Author Topic: Meeple Fantasy 6  (Read 39116 times)

DjinnAndTonic

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Re: Meeple Fantasy 6
« Reply #150 on: September 06, 2010, 03:06:37 AM »


I managed to find a clean version of this image. I still can't find a clean version of his S1 in-game portrait's original art, so I'm hoping this will be acceptable.

Nephrite

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Re: Meeple Fantasy 6
« Reply #151 on: September 06, 2010, 03:56:07 AM »


I managed to find a clean version of this image. I still can't find a clean version of his S1 in-game portrait's original art, so I'm hoping this will be acceptable.

http://suikosource.com/images/chars/t/tirmcdohl05.gif ?

DjinnAndTonic

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Re: Meeple Fantasy 6
« Reply #152 on: September 06, 2010, 04:13:19 AM »
That would be the sprite, yes.

I'm looking for the original /art/.

The sprite is pretty useless to me as it artifacts like crazy when I resize it. I appreciate the attempt, though. :)

« Last Edit: September 06, 2010, 04:14:50 AM by DjinnAndTonic »

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Re: Meeple Fantasy 6
« Reply #153 on: September 06, 2010, 04:23:58 AM »
Sprites and stuff:


Ike, now with 100% more non-crappy cape and hair.


Ryu5: I didn't change anything, I just made a preview image so I thought I'd post it. Meeple did a good job on this sprite.


Rolf: I've redrawn this one like 4 times, but I'm still not happy with it. This is the least terrible one, and I just don't have the energy to play with it anymore. Call it final.


Virginia: I made the left arm on the Angry sprite more prominent, but I haven't gotten the inspiration to change it to anything more 'Virginia-like'. I -did- get inspired to change her Casting sprite to resemble her WA3 animation, though! It was a Meeple request, I hope it turned out okay.


Nephrite

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Re: Meeple Fantasy 6
« Reply #154 on: September 06, 2010, 07:09:52 AM »
That would be the sprite, yes.

I'm looking for the original /art/.

The sprite is pretty useless to me as it artifacts like crazy when I resize it. I appreciate the attempt, though. :)



I think they must have burned all the art for his portrait because I can't find any of it. The Card Game's McDohl looks good, though, if you can find a decent shot. http://www.konami.jp/gs/game/genso/gallery/gallery1.html There's the few shots of him from here too, but I think the other one looks fine. :)

Meeplelard

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Re: Meeple Fantasy 6
« Reply #155 on: September 06, 2010, 03:58:52 PM »
Rolf's hair is a little too light.  I seem to recall that in PS2 (which is what I'm basing it off of; fuck the remake <_<), his hair was the same color as his armor.  The light contrast just really stands out and makes him look less like himself.  So yeah, just might wanna darken the hair; if you have to reuse his armor colors, then well, you get the point.

In fact...



Just for reference.  Using the "Remake" art seems to clash with this idea, and I...wait, I didn't comment on the Rolf image!

Yeah, I'd prefer you stayed to the original art; I believe I used his portrait in game.  The remake looks less like him (for all that the DL uses it), and well, its a bit more iconic of him cause again, its what's used in game.  I'm sure its possible to make Rolf look presentable enough based on the shot I showed (I'm sure there are ones that isolate his face from the background.)

An alternative shot to use, this one shows EMOTION!!! ...which is probably why it shouldn't be used cause Rolf's whole point is to be the personality lacking, bland character, but quiet you!  If you think it works better for a portrait, then yeah:



Either way, I would prefer you darkened Rolf's hair, cause that's how he looks in Phantasy Star 2, at least the version people have played.

...and eyeing the shot you used, his hair seems to be significantly darker there too!  Honestly, I think the big problem here is, at least to me, that Rolf's using Lenneth's Hair Dye <.<

Also, for Tir's in game shot:



Best I could find thus far.

...and looking at GIS, it seems we even used a cropped image of Tir's S1 In Game Shot, which should be clean enough.

EDIT:
Regarding the Virginia casting sprite...

Well, I appreciate the effort, though, it looks like she's looking outwards or something.  I'm gonna assume that's a "Crap, limited space, best I can do" scenario, and not much else.  Though, you brought up the whole "Distiniguishes her from looking like Terra" once before regarding a different sprite, so for that purpose, I suppose its good (this is a sprite you'll be seeing a lot of both Terra and Ginny using, so it actually matters.)

I think you've already explained the issues regarding this, but getting Ginny's "Ready" sprite to resemble her WA3 cross-shot isn't realistically doable, right?

EDIT 2:
Speaking of Ike, his casting animation thing!

I could totally understand if this is too hard to make, but figured idea tossing wouldn't hurt.  Could maybe making him do an animation akin to his Eruption attack from Brawl be usable? It'd be fitting for a casting animation, and a nice little touch, but again, I totally understand if its not realistically viable.

