Dragon Quest XI- WElp the credits are rolling, so while I think I'll poke a little bit at the remainder of the game I still feel confident talking about it now.
So... okay.
Like most DQ games a lot of its best stuff happens in the middle, because of how these are written. But honestly while those modular plots are present here, and I do give the most props to the Lonalulu arc in several ways, there's also a lot of good stuff just in the main narrative which is only the second time I can truly say that about a Dragon Quest. And unlike DQV, DQXI has a stable and extensive supporting cast throughout so the fact that our lad the Luminary doesn't get to really emote doesn't matter as much.
Now granted part of the way they managed all that is that the entire world of Erdrea fucking sucks and has sucked since before the Luminary was even born, so there's tragic backstories for everyone! Just fully onboard the "and then they died too" train. But like, that's not actually that far outside the norm for the series! The less common part is how prolonged all the tragedy has been, normally it's sorta everything going to shit all at once as a portent, y'know?
Anyway stepping back, the game does lose a lot of steam coming off the end of act 1 I think, there's certainly good moments when you're rounding up the team again but despite the fact most of them are only completing their arcs now there's something about the way the game works where seeing their personal stories play out isn't as compelling as deducing the edges of those stories through how they respond to the various tragedies around them. That's like... a good problem to have mind. But it does mean you hit a point in the game where, despite being deeply story driven in most ways that matter before then, you're kinda just doing the things that finish the game.
I have to think that the postgame has a similar problem, by dint of just knowing how much the level scaling escalates past the end of act 2. But knowing the shape of it it's also very much the natural conclusion of the story, which makes sense because when you slow down a bit like. Half the world just fuckin' died in this game and despite the aforementioned ongoing 30 years of tragic backstories that's really kinda at odds with what Dragon Quest is. Like, yeah, there's suffering, but not usually on that scale, not without things being made aright.
But also like there's that stretch being the ruins of Dundrasil and Shell's arc, y'know? Great game.