Best way to make sure your alchemist doesn't get nerfed again? Make everyone alchemists!
Wiki here:
http://www.rpgdl.com/wiki/index.php?title=Mana_Khemia_~Alchemists_of_Al-Revis~Blah blah blah spoiler warning. But that's obvious. Not much spoilery in the PC part though, I don't think.
Stuff on topMana Khemia uses a CTB-style battle system, basically similar to
Atelier Iris 3. Worth noting is that the first turn order is determined by numerical speed, and the distance between everyone's first turns is always constant regardless of speed differences (187 speed would take their first turn x ticks after 188 speed, while 1 speed would also take their first turn x ticks after 188 speed, assuming only those two are in battle).
Burst mode: After every hit, the Burst Gauge is increased. If the attack criticals or hits weakness, the increase is much larger. Once the Gauge fills, the party enters Burst Mode, which increases all damage done by 75% (this includes healing skills but not parasitic healing or % based healing), and each action then reduces the Burst Gauge until it hits 0, in which case Burst Mode ends (the reduction rate is determined by the speed of the action). Also, a certain "condition" is displayed on the screen, such as attacking consecutively, hitting weakness, buffing, healing, debuffing, or criticalling. Every time this condition is met, the Finishing Burst Gauge increases (rate also depends on the condition). Once THAT is full, a character can activate a Finishing Burst skill, which will deal damage and immediately end Burst mode, regardless of how much was left in the Burst Gauge. This also resets the Burst Gauge and Finishing Burst Gauge.
The Burst Gauge is not carried over between battles, but the Finishing Burst Gauge is.
In the DL, this will only see use in long matches, really.
Break: Every attack has a certain amount of Break damage, and every enemy has a certain Break threshhold. Once an enemy accumulates enough Break damage, they enter Break status. Under Break status, the enemy's speed becomes 0 and all attacks will critical. Break status is cured after about a turn (varies from enemy to enemy) or when attacked. Bosses do NOT immune Break, but they do resist it heavily.
Timed Cards: These are created from certain skills and basically act on their own for the caster. For the most part they cannot be targetted or anything. Same as Timed Cards from
Atelier Iris 3 and similar to field effects in
Atelier Iris 2.
Support: Not applicable in the DL, but I'll mention it here. After an ally initiates an attack, an ally in the Support row can also attack and swap positions with the original attacking character. Likewise, when an ally is targeted by an attack, an ally in Support can jump in and take the blow for them. Each character has unique Support Attack and Support Defend skills.
Characters in Support also regain HP and SP.
Another note: The damages on the Support skills are likely higher than I noted here. They don't matter in the DL so I'm not too worried about testing them.
MechanicsPhysical Damage = ATK*x/(1+DEF/200) [Where x is a multiplier for the skill, 1 for basic physicals.]
Magical Damage = MGK*x/(1+RES/200) [Where x is a multiplier for the skill, 1 for basic physicals.]
Speed = SPD+350
Enemy DEF/RES assumed: 114 (36% reduction).
Critical = DEF/RES -> 0 in damage equation [52% more damage against assumed average enemy DEF/RES.]
Status effectsPoison: Causes 4% mHP damage at the beginning of every turn. Lasts 3 turns.
Curse: Immunity to healing. Lasts 3 turns.
Seal: Skill block. Lasts 3 turns.
Sleep: Cannot act. Wears off if attacked or after the next turn (which is skipped).
Slow: Wait time drastically increased. Basically, the character has the maximum amount of wait allowed, putting their turn at the very end of the card bar. This is probably around a third average speed or so. Does not take effect until after the next turn. Last 3 turns.
Instant Death: Guess.
StatsHP: Lose these and you become a ghost.
SP: Used for special skills.
ATK: Determines physical damage. Effective attack = ATK.
MGK: Determines magical damage. Effective magic = MGK.
DEF: Decreases damage received by physical attacks. Effective defense = 200+DEF (or 1+DEF/200 if you prefer).
RES: Decreases damage received by magical attacks. Effective resistance = 200+RES (or 1+RES/200 if you prefer).
SPD: Determines CTB speed. Effective speed = 350+SPD.