EDIT 3:
BAH, just realized Neph already beat me to it.  And Djinn, you may not FIND the in game art in anyway BUT as in game, cause I think that's the only case its used.  Nevertheless, I stand by I want that, even if it "artifacts like crazy"  Isn't it a 40x40 image or something needed for the in game shots?  Cause the DL uses that for his image.
« Last Edit: September 06, 2010, 04:11:00 PM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

DjinnAndTonic

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Re: Meeple Fantasy 6
« Reply #156 on: September 06, 2010, 11:15:50 PM »
Sprites and stuff:


Rolf: I've redrawn this one like 4 times, but I'm still not happy with it. This is the least terrible one, and I just don't have the energy to play with it anymore. Call it final.

Also, I'll just leave the portrait as you have it. It's good enough.

I think you've already explained the issues regarding this, but getting Ginny's "Ready" sprite to resemble her WA3 cross-shot isn't realistically doable, right?

EDIT 2:
Speaking of Ike, his casting animation thing!

I could totally understand if this is too hard to make, but figured idea tossing wouldn't hurt.  Could maybe making him do an animation akin to his Eruption attack from Brawl be usable? It'd be fitting for a casting animation, and a nice little touch, but again, I totally understand if its not realistically viable.

Ginny's ready sprite: The kind of foreshortening needed to make this work is way outside the scope of this kind of sprite.
Ginny's casting sprite: I'm not sure what you mean by 'looking out'... But I watched a youtube vid of her WA3 casting pose a few times before I drew this. She doesn't have much of a particular pose so much as a series of motions before casting... This was the position she held for the most time during the animation.

Ike: Eruption attack? Does Ike even have any time in MF6 he would use a casting sprite?

Tir: Kay, leaving it as you have it.

Meeplelard

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Re: Meeple Fantasy 6
« Reply #157 on: September 06, 2010, 11:37:24 PM »
Ike can use Summons, so that would be when he goes into Casting animation.  Honestly can't remember if he (Cyan) jumps into casting post at any point during the game, outside of "generic" moments where the party leader does it (like when you grab a Ramuh's magicite.)

What I mean about Virginia is when someone puts their hands on their foreheads, in an attempt to block out light and focus their view, if that makes sense.  I'd try to find a shot of someone doing it, but dunno how to word it on GIS and what not.  I understand what you were trying to capture, just saying what it looked like; I did acknowledge that the sprite limitations may be at fault here.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

DjinnAndTonic

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Re: Meeple Fantasy 6
« Reply #158 on: September 17, 2010, 03:04:06 AM »
Okay!

Finished all Riding and Fallen sprites (the longest endeavor so far, really)!

Technically, I could just give the game back to Meeple as-is, it's finally presentable again.

Things that I -could- do, but don't care too much about, in order of caring:

*Change S.Radiance sprite back to Rayquaza
Clean up Dog sprites
Palette/Sprite swapping more NPCs to get more cameos!
Prof Oak sprite
Zed sprite
Fina sprite
Songi/Sten sprite
Allen sprite
Roger Bacon/Ben Hyuga sprite <-Here is the *please God, no more* line
Make Kefka's hair not-blue
Kid sprite
King Sei sprite
Fayt sprite cleanup
Shady sprite cleanup
Ryu5 sprite cleanup
Lina sprite cleanup
Rolf sprite cleanup


Highlight which things are important to you and I'll re-prioritize my checklist.

Meeplelard

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Re: Meeple Fantasy 6
« Reply #159 on: September 17, 2010, 06:24:09 AM »
well, how's this for an option:

We just say "Good as is", you hand game back, and when/if you feel inspired to work on it more (I'm guessing you're on a bit of a burn out), then I'll tell you what I care about?  I kind of want to do work on it myself, and I can't while you have the file <_<
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Drifloon

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Re: Meeple Fantasy 6
« Reply #160 on: September 28, 2010, 03:52:28 PM »
Okay, I just had a random urge to replay this game >_>

Do you plan on releasing a new version of it in the near future, or should I just go ahead and play the current version?
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Meeplelard

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Re: Meeple Fantasy 6
« Reply #161 on: September 28, 2010, 05:07:17 PM »
Some technical difficulties have occured and sprites need to be redone for reasons we are not sure how it occurred; this is more just an annoying delay than anything actually serious, so uh...patience <_<?
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Drifloon

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Re: Meeple Fantasy 6
« Reply #162 on: September 28, 2010, 05:11:33 PM »
Wow, weird that I checked this topic right after you posted >_>

Cool, I will wait for the next update then. The new sprites look freaking awesome, by the way.
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DjinnAndTonic

