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Author Topic: Final Fantasy Tactics Advance Jobs - Incomplete - Four Races Complete  (Read 2738 times)

DomaDragoon

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Yes, from the guy who brought you the half-finished FF4A stat topic, and the half-finished L 50 or so FFIX tests, it's FFTA! Also half-finished. (But it'll get done this time. Promise! Even if my files are corrupt...)

A few things before we begin.

1. Accuracy testing is done from the side against a L 25 Naked Soldier Marche (and yes, I did mean to put that visual in your heads), with a default evade of 50%. This makes any attack with default 100% accuracy to have a 75% chance to hit. Accuracy will only be noted if the percentage is different from that. Physical damage testing is against the same (Def of 307). Magical damage testing is done against a Black Mage Marche with Sage Robe (303 Res, no elemental adjustments).
2. Equipment will be treated by this simple statement: "Any equipment that is buyable in unlimited qualities outside of the Trade shop is legal." This includes any equipment that becomes buyable through turf conquering, which I have noted in italics under the equipment options list.
3. Leveling is done from Initial straight to L25 in the chosen class. The numbers in the brackets are when factoring in equipment.

Viable Equipment Options
Helmets: Opal Helm (7 Def, 3 Res)
Hats: Feather Cap (2 Def, 4 Res), Green Beret (2 Def, 2 Res, 2 Evade), Headband (5 Atk, 6 Def, 2 Res)
Armor: Gold Armor (42 Def, 6 Res)
Clothing: Temple Cloth (2 Atk, 36 Def, 2 M Pow, 16 Res), Judo Uniform (34 Def, 8 Res, null Doom)
Robe: Mistle Robe (19 Def, 30 Res, absorb Holy, null ID)
Shield: Opal Shield (2 Def, 6 Res, 7 Evade)
Accessories: Bracers (5 Atk, 12 Def), Fortune Ring (3 Def, 5 Res, null Sleep/Doom), Scarab (2 Def, 8 Res, null Don't Move/Don't Act/Frog), Star Armlet (4 Def, 6 M Pow, 4 Res, 2 Spd, null Stop/Slow)

Swords: Silver Sword (30 Atk, 2 Spd, 2 Evade), Burglar Sword (39 Atk), Restorer (40 Atk, 5 Pow, 5 Res)
Blades: Sun Blade (37 Atk, 2 Spd), Atmos Blade (36 Atk, Lit Elemental), Flametongue (38 Atk, Fire elemental), Air Blade (40 Atk, Wind elemental, null wind), Ice brand (42 Atk, Ice elemental), Ogun Blade (42 Atk, 2 Pow), Paraiba Blade (33 Atk, 10 Pow, 2 Evade)
Saber: Blue Saber (25 Atk, 2 Spd), Shamshir (31 Atk, 2 Evade), Aqua Saber (36 Atk, 6 evade, water elemental)
Knightsword: Lohengrin (46 Atk), Apocalypse (32 Atk, Dark elemental)
Greatsword: Ancient Sword (32 Atk, immune Petrify)
Broadsword: Samson Sword (32 Atk, 5 Def, Earth Elemental), Predator (37 Atk, 5 Def)
Knives: Kris Knife (30 Atk, 5 Res, 1 Evade), Khukuri (37 Atk, 2 Spd, 1 Evade), Kard (35 Atk, 2 Evade), Rondell Dagger (33 Atk, 1 Evade, Null Don't  Act / Don't Move), Tiptaptwo (35 Atk, 15 Spd)
Rapiers: Scarlette (27 Atk, 2 Pow, 2 Spd, fire elemental), Flamberge (35 Atk, 5 Def, 2 Spd), Mage Masher (34 Atk, 5 Pow, 10 Res, 2 Spd)
Katanas: Murasame (31 Atk, water elemental), Ashura (33 Atk, fire elemental), Osafune (35 Atk, 5 Def), Kikuichimonji (40 Atk, 5 Res), Heaven's Cloud (39 Atk, 5 Res, Holy elemental, absorb holy), Masamune (65 Atk)
Staves: White Staff (19 atk, 5 Res, attacking removes Doom), Judge Staff (21 Atk,3 Pow, 5 Res, Lit elemental), Cure Staff (29 Atk, 5 Res, Attack heals HP), Garnet Staff (31 Atk, 5 Def, 5 Pow)
Rods: Firewheel/Thunder/Sleet Rod (21 Atk, 2 Pow, Fire/Lit/Ice elemental), Terre Rod (23 Atk, 2 Pow, Earth elemental, enhance earth damage), Princess Rod (35 Atk, 5 Def, 2 Pow, 5 Res, 2 Evade, enhance wind, earth, water damage)
Maces: Druid Mace (33 Atk, 3 Pow, 5 Res), Sage Crosier (31 Atk, 8 Pow, 8 Res)
Bow: Nail Bow (29 Atk, 5 range)
Greatbows: Windslash Bow (25 Atk, 2 evade, wind elemental), Ranger Bow (23 Atk, Earth elemental), Hunt Bow (33 Atk), Seventh Heaven (15 Atk, 5 Evade, holy elemental)
Spears: Lava Spear (33 Atk, fire elemental), Gae Bolg (39 Atk, Lit elemental), Ice Lance (35 Atk, Ice elemental), Dragon Whisker (45 Atk, 1 Jump)
Instruments: Glass Bell (25 Atk, 1 Res, immune sleep), Earth Bell (31 Atk, 3 Def, earth elemental, absorb earth), Black Quena (33 Atk, 2 Res, dark elemental), Satyr Flute (35 Atk, 1 evade, immune charm)
Knuckles: Rising Sun (31 Atk, 1 evade, fire elemental), Kaiser Knuckles (42 Atk, 1 Evade)
Guns: Chaos Rifle (33 Atk, 8 range)