CharactersAll characters are assumed to have their Grow Book completely learned. Weapons and armor used are the best you can get at endgame (they're all unique anyways). No Ether traits are assumed to be attached to the equipment, though they are quite arguably legal. I just ignored them for now to save headaches, but may add them in later. Most just increase stats, but there are others to note: Stun (increases Break damage), Daze (delay), Critical (increase critical rate), and Fatal Attack (adds ID to normal attack).
Vayne AureliusSulpher, please!HP: 540
SP: 375
ATK: 401 (280 base)
MGK: 341 (280 base)
DEF: 460 (200 base) [Takes 91% (67%) from physical attacks.]
RES: 396 (155 base) [Takes 96% (72%) from magical attacks.]
SPD: 134 (100 base) [103% (117%)] [+0.38 SD]
10% base critical rate.
Brisingamen - 121 ATK, 61 MGK, 61 DEF, 61 RES, 30 SPD
Bleak Veil - 199 DEF, 180 RES
Aroma Material - Immunity to all status (not including instant death).
Alternate equipment:
Crown Breastplate - 22 ATK, 173 DEF, 115 RES (armor) [105% physical damage dealt, 104% physical damage taken, 112% magical damage taken]
Skills:
Attack - 264 physical damage over 7 hits.
Analyze (8 SP) - 501 physical damage over 3 hits. Displays enemy's HP (unless it's a boss), weaknesses, resistances, immunities, and status immunities (not including instant death).
Eluding Thorn (13 SP) - 369 physical damage over 2 hits, AoE(L)
Jade Shift (24 SP) - Time Card Skill. 1 timed card at 4.0, which lasts 3 turns and lets Vayne act during it. Vayne's next turn comes 4x as fast.
Chaos Devotion (140 SP) - 2372 physical damage over 7 hits.
Over Realm (54 SP) - Double Up Skill (0.5 turn charge). Vayne gets 3 consecutive actions.
Blade Pillar (25 SP) - 791 physical damage over 2 hits.
Rising Pillar (55 SP) - 949 physical damage over 3 hits, Row(L).
Violent Pillar (100 SP) - 1370 physical damage over 5 hits, MT.Last Stand (Passive) - Increases DEF, RES, and SPD by 50% when below 50% HP. Also increases evasion.
Item Knowledge (Passive) - Item effectiveness increased by 30% in battle.
+ Status Recovery (Passive) - Faster recovery from stat anomaly.
Supporter Recovery (Passive) - Recover HP if you are Support.
Dragon Striker (Passive) - Normal attack hits weakness (50%) against dragon types.
Guts (Passive) - 30% chance to live with 1 HP after death.
Strong Chain (Passive) - Damage from Support Action increased.
+SP Recovery (S) [x3] (Passive) - SP Recovery rate increased as Support.
+SP Recovery (M) (Passive) - SP Recovery rate increased as Support.
+Support Speed (S) [x3] (Passive) - Support actions become faster.
+Support Speed (M) (Passive) - Support actions become faster.
Einzelkampf (Finishing Burst) - 6072 physical damage over 9 hits. Requires Burst Mode and ends Burst Mode immediately afterward, regardless of how much the Burst Gauge has left.
Valiant Claw (ATK Support) - 264 physical damage over 2 hits, Knockback.
Massive Guard (DEF Support) - Block physical attack.
Jessica Philomele (Jess)
It won't hurt! ...I think.HP: 440
SP: 340
ATK: 193
MGK: 456 (305 base)
DEF: 339 (160 base) [Takes 111% from physical attacks.]
RES: 371 (173 base) [Takes 100% from magical attacks.]
SPD: 103 [96%] [-0.53 SD]
10% base critical rate.
Dimension Bag - 151 MGK
Biohair Wig - 179 DEF, 198 RES
Aroma Material - Immunity to all status (not including instant death).
