Sephiroth (Final Fantasy VII) vs Rudo Marco (Brigandine: Legend of Runersia) - SEPHIROTH used FLY on RUDO! It's super effective! RUDO used CLEAN MILITARY RULE on SEPHIROTH! It doesn't affect SEPHIROTH...
T260G (SaGa Frontier) vs Delphi (Wizard of Oz: Beyond the Yellow Brick Road) - There is a tier of Wild Arms of Oz boss that has a case to handle trashcan. Delphi isn't quite there yet.
Ayla (Chrono Trigger) vs Boston (Romancing SaGa 3) - Lobster goes first, 2HKOs, victory for the B-52s.
Oerba Yun Fang (Final Fantasy XIII) vs Strawman (Wizard of Oz: Beyond the Yellow Brick Road) - SO HEY, I THOUGHT STRAWMAN MATCHES WOULD BE EASY, RIGHT
Anyhow, Strawman's opening action on his first turn is Tomato Bomb, there's no question - anything else and Fang wins with either Fog or Daze. Now, Fang has no blockers for Confuse and she has to equip double Death blockers here. If the 40% blockers, upgraded from L1s, are legal (presuming they are), this makes Falcon Swoop like 8.5% accurate. Fang probably gives up about 1k HP and from 10% to 20% damage for this (don't remember how good storebought offensive boosters were in FF13), which might matter or not. Anything less than two 40% blockers will NOT suffice here: even two 30% blockers will lead to around 20% accuracy per Falcon Swoop, which just means Strawman just goes Tomato Bomb => Fox Hunt => Falcon Swoop x2 on the first turn and collects victoly with the following 4x Falcon Swoop while Fang flails around.
Now, I'll presume Fang just uses her normal physical chain under Confuse and hits all of its strikes - also will assume the chance for an action skip only triggers once for the whole chain. HOWEVER, I will assume she has to trigger individual evade checks on all her attacks. This matters because Strawman has 30%~ evade even before Fox Hunt. With a full chain, hitting all attacks, Fang shaves off 65% of Strawman's health. This means that, if she lands all the hits on the chain in the first turn, she'll need three more individual hits to win. After Fox Hunt, her accuracy plummets down to 25%~ per hit. Calc'ing this off, Strawman's optimal third action in the first turn in Gnaw, because it'll actually let him shave two or three thwacks off his damage in order to win. So, Tomato Bomb => Fox Hunt => Gnaw => start physicallying for 7.25% PC HP a pop.
After the most generous assumptions for damage and durability reduction here, Fang has around 0.88 pdur and deals 58% to Strawman if all hits connect. This means... she needs four individual hits to land in order to close the deal. And she has a 33% chance to skip a turn every turn. Under these conditions, by the turn Fang would get her fourth turn overall, landing the third of the four hits needed to complete her deal, Strawman has already dealt 1148 WoO damage, translating to a KO to Fang even before the hits to damage and durability. I.e. she actually gets outraced by Strawman's godly 14HKO damage post-defense debuffing no matter what...? Wait, what? Jesus christ, Strawman is so evil. Yeah, nevermind, thought this would be closer than it actually is.
Magdalen Harts (Wild ARMs Alter Code F) vs Ilia Silvestri (Star Ocean: First Departure) - Ilia 3HKOs Mags with physical x2 => Tiger Claw and is probably faster even if you scale him to be above average speed. Now, Mags 2HKOs, but... Ilia has like 55% physical evade. And Magdalen's HIT stat is pretty averagish. Yeah, no.
Viktor (Suikoden II) vs Canopus Wolph (Tactics Ogre: Let Us Cling Together) - Viktor 4HKOs Canopus, which means the Vartanjust gets a mean-ass finisher and wins first.