From........myself >_>
Pretty simple stat topic. Didn't take more than 2 hours! The game can let you wail on enemies without fighting back allows for lots of easy in-game testings. Also, this is for people wonder who the hell is Lucas and why would he be in SSBB. >_> Anyhow, if you played Earthbound (or a Dragon Quest game for that was the foundations of EB), then most of the battle mechanics is familar ground. Standard turn based rules apply. As of right now, this topic is just the four permanent characters I guess now.
No, I have no idea if the IQ stat does anything as of the moment. No, I have no idea what to make out of the rhythmatic combo system. It basically works that you can deal extra damage with your physical by pushing the button with rhythm to the beat of the battle music. Sounds pretty cool. The problem with it is that it works at random and rarely if that. I'm not factoring at all right now. SMAAAAAAAAAASH hits happen around 10% and raise regular attacks by 50%.
Lucas: level 61
HP: 345
PP: 317
Offense: 230
Defense: 137
IQ: 67
Speed: 54
Lucas has better defensive equipment but it costs him quite a bit of PP. PP is more valuable than 15 points of defense IMO anyhow. One Defense up spell usually offsets that. Also, Lucas naturally reflects Lightning. If you played EB, then you can probably guess how.
Attacks-
Bash: 240
Bash after Offense Up: 290
PK Love Omega - 50 PP: 830 non elemental damage
PK Flash - 12 PP: Causes a multitude of status. It kind of works like Earthbound, but not as good as Ness' PSI Flash Omega. This version feels more around the EB Beta level, as in good chances of inflicting crying, confusion and rares chances of paralysis and ID. Later tests once I can understand some of the text. >_>
Supportive PSI-
Lifeup Alpha - 5 PP: Restores 70 HP
Lifeup Beta - 9 PP: Restores 130 HP
Lifeup Gamma - 16 PP: Restores all HP
Lifeup Omega - 28 PP: Restores 240 HP to the party
Healing Alpha - 4 PP: Removes one bad status
Healing Beta - 8 PP: Removes all bad status
Healing Gamma - 18 PP (MT version costs 56 PP): Removes status and revives with full HP
Refresh - 20 PP: 10% HP Regen for 5 turns
Counter Shield - 12 PP (MT version costs 28 PP): Cuts physical damage by 50% and reflects half damage back to the opponent
PSI Counter Shield - 18 PP (MT version costs 34 PP): Cuts magical damage by 50% and reflects half damage back to the opponent
Offense Up - 6 PP (MT Version costs 18 PP): Raises offense by 20%, then 8% more two more times.
Defense Up - 6 PP (MT version costs 18 PP): Raises offense by 20%, then 8% more two more times.
Comments: Well, first looks at him and you would probably say he's Ness without the obscene HP and PP. Damage is a bit better thanks to a lower damage curve, but Lucas is still pretty slow like his counterpart. A nice lasting game with full healing, BOTH physical and magical barriers, a nice physical after several Offense Ups and his big damage being half of that of Ness'. PK Flash can throw some unpredictable status in a long fight. The speed and overall status vunerability holds him back, but he's still a solid Heavy.
Kumatora: level 60
HP: 295
PP: 270
Offense: 168
Defense: 135
IQ: 75
Speed: 62
Like Lucas, Kumatora has PP over defense equips on here. It's only 9 or so points so it's no big deal.
Attacks-
Bash: 155
Bash after Defense down: 195
PK Starstorm - 48 PP: 700 non-elemental damage
PK Fire Omega - 40 PP: 360 fire elemental damage
PK Freeze Omega - 28 PP: 500 Ice elemental damage
PK Thunder Omega - 36 PP: Four strikes of 180 lightning elemental damage. Against one normal size enemy, only one strike hits on average. It usually hits all the time against huge targets. I mean huge ones, there's one boss that takes up the whole screen!
PK Ground - 43 PP: 5 unfocused hits, each hit does 5-10% of your max HP. This ignores PSI barriers and of course is ineffective against aerial targets.