Moogle Representative: Montblanc - "Kupo, I'm the only Moogle in the initial party! Take that, silly bearded damage tester!"
Initial Stats: Black Mage, L4
HP: 43 MP: 44 Evade: 35 Atk: 75 Def: 105 M Pow: 115 Res: 131 Spd: 104

Black Mage
HP: 156
MP: 146
Evade: 35 (37)
Atk: 191 (238)
Def: 265 (328)
M Pow: 288 (298)
Res: 336 (363)
Spd: 127 (129)
Equips: Princess Rod, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 38 damage
___/Ara/Aga: 66/87/109 damage, fire/lit/ice elemental, 6/12/24 MP
Note: Damage test is against elemental neutral with Geomancy, so damage is 150%.

Reaction Ability: Return Magic - counter target spell by casting back at the caster
Support Ability: Geomancy - Turns absorb to null, null to 50% damage, 50% to regular damage, and regular to 150% damage for elemental resists.

Time Mage
HP: 151
MP: 124
Evade: 30 (32)
Atk: 195 (242)
Def: 263 (326)
Pow: 306 (316)
Res: 327 (354)
Spd: 128 (130)
Equips: Princess Rod, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 41 damage
Haste: Adds Haste to target, lasts 3 turns, 100% accuracy, 24 MP
Quicken: Target moves next, regardless of previous order, 100% accuracy, 24 MP
Slow: Adds Slow to target, lasts 3 turns, 60% accuracy, hits + area, 12 MP
Reflect: Adds Reflect to target, lasts until dispelled, 100% accuracy, 8 MP
Stop: Adds Stop to target, hits + area, 60% accuracy, 24 MP
Silence: Adds Silence, hits + area, 60% accuracy, 8 MP
Quarter: 1/4 current HP damage, 10 MP
Demi: 1/2 current HP damage, 24 MP

Reaction Ability: Last Quicken - When hit to critical damage, automatically goes next

Animist
HP: 195
MP: 102
Evade: 55 (56)
Atk: 233 (280)
Def: 290 (348)
Pow: 263 (271)
Res: 315 (337)
Spd: 128 (130)
Equips: Satyr Flute, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 60 damage
Sheep Count: Adds Sleep, + area, 8 MP
100% Wool: Adds Shell+Protect, target self only, 8 MP
Cuisine: Restore 100% HP to target, cannot target self, 32 MP
Tail Wag: Adds Charm, 45% accuracy, 8 MP
Chocobo Rush: 57 damage, hits entire row behind and in front of caster, 12 MP
Frogsong: Adds Frog, 60% accuracy, 18 MP
Friend: Uses random summon, 12 MP
Catnip: Adds Berserk, 60% accuracy, 12 MP

Reaction Ability: Block Arrows - cannot be hit by arrow attacks

Mog Knight
HP: 194
MP: 44
Evade: 45
Atk: 259 (313)
Def: 308 (366)
Pow: 246 (256)
Res: 306 (328)
Spd: 125 (127)
Equips: Ogun Blade, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 85 damage
Mog Attack: 85 damage, knockback
Mog Guard: Adds Shell and Protect, target self only
Mog Lance: 85 damage, 3 range
Mog Rush: 170 damage, 37% accuracy
Mog Shield: Prevents next status effect, target self only
Mog Peek: Find rare items opponent is carrying
Mog Aid: 32 HP recovery, restore status
Ultima Charge: 255 damage, 60 MP

Reaction Ability: Last Haste - when put into critical status, haste is cast on self
Support Ability: Shieldbearer - can use shields


Gunner
HP: 175
MP: 66
Evade: 65
Atk: 216 (261)
Def: 299 (357)
Pow: 233 (241)
Res: 301 (323)
Spd: 125 (127)
Equips: Chaos Rifle, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 48 damage, 95% accuracy
Fireshot: 48 damage, fire elemental, 95% accuracy
Boltshot: 48 damage, lit elemental, 95% accuracy
Iceshot: 48 damage, ice elemental, 95% accuracy
Confushot: 48 damage, adds Confuse, 95% accuracy
Charmshot: 48 damage, adds Charm, 95% accuracy
Blindshot: 48 damage, adds Blind, 95% accuracy
Silenshot: 48 damage, adds Silence, 95% accuracy
Stopshot: 48 damage, adds Stop,, 95% accuracy