Alternate equipment:
Plate Bag - 96 MGK, 48 DEF (weapon) [88% magical damage/healing dealt, 92% physical damage taken]
Lucifer's Leotard - 25 MGK, 67 DEF, 201 RES (armor) [105% magical damage/healing dealt, 126% physical damage taken, 99% magical damage taken]
Saint's Garb - 27 MGK, 71 DEF, 214 RES (armor) [106% magical damage/healing dealt, 125% physical damage taken, 97% magical damage taken]
Skills:
Attack - 599 magical damage over 7 hits. [No, that's not a typo, Jess gets a 100% bonus to her basic attack for no reason.]
On-the-Spot Synthesis->Flamer (5 Black Powder) - Double Up Skill (0.5 turn charge). 1498 fire damage, MT.
On-the-Spot Synthesis->Icer Bomb (5 Glacier Stone) - Double Up Skill (0.5 turn charge). 1498 ice damage, MT.
On-the-Spot Synthesis->Donor Bomb (5 Thunder Stone) - Double Up Skill (0.5 turn charge). 2247 lightning damage over 3 hits, MT.
On-the-Spot Synthesis->N-A (2 Big Uni) - Double Up Skill (0.5 turn charge). 1199 magical damage, MT.
On-the-Spot Synthesis->Healing Vase (5 Spinacherb) - Double Up Skill (0.5 turn charge). 1349 healing, MT.
Thundering Hammer (20 SP) - 674 magical damage, 75% chance of Seal.
Minimum Tornado (50 SP) - 824 magical damage over 6 hits, AoE(S).Funny Pouch (15 SP) - 599 magical damage over 4 hits. If enemy is killed by this, they are turned into candy. Mmm, candy~
Sky Present (100 SP) - Timed card skill. Places 3 timed cards at 0.5, 0.8, and 1.1. One deals 1199 magical damage over 3 hits, one deals 1498 magical damage over 4 hits, and one deals 300 magical damage.
Healing Echo alpha (16 SP) - Timed card skill. 228 healing. 1 timed card at 1.0 that does the same thing and acts twice.
Healing Echo beta (48 SP) - Timed card skill. 365 healing. 1 timed card at 1.0 that does the same thing and acts twice.
Healing Echo omega (130 SP) - Timed card skill. 365 healing, MT. 1 timed card at 1.0 that does the same thing and acts twice.
+ Status Recovery (Passive) - Faster recovery from stat anomaly.
Item Knowledge (Passive) - Item effectiveness increased by 30% in battle.
Item Quick (Passive) - Quicker response after using item.
Supporter Recovery (Passive) - Recover HP if you are Support.
Auto Mixer Stick (Passive) - Activate on-the-spot synthesis faster (already factored in).
Blocking (Passive) - 25% chance to block any physical attack.
Guts (Passive) - 30% chance to live with 1 HP after death.
+ Drop Rate (Passive) - Higher drop rate on items.
+SP Recovery (S) [x3] (Passive) - SP Recovery rate increased as Support.
+SP Recovery (M) (Passive) - SP Recovery rate increased as Support.
+Support Speed (S) [x4] (Passive) - Support actions become faster.
+Gathering Skill (Passive) - Items gathered when scheduled increases.
+Synthesis Skill (Passive) - Items created when scheduled increases.
Wind's Whisper (Finishing Burst) - 5990 magical damage over 9 hits. Requires Burst Mode and ends Burst Mode immediately afterward, regardless of how much the Burst Gauge has left.
Mana Blast (ATK Support) - 300 magical damage over 4 hits, Range(L).
Cheer Healing (DEF Support) - 228 healing, MT.
Nicole Mimi Tithel (Nikki)
Ah ha! One, two, three, and you're mine!HP: 618
SP: 260
ATK: 463 (343 base)
MGK: 198
DEF: 382 (175 base) [Takes 103% (77%) from physical attacks.]
RES: 310 (133 base) [Takes 112% (86%) from magical attacks.]
SPD: 185 (125 base) [114% (133%)] [+1.87 SD]
10% base critical rate.
Thor Hammer - 120 ATK, 60 SPD
Holy Beast Hide - 207 DEF, 177 RES
Aroma Material - Immunity to all status (not including instant death).
Alternate equipment:
Angel Cloth - 19 ATK, 151 DEF, 134 RES (armor) [104% physical damage dealt, 111% physical damage taken, 109% magical damage taken]
Skills:
Attack - 304 physical damage over 7 hits.