Supportive PSI:
Lifeup alpha - 5 PP: Restores 70 HP
Lifeup beta - 9 PP: Restores 130 HP
Healing alpha - 4 PP: Removes one bad status
Magnet alpha - 0 PP: Steals 2~8 PP from the enemy
Hypnosis alpha - 6 PP: 80% Sleep
Paralysis alpha - 8 PP: 80% paralysis
Brainshock alpha - 7 PP: 80% Confuse
Defense down alpha - 7 PP: Lowers defense by 20% and 8% the second and third time.
Offense Down alpha - 7 PP: Lowers offense by 20% and 8% the second and third time.
Comments: Whereas Lucas was Ness-, Kumatora is more of a Paula+. Having Starstorm there is a huge plus, along with some (bad) healing. Status vunerable will eat paralysis and confusion at the same time before they can move thanks to how sleep works. Middling speed and bad durability hurts too much in the DL though. Probably an averagish Middle by today's standards. At least she's still the second best character in the game.
Duster: level 60
HP: 385
PP: 0
Offense: 200
Defense: 150
IQ: 50
Speed: 64
Duster can opt to lower his offense by 6 for 4 more speed if he wants. Again, not a big deal, but with a physical as his only offense he needs everything he can get. Duster also has a small chance of a quick first strike with a Kick before the battle begins. Tests go around 7/25 for me.
Attacks-
Kick: 210
Kick after tickling: 265
Supportive skills (Tools, can be used infinite times):
Wall Staple: 10% of stopping an enemy for 2-3 turns (it's really that bad.)
Siren Beetle: Makes the enemy turn around for one turn. Yes, this is utterly pointless and only useful for wasting turns or against total slugs in hopes of double turns.
Smoke Bomb: Causes uncontrollable crying. 40% hit rate.
Pendulum: 40% chance of sleep.
Scary Mask: 80% chance of lowering offense. (same has Kumatora's Offense down PSI)
Tickler Stick: 80% chance of lowering defense. (same has Kumatora's Defense down PSI)
Comments: Weird ass character. He's a fairly durable person with loads of inaccurate status, some stat downs, decent speed, and only has a physical for damage. Kind of reminds me of Nash only can take a couple more hits. I guess he kicks Cielo's ass though, huh. >_> I can't imagine him getting out of Light, but with all those recent NR punies you never know. Oh yeah, the guy is totally Grefter bait. (nevermind the whole game is Grefter bait)
Boney the Dog:
HP: 282
PP: Doglike (...okay, 0)
Offense: 180
Defense: 140
IQ: 53
Speed: 78
Attacks-
Bite: 190
Supportive Skills-
Sniff: Raises all stats by 999, gains invincible status and deals 5x damage to Suikoden characters except Suikodogs.
....Okay, all it does it reveil enemy weaknesses. ;_; I hope you're happy!
Comments: Can you see that damage? The awesome stat buffing? The fact that he can murder Luc like no one else can? ....Who am I kidding. Poor Boney doesn't really translate at all here. In-game, he's pretty much an item boy while everyone else attacks. The speed can get him out of total punihood, and I think he beats 4 out of the 5 Suikodogs and the Squirrels. Low Light.
Averages-
HP: 326.75
(385 - Duster)
(345 - Lucas)
(295 - Kumatora)
(282 - Boney)
Offense: 194.5
(230 - Lucas)
(200 - Duster)
(180 - Boney)
(168 - Kumatora)
Defense: 140.5
(150 - Duster)
(140 - Boney)
(137 - Lucas)
(135 - Kumatora)
IQ: 61.25
(75 - Kumatora)
(67 - Lucas)
(53 - Boney) The Dog is smarter than someone else!
(50 - Duster)
Speed: 64.5
(78 - Boney)
(64 - Duster)
(62 - Kumatora)
(54 - Lucas)
Damage: 482.5
(PK Love - 830 - Lucas)
(PK Starstorm - 700 - Kumatora)
(Kick - 210 - Duster)
(Bite - 190 - Boney)