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Author Topic: Spooky hat tourney: Doubles round  (Read 192 times)

DragonKnight Zero

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Spooky hat tourney: Doubles round
« on: November 13, 2024, 05:52:54 AM »
We've got 4 two character teams duking it out for your entertainment.  As there are just 4 teams in contention, going to go with a pools format and complete everything in a single session.  All teams will fight each other with the winner determined by which pair has the greatest success.

The 4 teams:

Team Chef Hat: Quina (FF9) and Orcha (CC)
Team Bandana: Locke (FF6) and Serge (CC)
Team Baseball Cap: Jumpei (P3) and Ness (EB)
Team Sombrero: Ricardo (SH3) and Ludicolo (Pkmn)

Chef Hat vs Bandana
Chef Hat vs Baseball Cap
Chef Hat vs Sombrero

Bandana vs Baseball Cap
Bandana vs Sombrero

Baseball Cap vs Sombrero

Standardized voting period of one week.

Cmdr_King

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Re: Spooky hat tourney: Doubles round
« Reply #1 on: November 13, 2024, 02:17:20 PM »
Chef Hat vs Bandana- Serge should OHKO Quina before they move and that puts a real damper on anything else the Chefs could do.
Chef Hat vs Baseball Cap- Ness equips for sleep blocking and proceeds to hand them the entire asses on a platter.  Junpei is helping.
Chef Hat vs Sombrero Orcha isn't quite one-rounded by the weakness-boosted Hydropump plus Ricardo's move, but he can only heal once.  Meanwhile it would take two rounds of concentrated attacks to take out Quina, so three with the heal.  What's Quina got with three turns?  Wellllll... if you spot them an insomniac, and I suppose I do, that.  Thanks Shadow Hearts for being the only RPG with good status blockers but no sleep status!  Put everyone else to sleep and slowly 1v1 Ludicolo to death (basically white wind to outpace Hydropump's damage until those run out of PP), after which Ricardo... he could maybe beat Quina solo but not with them having added damage from an ally.

Bandana vs Baseball Cap- Locke and Serge can't tag team Ness to kill him before his first turn, meaning that Serge's actual weaknesses as a fighter (like the fact he gives up his entire second turn to go ham on someone) actually matter.  Ness' move here is probably to drop a Flash Omega, which almost certainly takes Serge out of the fight entirely and lands sometehing on Locke that lets Junpei win a one on one.
Bandana vs Sombrero- Hey, Ricardo has an ally to buff!  Unfortunately Ludicolo is damn near only grass type in the entire franchise to not get a sleep or paralysis move, so Serge OHKOs them after they get off one Hydropump and that's that.

Baseball Cap vs Sombrero- Pokemon having no status blockers whatsoever, meaning Flash Omega does grisly nastiness no matter the RNG, inclines me to stop the analysis there because Ricardo sure ain't soloing Ness.

<Ness> Let Me Solo Them
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Snow: Speaking of Sluts!

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SnowFire

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Re: Spooky hat tourney: Doubles round
« Reply #2 on: November 17, 2024, 02:24:25 AM »
Chef Hat vs Bandana
Chef Hat vs Sombrero
I'll buy CK's explanation.

Bandana vs Sombrero
Yeah Serge is kinda good.

DragonKnight Zero

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Re: Spooky hat tourney: Doubles round
« Reply #3 on: November 18, 2024, 11:40:41 PM »
Bandana vs Baseball Cap - Bashing is not the path to beating Ness, let alone Ness with backup.

Random Consonant

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Re: Spooky hat tourney: Doubles round
« Reply #4 on: November 20, 2024, 01:09:24 AM »
Chef Hat vs Bandana
Chef Hat vs Baseball Cap
Chef Hat vs Sombrero - FF9 status blocking hype?  Yeah I don't think so.

Bandana vs Baseball Cap
Bandana vs Sombrero

Baseball Cap vs Sombrero - So the four problems here are that 1) Ness's status accuracy isn't even that good and if sleep lands that can get berried off anyways (EB paralysis is useless since pokemon don't have normal attacks), 2) Ludicolo has Swift Swim and Rain Dance, this not lets Ludicolo lap but to me gives it a 3-2 on team Baseball Cap, 3) Junpei is weak to wind and Ricardo has wind magic, and 4) Ludicolo probably 2HKOs Ness after Rain Dance once Ricardo buffs it with Don't Cry, Baby (damage figures may vary based on generation) and Ness's only hope is for a miss to happen at the right time.  I think that's too much and PSI Flash would need to be able to connect more often than it does for me to believe otherwise. 
« Last Edit: November 20, 2024, 01:12:13 AM by Random Consonant »