Support Ability: Concentrate - increases accuracy


Thief
HP: 166
MP: 91
Evade: 70
Atk: 225 (272)
Def: 281 (339)
Pow: 258 (266)
Res: 293 (315)
Spd: 144 (161)
Equips: Tiptaptwo, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 55 damage
Steal Armor: Take opponent's armor
Steal Shield: Take opponent's shield
Steal Accessory: Take opponent's accessory (note: cannot take shoes)
Steal Helm: Take opponent's helm
Steal Weapon: Take opponent's weapon
Steal Gil: Take enemy money
Steal EXP: Take enemy EXP
Steal JP: Take opponent's JP
Steal Ability: Take an ability the enemy has mastered if you can use that ability

Note: For the Steal skillset, it cannot be targeted on your own team. Accuracy appears to be base for all stealing except Ability, which is much lower.

Reaction Ability: Counter - when attacked, counters with physical
Support Ability: Maintenance - Equipment cannot be stolen/broken

Juggler
HP: 186
MP: 78
Evade: 40
Atk: 245 (292)
Def: 314 (372)
Pow: 248 (256)
Res: 265 (287)
Spd: 140 (157)
Equips: Tiptaptwo, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 65 damage
Hurl: Throw item in inventory
Ring: Adds Stop, 60% accuracy
Firebomb: 41 damage, adds Berserk
Ball: Adds Confuse, 60% accuracy
Dagger: 48 damage, adds Don't Act
Smile: Adds Quicken, can't target self, 100% accuracy
Gil Toss: 30 damage, ITD

Reaction Ability: Catch - Catch a thrown item and add it to inventory OR Return Fire - Any arrow attack is reversed on the opponent.

Gadgeteer
HP: 195
MP: 91
Evade: 50 (51)
Atk: 248 (302)
Def: 306 (364)
Pow: 291 (299)
Res: 343 (365)
Spd: 121 (123)
Equips: Kaiser Knuckles, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 81 damage
Red Spring: Haste to all allies or enemies, 12 MP
Blue Screw: Dispel to all allies or enemies, 12 MP
Green Gear: Poison to all allies or enemies, 12 MP
Silver Disc: Darkness to all allies or enemies, 12 MP
Gold Battery: 55 HP recovery to all allies or enemies, 12 MP
Black Ingot: Doom to all allies or enemies, 12 MP
Chroma Gem: Sleep to all allies or enemies, 12 MP
Yellow Spring: Barrier to all allies or enemies, 12 MP

Reaction Ability: Auto-Regen - Adds Regen when damaged
Reaction Ability: Damage > MP - All battle damage is taken from MP before there is any HP damage


Human Representative - Yuri
Initial Stats: Soldier L3
HP: 60 MP: 17 Evade: 50 Atk: 112 Def: 109 M Pow: 73 Res: 88 Spd: 109

Soldier
HP: 248
MP: 44
Evade: 50 (57)
Atk: 303 (348)
Def: 303 (357)
Pow: 205 (216)
Res: 244 (267)
Spd: 132 (134)
Equips: Restorer, Gold Armor, Opal Shield, Headband, Star Armlet

Physical: 87 damage
First Aid: Recovers 20 HP and status
Powerbreak: Attack reduction (appears to be roughly 15%)
Mindbreak: M Power reduction (appears to be roughly 15%)
Magicbreak: up to 80 MP damage
Speedbreak: Speed reduction (percentage unknown, but noticible)
Provoke: Add Berserk status to opponent, 60% accuracy

Support: Monkey Grip - Use two handed weapons in one hand, allowing a shield

Paladin
HP: 222
MP: 66
Evade: 35 (42)
Atk: 288 (339)
Def: 310 (370)
Pow: 230 (236)
Res: 284 (300)
Spd: 127 (129)
Equips: Lohengrin, Opal Shield, Gold Armor, Bracers, Star Armlet

Physical: 94 damage
Nurse: 26 HP recover, cures status
Defense: Adds Shell and Protect, lasts 1 turn
Cover: Take damage for other unit, 4 range
Subdue: 2 damage
Drop Weapon: Makes enemy drop weapon, 37% accuracy
Parley: Makes enemy leave, accuracy based on opponents CHP%
Saint Cross: 64 damage, holy elemental, hits surrounding units, 24 MP
Holy Blade: 188 damage, holy elemental, 32 MP

Reaction Ability: Reflex - Cannot be hit by Fight command
Support Ability: Weapon Def + - Increases def by ~30/40%

Fighter
HP: 215
MP: 39
Evade: 45
Atk: 315 (369)
Def: 287 (345)
Pow: 198 (208)
Res: 237 (259)
Spd: 133 (135)
Equips: Ogun Blade, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 150 damage
Rush: 117 damage, knockback
Wild Swing: 117 damage, hits surrounding squares
Beatdown: 234 damage, 37% accuracy
Blitz: 58 damage, 100% accuracy
Air Render: 97 damage, 3 range
Far Fist: 75 damage, 4 range, + area
Air Blast: 75 damage, T area, wind elemental
Backdraft: 130 damage, damages self for ~25% inflicted damage, fire elemental