Summon Friend->Team Kobold (2 Kobold Thoughts) - 426 physical damage over 4 hits, steals an item.
Summon Friend->Kobold Hero (15 Kobold Thoughts) - Double Up Skill (1 turn charge). 1826 physical damage over 2 hits, MT. Knockback.
Summon Friend->Panther Raid (4 Panther Pathos) - 609 physical damage over 3 hits, Row(S).
Summon Friend->Panther Beat (13 Panther Pathos) - Timed card skill. 1521 physical damage over 4 hits. 1 timed card at 1.2, which acts once and does the same thing.
Summon Friend->Harpy Sisters (4 Harpy's Heart) - 304 physical damage over 3 hits, MT. Knockback.
Summon Friend->Harpy Dive (11 Harpy's Heart) - Double Up Skill (1 turn charge, cannot be targeted). 1004 physical damage over 2 hits, AoE(L).
Summon Friend->Bear Homerun (5 Bear Hug) - 974 physical damage over 2 hits, 50% chance of instant death.
Summon Friend->Bear Charge (19 Bear Hug) - 2252 physical damage over 6 hits.Summon Friend->Koalaria Knock (2 Koalaria Spirit) - 456 physical damage over 3 hits, target becomes easier to stun.
Summon Friend->Koalaria Screw (10 Koalaria Spirit) - 1065 physical damage over 6 hits, target becomes easier to stun.
Heart Cracker (10 SP) - 456 physical damage over 5 hits, if enemy is a beast type and killed by this, Nikki gains items used for Summon Friend.
Heartful Action (75 SP) - 1217 physical damage over 6 hits, if enemy is a beast type and killed by this, Nikki gains items used for Summon Friend.
Wood Shake (28 SP) - Double Up Skill (0.75 turn charge). 974 physical damage over 6 hits, split randomly across the enemies.
Wood Swing (45 SP) - Double Up Skill (0.75 turn charge). 1704 physical damage over 6 hits, split randomly across the enemies.
Wood Storm (70 SP) - Double Up Skill (0.75 turn charge). 2343 physical damage over 6 hits, split randomly across the enemies.
Decoy Shield (25 SP) - Makes an ally randomly immune damage (around 20% of the time) for about 3 turns.
Blocking (Passive) - 25% chance to block any physical attack.
Item Quick (Passive) - Quicker response after using item.
Quick (Passive) - 50% chance to halve action speed.
Supporter Recovery (Passive) - Recover HP if you are Support.
Beast Striker (Passive) - Normal attack hits weakness (50%) against beast types.
Last Stand (Passive) - Increases DEF, RES, and SPD by 50% when below 50% HP. Also increases evasion.
Beast's Heart (Passive) - Use less hearts for Summon Friend (already factored in).
+SP Recovery (S) [x3] (Passive) - SP Recovery rate increased as Support.
+SP Recovery (M) (Passive) - SP Recovery rate increased as Support.
+Support Speed (S) [x4] (Passive) - Support actions become faster.
+Gathering Skill (Passive) - Items gathered when scheduled increases.
+Synthesis Skill (Passive) - Items created when scheduled increases.
Super Nikki Punch (Finishing Burst) - 4864 physical damage over 11 hits. Requires Burst Mode and ends Burst Mode immediately afterward, regardless of how much the Burst Gauge has left.
Wild Rush (ATK Support) - 304 physical damage, Knockback.
Life Guard (DEF Support) - Adds Regen status (10% mHP/round).
Pamela IbisMy, my, I thought I was going to die!HP: 388
SP: 407 (310 base)
ATK: 200
MGK: 384 (245 base)
DEF: 287 (168 base) [Takes 123% from physical attacks (she immunes them anyways...).]
RES: 443 (175 base) [Takes 89% from magical attacks.]
SPD: 95 [94%] [-0.76 SD]
10% base critical rate.
Hellclaw - 97 SP, 139 MGK
Robe of Life - 119 DEF, 268 RES
Aroma Material - Immunity to all status (not including instant death).
