu can be OHKO'd normally, Ali Dance means it is over if you fail to dodge once. Firm Stance puts Yiu in a heal lock...for 18 turns. Then turn 19 rolls around you, uh...DIE. So Atakava actually has 2 plans. Either stall you out by Healing repeatedly for 18 turns OR slam you with powerful God's Hand. Arms Master makes its first appearance here because 1/2 HP reduction on those costly physical skills is basically saving way more HP. Definitely a great budget choice if Firm Stance is the play in question.
AttisLevel 88 (Base Lv. 73)
Affinity - Resist Physicals. Null Fire. Repel Wind. Weak Light, Dark
Preferred Role - Blocker
Fusion Note - Requires completion of Hermit S.Link
Str - 62 (45 Base)
Mag - 62 (53 Base)
End - 61 (51 Base)
Agl - 71 (57 Base)
Luk - 42 (32 Base)
Skills:Recarmdra - 5 SP, Fully restore HP for entire party, user's HP goes to 1
Samarecarm - 35 SP, Fully Revives a KO'd character
Mahamaon - 26 SP, 46% chance of Light based Instant Death to all targets. Chance is reduced against Light resistance and presumably ID Immunity
Megidolaon - 50 SP, deals 227 Almighty damage to all enemies
Survive Trick - Passive - When hit with an ID attack, survive the attack with 1 HP. OPB
Endure - Passive - Character survives with 1 HP the first time they are defeated. OPB
Enduring Soul - Passive - Fully restores character when they are defeated. OPB
+/* - Null Light - Passive - Blocks Light type attacks. Overrides Weakness
+/* - Null Dark - Passive - Blocks Dark type attacks. Overrides Weakness. Delete Recarmdra
+/* - Diarahan - 20 SP - Fully restores HP to one target - Delete Mediarahan. Delete Samarecarm
+/* - Spell Master - Passive - Reduces SP Cost on Spells by 1/2 - Delete Survival Trick.
Notes -Attis is a Persona with an interesting set of affinities backed by an absolutely garbage skill set. This is especially true for the DL where he is nothing but MT attacks as well as revival spells. So we'll mod him to take advantage of his resistances and give him full healing, which makes it pretty tough to make damage stick. The main saving grace here is that it has not one, not two, but THREE different Endure effects. In-game, each of these skills are checked independently, meaning that yes, if you are trying to ID Yiu when he is using Attis, you have to succeed 3 times. Twice only if you are using straight damage, although one of those deaths will leave him with only 1HP. Still, this is extremely nasty on a timer PC! In effect, Attis allows Yiu to only have to buy 16 turns if you are relying on ID since he can then eat all three ID attacks to get to turn 19 where he will have his Theurgy charged. Still because Survive Trick only works on ID (possibly only Mudo/Hama type ID), it is more specific instead of universal like the Endures. When scaled up to 88, it also has the highest expected AGL of all of Yiu's Persona, so that deserves a mention.