Reaction Ability: Strikeback - Read: "Evade and Counter". Only works for physicals.
Support Ability: Doublehand: Damage increased with one-handed weapons, cannot use shield with it

Thief
HP: 204
MP: 42
Evade: 65
Atk: 278 (325)
Def: 272 (330)
Pow: 239 (247)
Res: 228 (250)
Spd: 149 (166)
Equips: Tiptaptwo, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 80 damage
Steal Armor: Take opponent's armor
Steal Shield: Take opponent's shield
Steal Accessory: Take opponent's accessory (note: cannot take shoes)
Steal Helm: Take opponent's helm
Steal Weapon: Take opponent's weapon
Steal Gil: Take enemy money
Steal EXP: Take enemy EXP
Steal JP: Take opponent's JP
Steal Ability: Take an ability the enemy has mastered if you can use that ability

Note: For the Steal skillset, it cannot be targeted on your own team. Accuracy appears to be base for all stealing except Ability, which is much lower.

Reaction Ability: Counter - when attacked, counters with physical
Support Ability: Maintenance - Equipment cannot be stolen/broken

Ninja
HP: 186
MP: 62
Evade: 60
Atk: 297 (434)
Def: 266 (318)
Pow: 250 (258)
Res: 255 (275)
Spd: 158 (160)
Equips: Masamune, Temple Cloth, Masamune, Bracers, Star Armlet

Physical: 310 damage
Physical with Kikuichimonji: 172 damage
Throw: Throws weapon from inventory
Wood Veil: 19 damage, adds Don't Move, 4 MP
Fire Veil: 19 damage, fire elemental, adds Confuse, 4 MP
Earth Veil: 19 damage, earth elemental, adds Slow, 4 MP
Metal Veil: 19 damage, adds Blind, 4 MP
Water Veil: 19 damage, water elemental, adds Silence, 4 MP
Unspell: Dispel, 100% accuracy, 4 MP
Oblivion: Adds Addle, 60% accuracy, 24 MP

Reaction Ability: Last Haste - when put in critical status, haste cast automatically
Support Ability: Double Sword - can wield 2 1-handed weapons simultaneously

White Mage
HP: 192
MP: 123
Evade: 40
Atk: 249 (292)
Def: 272 (335)
Pow: 257 (265)
Res: 267 (294)
Spd: 134 (136)
Equips: Garnet Staff, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 59 damage, 90% accuracy
Cure/Cura/Curaga: 80/120/160 HP recovery, 12/20/32 MP (with MP Turbo)
Esuna: Status recovery, 18 MP
Life/Full-Life: Restore from KO with 25%/full HP, 10/20 MP
Auto-Life: Add Reraise, 16 MP
Protect: ~10% Def increase, lasts 3 turns, 6 MP
Shell: ~10% Res increase, lasts 3 turns, 6 MP

Support Ability: Turbo MP - doubles MP costs, but increases accuracy and power

Black Mage
HP: 181
MP: 115
Evade: 35 (37)
Atk: 255 (302)
Def: 258 (321)
M Pow: 267 (277)
Res: 297 (324)
Spd: 135 (137)
Equips: Princess Rod, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 70 damage
___/Ara/Aga: 55/75/94 damage, fire/lit/ice elemental, 6/12/24 MP
Note: Damage test is against elemental neutral with Geomancy, so damage is 150%.

Reaction Ability: Return Magic - counter target spell by casting back at the caster
Support Ability: Geomancy - Turns absorb to null, null to 50% damage, 50% to regular damage, and regular to 150% damage for elemental resists.

Illusionist
HP: 173
MP: 172
Evade: 30 (32)
Atk: 247 (294)
Def: 250 (313)
M Pow: 274 (284)
Res: 269 (296)
Spd: 128 (130)
Equips: Princess Rod, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 67 damage
Prominence: ~45 to 50 damage to all enemies, fire elemental, 16 MP
Tempest: ~45 to 50 damage to all enemies, lit elemental, 16 MP
Freezeblink: ~45 to 50 damage to all enemies, ice elemental, 16 MP
Star Cross: ~45 to 50 damage to all enemies, holy elemental, 16 MP
Stardust: ~45 to 50 damage to all enemies, 16 MP
Deluge: ~50 to 55 damage to all enemies, water elemental, 16 MP
Soil Evidence: ~50 to 55 damage to all enemies, earth elemental, 16 MP
Wild Tornado: ~50 to 55 damage to all enemies, wind elemental, 16 MP

Reaction Ability: Absorb MP - Add casting cost of any magic spell that hits to current MP
Support Ability: Half MP: MP costs halved (already factored in stats)


Bangaa Representative: Cesare
Initial Stats: White Monk, L3
HP: 47 MP: 14 Evade: 60 Atk: 97 Def: 94 M Pow: 102 Res: 84 Spd: 118