Alternate equipment:
Lucifer's Leotard - 25 MGK, 67 DEF, 201 RES (armor) [107% magical damage dealt, 112% physical damage taken, 112% magical damage taken]
Saint's Garb - 27 MGK, 71 DEF, 214 RES (armor) [107% magical damage/healing dealt, 111% physical damage taken, 109% magical damage taken]
Aurora Curtain - 150 DEF, 150 RES (armor) [94% physical damage taken, 122% magical damage taken]
Skills:
Attack - 245 (367) magical damage over 7 hits.
Chomp Chomp (40 SP) - 636 (954) magical damage over 2 hits, 50% chance of Curse.
Poltergeist (21 SP) - 367 (550) magical damage, large break damage, AoE(M).
No Bullying! (75 SP) - 489 magical damage at full HP, increases to 6115 (with The Grudge) magical damage at 0 HP. [See
this post for details. Multiplying those damage figures by 4/3 will give DL damage with default setup.]
Have Fun->Slimy Poof (159 HP) - 660 (991) ice damage, 80% chance of Poison, MT.
Have Fun->Happy Twins (85 HP) - 660 (991) magical damage, 70% chance of Seal.
Have Fun->Seeker (271 HP) - Removes target's traits and damage weaknesses/resistances/immunities.
Have Fun->Goopy Drop (65 HP) - 538 (807) magical damage, AoE(M). Cole gain up.
Have Fun->Friends (139 HP) - Timed card skill. 428 (642) magical damage over 4 hits, 1 timed card at 1.1, which acts twice and does the same thing.
Have Fun->Bear (248 HP) - 1565 (2348) magical damage over 7 hits.
Have Fun->Freeze Bomb (54 HP) - 929 (1394) ice damage, 80% chance of Sleep.
Have Fun->Let's Be Friends (120 HP) - 979 (1468) magical damage, 70% chance of Slow.Kiss 2 Bear (40 SP) - 489 (734) magical damage over 4 hits, heals Pamela for half the damage dealt.
Kiss 3 Bear (80 SP) - 636 (954) magical damage over 3 hits, heals Pamela for half the damage dealt.
Kiss 2 Everyone (163 SP) - 611 (917) magical damage over 4 hits, MT, heals the party for 40% of the total damage dealt.
Immortal Body (Auto) - After approximately 0.8 turns after Pamela dies, she revives with 40% HP and refills 40% SP.
Reincarnation (Passive) - Activate immortal body faster (already factored in).
Item Quick (Passive) - Quicker response after using item.
Supporter Recovery (Passive) - Recover HP if you are Support.
Physical Immunity (Passive) - Immunity to physical attacks, including status (but not stat debuffs) attached to them.
+ Status Recovery (Passive) - Faster recovery from stat anomaly.
The Grudge (Passive) - ATK and MGK increased by 50% when HP is below 50%.
+SP Recovery (S) [x4] (Passive) - SP Recovery rate increased as Support.
+Support Speed (S) [x4] (Passive) - Support actions become faster.
+Support Speed (L) (Passive) - Support actions become faster.
+Gathering Skill (Passive) - Items gathered when scheduled increases.
+Synthesis Skill (Passive) - Items created when scheduled increases.
My Gift To You (Finishing Burst) - 5381 magical damage over 5 hits. Requires Burst Mode and ends Burst Mode immediately afterward, regardless of how much the Burst Gauge has left.
Phantom Touch (ATK Support) - 252 (379) magical damage over 2 hits, heals SP equal to 1/3 this amount.
Bear Shift (DEF Support) - Block attack.
Flay GunnarStrike of justice!HP: 670
SP: 290
ATK: 459 (293 base)
MGK: 220
DEF: 448 (210 base) [Takes 92% (69%) [52%] from physical attacks.]
RES: 299 (150 base) [Takes 114% (88%) [69%] from magical attacks.]
SPD: 98 [95% (106%)] [-0.67 SD]
10% base critical rate.
Deus ex Machina - 166 ATK
Gallant Mantle - 238 DEF, 149 RES
Aroma Material - Immunity to all status (not including instant death).
Alternate equipment:
Crown Breastplate - 22 ATK, 173 DEF, 115 RES (armor) [105% physical damage dealt, 111% physical damage taken, 107% magical damage taken]
Skills:
Attack - 302 [422] physical damage over 7 hits.