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Re: Meeple Fantasy 6
« Reply #163 on: September 28, 2010, 07:48:28 PM »
Give me 2 days and I should have the sprites re-imported into NeoMF6

Meeplelard

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Re: Meeple Fantasy 6
« Reply #164 on: September 28, 2010, 09:21:16 PM »
And just for calling it NeoMF6, I'm going to have to give you a %5 Pay cut!
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

VySaika

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Re: Meeple Fantasy 6
« Reply #165 on: September 28, 2010, 09:24:59 PM »
You know, you'll have to start paying him before you can give him a pay cut.
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Meeplelard

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Re: Meeple Fantasy 6
« Reply #166 on: September 28, 2010, 09:26:18 PM »
Shhh! I'm trying to lower his self esteem damn it!
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Jo'ou Ranbu

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Re: Meeple Fantasy 6
« Reply #167 on: September 29, 2010, 12:55:07 AM »
Just tell him Dhyer will never love him and you'll go places.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

DjinnAndTonic

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Re: Meeple Fantasy 6
« Reply #168 on: September 30, 2010, 03:59:00 PM »
http://www.rpgdl.com/wiki/index.php?title=Meeple_Fantasy_6

Meeple Fantasy 6 wiki page has been updated with GRAPHICS!

Also, the latest version of the game.

Meeple may want to do a few more last-minute changes, but it's playable as-is and I'm officially done with it.

Notes to Meeple:

All previously updated PC sprites were re-implemented. (Aka, all but Terra, Bacon, Kratos, Fayt, Shady, and Ryu5)
NPC sprites updated (Gestahl, Alice, Zed, Prof. Oak, Dogs)
Handful of monster sprites cleaned up. (T-elos, Zack, Garuda, Chocobo, Thief, a few more)
New Monster sprites for Dante and Zed.
New portraits for the few that you approved (Fayt, Lenneth, Virginia, Shady, Vyse, etc)
Hex-edited out Celes' chained sprite, and switched Ben Hyuga's sprite from Banon to Yuri.
Fixed spelling of "Genesis" esper. (It was bugging me.)
« Last Edit: September 30, 2010, 04:07:31 PM by DjinnAndTonic »

Drifloon

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Re: Meeple Fantasy 6
« Reply #169 on: October 02, 2010, 09:59:59 AM »
Yaaaaaaaaaaaaaaaaaaaaaaaaaay~

*goes to download*

Edit: Okay, why do Alec and Noish have a bunch of ????? skills that don't do anything and show up as a blank message when used? >_>

Edit again: Are you sure you uploaded the right file? Because Rolf still has his old sprite, and looking in FF3usSpriteEd, Ike does too. And Fayt still has his old portrait as well.
« Last Edit: October 02, 2010, 05:33:26 PM by Drifloon »
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DjinnAndTonic

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Re: Meeple Fantasy 6
« Reply #170 on: October 03, 2010, 03:01:18 PM »
Hmm... it's possible that I linked to the wrong MegaUpload file.

I re-uploaded a new one to be sure.

Does that work now?

Drifloon

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Re: Meeple Fantasy 6
« Reply #171 on: October 03, 2010, 04:01:10 PM »
Nope, it's the same as the last one =/ Maybe something is wrong on my end? I don't have to patch it with anything, right? It seems to be pre-patched.

Some of the new sprites are inserted (Laharl for example), but most of them are still the old ones, and Fayt's portrait is still the old one (haven't seen any of the other characters with updated portraits yet).
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DjinnAndTonic

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Re: Meeple Fantasy 6
« Reply #172 on: October 03, 2010, 05:36:27 PM »
I updated it one more time with a new name just in case MegaUpload was doing something weird with condensing uploads that have the same filename or something.

...and it turns out that it does!

This explains why when I downloaded it from Meeple before I ended up with an outdated file.

I switched to Rapidshare, so hopefully that won't be a problem anymore.

http://www.rpgdl.com/wiki/index.php?title=Meeple_Fantasy_6
http://rapidshare.com/files/422895327/MeepleFantasy6_MasterFile.smc

Drifloon

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Re: Meeple Fantasy 6
« Reply #173 on: October 03, 2010, 05:50:51 PM »
Hooray~
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Drifloon

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Re: Meeple Fantasy 6
« Reply #174 on: October 09, 2010, 07:01:30 PM »
Wow, the weirdest bug happened just now >_>
Lenneth was confused and she used 'Terra Roar' (which I had in my inventory). It didn't do anything and I still had it after the battle, but it was really weird.
And I just noticed that Ike uses Vyse's moves during the part where he's an NPC. Lol, I know that's probably unchangeable, but I'm surprised he's never done it to me before (he used Incremes twice in a row this time...)
By the way, does Ramza's Ring apply to Techs? I'm wondering whether Techs are officially 'magic' or not since I've not seen a noticable increase with it.
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