White Monk
HP: 188
MP: 38
Evade: 60 (61)
Atk: 275 (324)
Def: 261 (316)
M Pow: 287 (295)
Res: 236 (261)
Spd: 149 (151)
Equips: Kaiser Knuckles, Temple Cloth, Bracers, Star Armlet, Fortune Ring

Physical: 83 damage
Whirlwind: 42 damage, hits surrounding squares
Air Render: 76 damage, 3 range
Earth Render: 58 damage, hits squares in front, earth elemental
Far Fist: 59 damage, hits +, 4 range
Chakra: 59 HP recovery and status recovery
Revive: Revive frn KO with 50% HP
Holy Sign: Adds Dispel status to opponent, 100% accuracy

Reaction Abilities:
-Reflex: Cannot be hit by "Fight" command
-Counter: Counter any physical attack within attack range

Bishop
HP: 182
MP: 116
Evade: 30
Atk: 258 (301)
Def: 247 (310)
Pow: 297 (305)
Res: 250 (277)
Spd: 137 (139)
Equips: Garnet Staff, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 63 damage
Cure: 103 HP recovery, 5 MP
Dispel: Dispel positive status, 100% accuracy, 6 MP
Holy: 77 damage, holy elemental, hits + area, 16 MP
Barrier: Adds Protect and Shell, lasts 3 turns, 5 MP
Judge: Steals JP, 3 MP
Water: 52 damage, water elemental, hits + area, 6 MP
Aero: 52 damage, wind elemental, hits + area, 6 MP
Break: Adds Petrify, 60% accuracy, 10 MP

Reaction Ability: Return Magic - counter target spell by casting back at the caster
Support Ability: Half MP - MP costs for all moves cut in half

Templar
HP: 203
MP: 88
Evade: 40
Atk: 277 (335)
Def: 310 (368)
Pow: 286 (294)
Res: 242 (264)
Spd: 134 (136)
Equips: Lohengrin, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 138 damage
Astra: Stops status effect once, + area, 8 MP
Warcry: Reduce surrounding square's speed
Rasp: 75 MP damage, 24 MP
Cheer: Double damage of next physical attack
Silence: Adds Silence, + area, 60% accuracy, 8 MP
Soul Sphere: 75 MP damage, + area, no MP
Haste: Adds Haste, 24 MP
Lifebreak: Damage = HP lost

Reaction Ability: Bonecrusher - Take physical damage, counter at 1.5* damage
Support Ability: Weapon Atk + - Increases attack by ~30/40%

Warrior
HP: 249
MP: 60
Evade: 50
Atk: 302 (354)
Def: 282 (340)
Pow: 240 (253)
Res: 234 (261)
Spd: 137 (139)
Equips: Restorer, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 104 damage
First Aid: 30 HP recovery, restore status
Powerbreak: Attack reduction (appears to be roughly 15%)
Mindbreak: M Power reduction (appears to be roughly 15%)
Magicbreak: up to 80 MP damage
Speedbreak: Speed reduction (percentage unknown, but noticible)
Body Slam: 90 damage, 1/4 damage dealt to self
Greased Bolt: 104 damage, ignore Reaction Abilities
Downsize: 50% current HP damage, 24 MP

Support Ability: Monkey Grip - wield 2-handed weapons in one hand

Dragoon
HP: 228
MP: 41
Evade: 40
Atk: 309 (359)
Def: 278 (343)
Pow: 227 (233)
Res: 222 (235)
Spd: 145 (147)
Equips: Dragon Whisker, Gold Armor, Opal Helm, Bracers, Star Armlet

Physical: 103 damage
Jump: 103 damage, 4 range
Lancet: 72 damage, adds damage to caster's HP
Wyrmtamer: Dragon leaves battle
Fire Breath: 82 damage, fire elemental, T area of effect
Bolt Breath: 82 damage, lit elemental, T area of effect
Ice Breath: 82 damage, ice elemental, T area of effect
Wyrmkiller: 103 damage, double damage on dragons
Bangaa Cry: 92 damage, T area of effect

Reaction Ability: Dragonheart - when hit, adds Auto-Life

Defender
HP: 232
MP: 37
Evade: 35
Atk: 292 (343)
Def: 298 (363)
Pow: 248 (254)
Res: 241 (254)
Spd: 138 (140)
Equips: Lohengrin, Opal Helm, Gold Armor, Bracers, Star Armlet

Physical: 96 damage
Tremor: 57 damage, knockback, hits all surrounding squares
Meltdown: Damage = current HP, KO's self
Defense: Add Shell and Protect until next turn
Drop Weapon: Unequip weapon
Hibernate: Add Sleep, cures other status
Mow Down: 76 damage, user loses speed and all evasion until user's next turn, hits surrounding squares
Aura: Adds Auto-Life and Auto-Regen
Expert Guard: Prevent all HP and MP damage until next turn

Reaction Ability: Last Berserk - when hit into critical, adds Berserk
Support Ability: Weapon Def + - increases defense