Starshot (30 SP) - Timed card skill. 422 [591] physical damage over 5 hits. 3 timed cards at 0.7, 0.8, and 1.1, all of which act once and do the same thing.
Big Impact (50 SP) - 905 [1277] physical damage over 3 hits.
Buster Star (87 SP) - Timed card skill. 905 [1277] physical damage over 7 hits. 3 timed cards at 0.7, 0.8, and 1.1, all of which act once and do the same thing.
Drill Twist (74 SP) - 1056 [1478] physical damage over 5 hits, lowers defense by 40%. Against randoms this ends up to be 17% more damage, but is closer to 25%-30% against bosses.Raiden Charge (20 SP) - Increases ATK (and damage) by 40% and adds lightning element to attacks and skills, Flay's next turn comes 2x quicker.
Mega Screw (25 SP) - Double Up Skill (0.5 turn charge). 452 [633] physical damage over 2 hits. Knockback.
Hyper Screw (84 SP) - Double Up Skill (0.5 turn charge). 1508 [2112] physical damage over 5 hits. Knockback.
Screwdriver (112 SP) - 1735 [2428] physical damage over 6 hits, AoE(S). Knockback.
Blocking (Passive) - 25% chance to block any physical attack.
Item Quick (Passive) - Quicker response after using item.
Guts (Passive) - 30% chance to live with 1 HP after death.
Supporter Recovery (Passive) - Recover HP if you are Support.
Demon Striker (Passive) - Normal attack hits weakness (50%) against demon types.
Last Stand (Passive) - Increases DEF, RES, and SPD by 50% when below 50% HP. Also increases evasion.
Super Guts (Passive) - Adds ATK Up, MGK Up, DEF Up, RES Up (all 40%) when Guts activates.
+SP Recovery (S) [x3] (Passive) - SP Recovery rate increased as Support.
+SP Recovery (M) (Passive) - SP Recovery rate increased as Support.
+Support Speed (S) [x3] (Passive) - Support actions become faster.
+Gathering Skill (Passive) - Items gathered when scheduled increases.
+Synthesis Skill (Passive) - Items created when scheduled increases.
Maximum Counter (Finishing Burst) - 4832 [7248] physical damage over 6 hits Requires Burst Mode and ends Burst Mode immediately afterward, regardless of how much the Burst Gauge has left.
Armor Break (ATK Support) - 302 [422] physical damage, Defense Down, 100%.
Double Counter (DEF Support) - Counter for 302 [422] physical damage over 7 hits.
Roxis RosenkrantzI won't lose, not to him!HP: 498
SP: 405
ATK: 193
MGK: 421 (303 base)
DEF: 332 (183 base) [Takes 112% from physical attacks.]
RES: 462 (165 base) [Takes 86% from magical attacks.]
SPD: 110 [98%] [-0.32 SD]
10% base critical rate.
Type Solomon - 118 MGK, 59 RES
Grand Alchemist - 149 DEF, 238 RES
Aroma Material - Immunity to all status (not including instant death).
Alternate equipment:
Solingen - 50 ATK, 22 RES (weapon) [126% physical damage dealt, 72% magical damage dealt, 106% magical damage taken]
Imperial Cloak - 20 MGK, 103 DEF, 155 RES (armor) [105% magical damage dealt, 109% physical damage taken, 114% magical damage taken]
Aurora Curtain - 150 DEF, 150 RES (armor) [99.81% physical damage taken, 115% magical damage taken]
Skills:
Attack - 277 magical damage over 7 hits.
Purifying (33 SP) - Card Gauge Select Skill. 443 magical damage, removes all enemy timed cards in the range, 5 card range.
Retraction (67 SP) - Card Gauge Select Skill. Allies in the range get immediate turns, 5 card range.
Judgement (135 SP) - Timed Card skill. 1 timed card at 0.8, which acts 3 times and deals 1660 magical damage over 5 hits.
Trick Edge (121 SP) - Deals damage based on number of blank cards on the bar. With only Roxis and an opponent, this does 1939 damage.Prevention (27 SP) - Cures all status and grants immunity to status for ~4 turns, MT.