Gladiator
HP: 225
MP: 75
Evade: 45
Atk: 299 (353)
Def: 287 (345)
Pow: 234 (244)
Res: 226 (248)
Spd: 143 (145)
Equips: Ogun Blade, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 139 damage
Rush: 108 damage, knockback
Wild Swing: 108 damage, hit surrounding squares
Beatdown: 216 damage, 37% accuracy
Blitz: 54 damage, 100% accuracy
Fire Sword: 108 damage, fire elemental, 10 MP
Bolt Sword: 108 damage, lit elemental, 10 MP
Ice Sword: 108 damage, ice elemental, 10 MP
Ultima Sword: 324 dmage, 60 MP

Reaction Ability: Strikeback - evade standard physicals and counter
Support Ability: Doublehand: Hold one-handed weapon in both hands, increases damage


Nou Mu Representative: Devange
Initial Stats: White Mage, L2
HP: 36 MP: 60 Evade: 40 Atk: 62 De: 83 M Pow: 101 Res: 97 Spd: 112

White Mage
HP: 170
MP: 190
Evade: 40
Atk: 196 (239)
Def: 248 (311)
Pow: 304 (312)
Res: 289 (316)
Spd: 137 (139)
Equips: Garnet Staff, Temple Robe, Headband, Bracers, Star Armlet

Physical: 36 damage, 90% accuracy
Cure/Cura/Curaga: 71/107/143 HP recovery, 6/10/16 MP
-with Turbo MP: 107/161/215 HP recovery, 12/20/32 MP
Esuna: Status recovery, 18 MP
Life/Full-Life: Restore from KO with 25%/full HP, 10/20 MP
Auto-Life: Add Reraise, 16 MP
Protect: ~10% Def increase, lasts 3 turns, 6 MP
Shell: ~10% Res increase, lasts 3 turns, 6 MP

Support: Turbo MP - doubles MP costs, but increases accuracy and power

Black Mage
HP: 162
MP: 183
Evade: 35 (37)
Atk: 202 (249)
Def: 238 (301)
M Pow: 314 (324)
Res: 330 (357)
Spd: 134 (136)
Equips: Princess Rod, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 44 damage
___/Ara/Aga: 78/103/130 damage, fire/lit/ice elemental, 6/12/24 MP
Note: Damage test is against elemental neutral with Geomancy, so damage is 150%.

Reaction Ability: Return Magic - counter target spell by casting back at the caster
Support Ability: Geomancy - Turns absorb to null, null to 50% damage, 50% to regular damage, and regular to 150% damage for elemental resists.

Time Mage
HP: 159
MP: 143
Evade: 30 (32)
Atk: 190 (237)
Def: 238 (301)
Pow: 338 (348)
Res: 315 (342)
Spd: 142 (144)
Equips: Princess Rod, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 39 damage
Haste: Adds Haste to target, lasts 3 turns, 100% accuracy, 24 MP
Quicken: Target moves next, regardless of previous order, 100% accuracy, 24 MP
Slow: Adds Slow to target, lasts 3 turns, 60% accuracy, hits + area, 12 MP
Reflect: Adds Reflect to target, lasts until dispelled, 100% accuracy, 8 MP
Stop: Adds Stop to target, hits + area, 60% accuracy, 24 MP
Silence: Adds Silence, hits + area, 60% accuracy, 8 MP
Quarter: 1/4 current HP damage, 10 MP
Demi: 1/2 current HP damage, 24 MP

Reaction Ability: Last Quicken - When hit to critical damage, automatically goes next

Illusionist
HP: 151
MP: 235
Evade: 30 (32)
Atk: 195 (242)
Def: 231 (294)
Pow: 321 (331)
Res: 300 (327)
Spd: 130 (132)
Equips: Princess Rod, Temple Cloth, Headband, Bracers, Star Armlet
Physical: 41 damage
Prominence: ~45 to 50 damage to all enemies, fire elemental, 16 MP
Tempest: ~45 to 50 damage to all enemies, lit elemental, 16 MP
Freezeblink: ~45 to 50 damage to all enemies, ice elemental, 16 MP
Star Cross: ~45 to 50 damage to all enemies, holy elemental, 16 MP
Stardust: ~45 to 50 damage to all enemies, 16 MP
Deluge: ~50 to 55 damage to all enemies, water elemental, 16 MP
Soil Evidence: ~50 to 55 damage to all enemies, earth elemental, 16 MP
Wild Tornado: ~50 to 55 damage to all enemies, wind elemental, 16 MP

Reaction Ability: Absorb MP - Add casting cost of any magic spell that hits to current MP
Support Ability: Half MP: MP costs halved (already factored in stats)

Alchemist
HP: 174
MP: 253
Evade: 35
Atk: 198 (243)
Def: 232 (290)
Pow: 310 (321)
Res: 317 (344)
Spd: 133 (135)
Equips: Druid Mace, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 40 damage
Astra: Protects from next status effect, hits +, 8 MP
Death: Instant KO, 60% accuracy, 36 MP
Meteor: 115 damage, hits +, 40 MP
Rasp: up to 126 MP damage, hits +, 24 MP
Flare: 150 damage, 36 MP
Poison: Adds Poison, 60% accuracy, hits +, 10 MP
Toad: Adds Frog, 60% accuracy, 36 MP
Automatically has Item as an ability

Support Ability: Magic Power + - increases magical power

Beastmaster
HP: 212
MP: 109
Evade: 55 (56)
Atk: 263 (310)
Def: 285 (343)
Pow: 257 (265)
Res: 286 (308)
Spd: 139 (141)
Equips: Satyr Flute, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 73 damage
Control: Control the moves of target enemy type (Goblin, Flan, Bomb, Dragon, Lamia, Bug, Tonberry, Panther, Malboro, Floateye, Undead, Fairy, Rockbeast). While using, user cannot perform any other actions, but can move.

Reaction Ability: Last Haste - when hit to critical, adds Haste
Support Ability: Immunity - Blocks Frog, Blind, Confusion, Sleep, Petrify, Silence, Poison


Morpher
HP: 187
MP: 125
Evade: 30
Atk: 226 (285)
Def: 270 (328)
Pow: 274 (284)
Res: 282 (306)
Spd: 152 (154)
Equips: Malboro Soul, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 77 damage
Morph: Assume the abilities and stats of captured monsters.

Note: For the Morpher, their skillset and weapons are completely based on your captured monsters, making testing nearly impossible.

Reaction Ability: Damage > MP - Any damage dealt hits MP before it hits HP

Sage
HP: 210
MP: 264
Evade: 50
Atk: 258 (303)
Def: 257 (315)
Pow: 312 (323)
Res: 273 (300)
Spd: 130 (132)
Equips: Druid Mace, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 68 damage
Drain: 52 damage, adds damage to current HP, 12 MP
Blind: Adds Blind, 60% accuracy, 12 MP
Water: 59 damage, water elemental, hits +, 12 MP
Aero: 59 damage, wind elemental, hits _, 12 MP
Raise: 85 HP recovery, revive with 50% HP, hits +, 100%  accuracy, 22 MP
Giga Flare: 113 damage, hits +, 40 MP
Bio: 78 damage, adds Poison, hits +, 12 MP
Ultima Blow: 204 damage, 60 MP

Reaction Ability: Reflex - Perfect evasion against standard physicals
Support Ability: Weapon Def + - increases Def passively

Viera Representative: Juliane
Initial Stats: Archer L2
HP: 45 MP: 16 Evade: 50 Atk: 96 Def: 78 Pow: 83 Res: 84 Spd: 116

Archer
HP: 215
MP: 50
Evade: 50
Atk: 282 (323)
Def: 237 (295)
M Pow: 250 (258)
Res: 260 (282)
Spd: 152 (154)
Equips: Nail Bow, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 69 damage, 95% accuracy
Boost: Double attack power for next hit (127 average)
Aim Legs: Adds Don't Move, 80% accuracy, lasts 3 turns
Aim Arm: Adds Don't Act, 80% accuracy, lasts 3 turns
Cupid: Adds Charm, 80% accuracy
Burial: Destroys undead enemies
Take Aim: 34 damage, 100% accuracy
Faster: 69 damage, ignores Counter/attack blocking R-abilites, but not damage reduction, 95% accuracy
Blackout: Adds Darkness, 80% accuracy

Reaction: Block Arrows - Cannot be hit by attacks originated by bows

Support: Concentrate - Hit % increases

Assassin
HP: 168
MP: 137
Evade: 65
Atk: 301 (378)
Def: 236 (294)
Pow: 295 (303)
Res: 251 (273)
Spd: 168 (170)
Equips: Masamune, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 172 damage
Physical with Kikuichimonji: 103 damage
Shadowbind: Adds Stop, lasts 3 turns, 60% accuracy, 12 MP
Last Breath: Instant Death, 60% accuracy, 32 MP
Aphonia: Adds Silence, lasts 3 turns, 60% accuracy, 12 MP
Nightmare: Adds Sleep, can add Doom, lasts 3 turns, 60% accuracy, 18 MP
Ague: Adds Slow, lasts 3 turns, 60% accuracy, 12 MP
Rockseal: Adds Petrify, 60% accuracy, 32 MP
Oblivion: Adds Addle, lasts 3 turns, 60% accuracy, 24 MP
Ultima Masher: 516 damage, 60 MP
Ultima Masher with Kikuichimonji: 309 damage, 60 MP

Reaction Ability: Return Fire: Any arrow attack is reversed on opponent

Sniper
HP: 189
MP: 72
Evade: 60
Atk: 315 (360)
Def: 233 (291)
Pow: 255 (263)
Res: 255 (277)
Spd: 158 (160)
Equips: Hunt Bow, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 93 damage
Doubleshot: Hit twice at 50% damage per hit
Beso Toxico: 93 damage, add Poison
Death Sickle: Adds Doom, 60% accuracy
Conceal: Cannot be targeted until next action
Doom Archer: Deals CHP lost in damage among HP and MP, seemingly randomly
Aim: Armor: Destroy equipped armor, 37% accuracy
Aim: Weapon: Destroy equipped weapon, 37% accuracy
Aim: Wallet: Get money, no HP damage dealt