Moon Drive (22 SP) - Timed Card Skill. 3 timed cards at 0.9, 1.2, and 1.4, all of which act once and deal 415 magical damage. Roxis's next turn comes atbout 2x as quick.
Lunar Drive (43 SP) - Timed Card Skill. 581 magical damage over 5 hits, AoE(S). 3 timed cards at 0.8, 0.9, and 1.2, all of which act once and do the same thing.
Chrona Drive (81 SP) - Timed Card Skill. 719 magical damage over 5 hits, AoE(M). 4 timed cards at 0.8, 0.9, 1.1, and 1.3, all of which act once and do the same thing.
Counter (Passive) - 25% chance to counter attack when attacked.
Item Knowledge (Passive) - Item effectiveness increased by 30% in battle.
Guts (Passive) - 30% chance to live with 1 HP after death.
Supporter Recovery (Passive) - Recover HP if you are Support.
Spirit Striker (Passive) - Normal attack hits weakness (50%) against spirit types.
Quick (Passive) - 50% chance to halve action speed.
- SP Consumption - Lowers SP cost by 10% (already factored in).
+SP Recovery (S) [x3] (Passive) - SP Recovery rate increased as Support.
+SP Recovery (M) (Passive) - SP Recovery rate increased as Support.
+SP Recovery (L) (Passive) - SP Recovery rate increased as Support.
+Support Speed (S) [x4] (Passive) - Support actions become faster.
+Gathering Skill (Passive) - Items gathered when scheduled increases.
+Synthesis Skill (Passive) - Items created when scheduled increases.
Duelist (Finishing Burst) - 5263 magical damage over 6 hits. Requires Burst Mode and ends Burst Mode immediately afterward, regardless of how much the Burst Gauge has left.
Energy Seal (ATK Support) - 232 magical damage, Seal (50%?).
Swift Change (DEF Support) - Adds Blessed status (increases number of hits on basic attack by 2).
Anna LemouriYou will not be able to see my moves!HP: 495
SP: 310
ATK: 382 (285 base)
MGK: 367 (270 base)
DEF: 338 (159 base) [Takes 111% (85%} from physical attacks.]
RES: 323 (144 base) [Takes 109% (83%) from magical attacks.]
SPD: 155 (115 base) [107% (124%)] [+1 SD]
10% base critical rate.
Pellucian - 97 ATK, 97 MGK
Knight's Waistcoat - 179 DEF, 179 RES, 40 SPD
Aroma Material - Immunity to all status (not including instant death).
Alternate equipment:
Angel Cloth - 19 ATK, 151 DEF, 134 RES (armor) [105% physical damage dealt, 105% physical damage taken, 109% magical damage taken, 92% speed]
Skills:
Attack - 251 physical damage over 7 hits.
S-type Quick Dream (36 SP) - 351 physical damage, chance of taking another turn. Chances is 100% for the first turn and lowers after each consecutive turn. Multiplied by 0.8, perhaps?
S-type Shadow Chase (93 SP) - 1067 physical damage over 2 hits, chance of instant death depending on target's remaining HP, Row(S). Chance appears to be at least 1-cHP/mHP.S-type Slash Wave (28 SP) - 452 physical damage, Row(S)
Dimension Slice W (51 SP) - Lowers damage dealt by elements by 40% for ~4 turns, MT.
Blade Flow W (45 SP) - Double Up Skill (0.25 turn charge, cannot be targetted, activation time may be selected as long as it's after the normal charge). 276 physical damage.
Side Seal Chaos (25 SP) - 628 physical damage over 4 hits.
Helm Bash Chaos (51 SP) - 879 physical damage over 8 hits.
Dancing Blade Chaos (130 SP) - 1757 physical damage over 10 hits.
Quick (Passive) - 50% chance to halve action speed.
Item Knowledge (Passive) - Item effectiveness increased by 30% in battle.
Counter (Passive) - 25% chance to counter attack when attacked.
Supporter Recovery (Passive) - Recover HP if you are Support.
Undead Striker (Passive) - Normal attack hits weakness (50%) against undead types.