Reaction Ability: Auto-Regen: Get hit, adds Regen until dispelled

Fencer
HP: 221
MP: 41
Evade: 60
Atk: 291 (338)
Def: 267 (330)
Pow: 258 (266)
Res: 251 (273)
Spd: 153 (157)
Equips: Flamberge, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 86 damage
Swarmstrike: 43 damage, adds Poison
Shadowstick: Reduces opponent's speed
Checkmate: Adds Doom, 60% accuracy
Featherblow: 43 damage, 100% accuracy
Swallowtail: 86 damage, hits surrounding squares
Manastrike: up to 89 MP damage
Piercethrough: 86 damage, hits two squares in front
Nighthawk: 86 damage, 4 range

Elementalist
HP: 200
MP: 115
Evade: 50
Atk: 283 (330)
Def: 256 (319)
Pow: 288 (296)
Res: 255 (277)
Spd: 141 (145)
Equips: Flamberge, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 83 damage
Fire Whip: 43 damage, fire elemental, adds Don't Act, 12 MP
Earth Heal: 64 HP recovery, earth elemental, 12 MP
White Flame: 64 HP recovery, fire elemental, hits +, 24 MP
Shining Air: 43 damage, wind elemental, adds Blind, 12 MP
Evil Gaze: 43 damage, dark elemental, adds Confuse, 12 MP
Heavy Dust: 43 damage, earth elemental, adds Don't Move, 12 MP
Sliprain: 43 damage, water elemental, adds Slow, 12 MP
Elementalshift: Elementalshift rewrites the natural resistances of the target, randomly setting three of them to Weak, two to Resist, and one each to Normal, Immune and Absorb. Keep in mind that natural resistances are *ALWAYS* overwritten by resistances/weaknesses for that element if they exist on your equipment. (taken from Mechanic's Guide), 60% accuracy, 6 MP

Reaction Ability: Absorb MP - Add casting cost of any magic spell that hits to current MP

Red Mage
HP: 203
MP: 71
Evade: 50
Atk: 282 (329)
Def: 252 (315)
Pow: 271 (279)
Res: 258 (280)
Spd: 145 (149)
Equips: Flamberge, Temple Cloth, Headband, Bracers, Star Armlet

Physical: 82 damage
Barrier: Adds Shell and Protect, 10 MP
Fire: 54 damage, + area, fire elemental, 6 MP
Thunder: 54 damage, + area, lit elemental, 6 MP
Blizzard: 54 damage, + area, ice elemental, 6 MP
Cure: 78 HP recovery, + area, 6 MP
Sleep: Adds Sleep, 60% accuracy, + area, 10 MP
Poison: Adds Poison, 60% accuracy, + area, 10 MP
Doublecast: Use any two above spells in succession, provided that user has the MP for both

Reaction Ability: Catch - catch weapons thrown at user
Support Ability: Magic Pow + - increases magic power



White Mage
HP: 185
MP: 130
Evade: 40
Atk: 239 (282)
Def: 244 (307)
Pow: 285 (293)
Res: 258 (285)
Spd: 144 (146)
Equips: Garnet Staff, Temple Robe, Headband, Bracers, Star Armlet

Physical: 55 damage, 90% accuracy
Cure/Cura/Curaga: 97/146/195 HP recovery, 12/20/32 MP
Esuna: Status recovery, 18 MP
Life/Full-Life: Restore from KO with 25%/full HP, 10/20 MP
Auto-Life: Add Reraise, 16 MP
Protect: ~10% Def increase, lasts 3 turns, 6 MP
Shell: ~10% Res increase, lasts 3 turns, 6 MP

Support: Turbo MP - doubles MP costs, but increases accuracy and power


Summoner
HP: 174
MP: 159
Evade: 30
Atk: 244 (287)
Def: 229 (292)
Pow: 314 (322)
Res: 281 (308)
Spd: 136 (138))
Equips: Garnet Staff, Temple Robe, Headband, Bracers, Star Armlet

Physical: 58 damage
Unicorn: 76 HP recovery, recover status, 100% accuracy, 6 MP
Ifrit: 69 damage, fire elemental, 9 MP
Ramuh: 69 damage, lit elemental, 9 MP
Shiva: 69 damage, ice elemental, 9 MP
Kirin: Adds Regen, 100% accuracy, 12 MP
Carbuncle: Adds Reflect, 100% accuracy, 6 MP
Phoenix: Revive with full HP, 12 MP
Madeen: 89 damage, holy elemental, 18 MP

Note: All summons have a range of 2 from the target, hitting a total of 13 squares.

Support: Half MP - All spell costs halved
« Last Edit: December 28, 2008, 10:30:12 PM by DomaDragoon »