Last Stand (Passive) - Increases DEF, RES, and SPD by 50% when below 50% HP. Also increases evasion.
Quick Dash (Passive) - 33% chance for initiative, lowers enemy's initial speed, and fully recharges all support actions at the beginning of battle..
+SP Recovery (S) [x4] (Passive) - SP Recovery rate increased as Support.
+SP Recovery (M) (Passive) - SP Recovery rate increased as Support.
+SP Recovery (L) (Passive) - SP Recovery rate increased as Support.
+Support Speed (S) [x5] (Passive) - Support actions become faster.
+Gathering Skill (Passive) - Items gathered when scheduled increases.
+Synthesis Skill (Passive) - Items created when scheduled increases.
Centiflora X (Finishing Burst) - 4267 physical damage over 6 hits. Requires Burst Mode and ends Burst Mode immediately afterward, regardless of how much the Burst Gauge has left.
Ready At Will (ATK Support) - 251 physical damage. Immediately take a turn.
Flurry Rush (DEF Support) - Immediately take a turn.
Muppy Oktavia Vondercheck VIILock on!HP: 580
SP: 300
ATK: 203
MGK: 414 (303 base)
DEF: 594 (233 base) [Takes 75% from physical attacks.]
RES: 361 (205 base) [Takes 102% from magical attacks.]
SPD: 88 [93%] [-0.97 SD]
10% base critical rate.
Crown Pot - 111 MGK, 111 DEF
Rejuvenator Skin - 250 DEF, 156 RES
Aroma Material - Immunity to all status (not including instant death).
Skills:
Attack - 272 magical damage over 7 hits.
Change! (40 SP) - Changes enemies into punis, MT. Muppy's next turn comes about 0.5x as quick.
Flying Pot (100 SP) - Makes the target unable to move.
Revenge Cannon (90 SP) - Double Up Skill (1.2 turn charge). 1007 magical damage over 2 hits, MT. Damage increases based on number of allies attacked during charge.
Impact Heaven (65 SP) - 952 magical damage, enemy becomes easier to stun.Muppy Cannon (30 SP) - 571 fire damage, AoE(S).
Muppy Cannon mk2 (56 SP) - 871 fire damage, AoE(M).
New Type "KSMM" (110 SP) - 1496 fire damage over 3 hits, MT. Muppy's next turn comes about 0.5x as quick.
Good Bye Bomb (Auto) - Deals 1088 fire damage, MT, when killed.
Counter (Passive) - 25% chance to counter attack when attacked.
Item Quick (Passive) - Quicker response after using item.
Quick (Passive) - 50% chance to halve action speed.
Supporter Recovery (Passive) - Recover HP if you are Support.
Puni Striker (Passive) - Normal attack hits weakness (50%) against puni types.
+ Status Recovery (Passive) - Faster recovery from stat anomaly.
+ Drop Money (Passive) - More money obtained from monsters.
+SP Recovery (S) [x2] (Passive) - SP Recovery rate increased as Support.
+SP Recovery (M) [x3] (Passive) - SP Recovery rate increased as Support.
+Support Speed (S) [x3] (Passive) - Support actions become faster.
+Support Speed (M) (Passive) - Support actions become faster.
+Gathering Skill (Passive) - Items gathered when scheduled increases.
+Synthesis Skill (Passive) - Items created when scheduled increases.
Ruler's Prison (Finishing Burst) - 4896 magical damage over 8 hits. Requires Burst Mode and ends Burst Mode immediately afterward, regardless of how much the Burst Gauge has left.
King's Wrath (ATK Support) - 272 magical damage over 6 hits, Sleep (50%?).
King's Protection (DEF SUpport) - Takes attack for all allies.
AccessoriesAroma Material - Anomaly immune.
Bunny Ears - Stun Immune.
Tangerine Hat - Poison Immune.
Lando Cap - Seal Immune.
Yubana Cover - Sleep and Curse Immune.
AveragesHP: 528.63SP: 335.88ATK: 311.75MGK: 350.13DEF: 397.5RES: 370.63SPD: 121 (SD: 34.14)Damage (3+ shots only): 1304.88