Bravely Default: Finished. This entire post is going to be spoilery, don't read if you haven't finished.
This is the tale of two games. The first half of bravely default is a brilliantly paced game that constantly introduces new jobs, has plenty of quality subquests to do, and tells a classic story of healing the crystals. The characters start off badly, but that's mostly Tiz and Agnes being boring. Ringabel and Edea are both a lot of fun and spice things up when they go to the forefront (Mercifully, the game calls out Ringabel on his shit constantly which is great). Then chapter five happens and you get to repeat the game four times before getting to the end! What in the fuck. That means you get to do the crystal purging 16 fucking times and do those dungeons 4 more times each. The repetition is mind numbing and completely not fun. The side stuff with the Eternian knights is great if you can stomach refighting them over and over, but ugh god. The gameplay goes in the toliet to me after C4. The tight gameplay is replaced by repeat bosses with no new tricks and the same randoms from C5 till the end of the game. You stop getting to buy things from non Norende shops, so your money issues vanish. It turns into a stompfest/time to figure out your favorite broken setups for endgame. That part's okay, just the repetition hurts.
All that repetition completely kills any interest I have in replaying, which is a shame because the core battle system is amazing. The second half of the game would be okay if it was condensed into an extra world, not *four* extra worlds.I didn't do vampire castle and skipped the conjurer. I apparently missed a bunch of side plot in worlds 5-8 by not doing most of the side fights, but hell with it.
Airy's twist is brilliant. The execution that goes into it is not. Why does the party willingly go along for an extra two worlds after figuring out the truth about Airy, and *then* act shocked when she turns into a personsification of evil? The writing falls apart badly in the main plot after C4 minus Airy's twist, and it hurts to see. So much purifying crystals over and over.
Some brief character notes for NPC's:
Braev: MORON. Oh my god there are a thousand ways you can dissect how he's dumb, but I'll just say not warning his daughter that she's travelling with the Evil One for reasons hurts my head.
Alternis Dim: His diary is amazing to read and gives a lot of depth to a mostly wankery character. Also, love how he explains exactly why the Dutchy got into a brutal civil war in Eisen. It makes sense- ideology has pulled world powers into ugly wars before. C4 Dim still needs a kick to the temple because his dumb confession of love rather than telling Edea the truth about the Fairie is wretched.
Airy: Ah..ahah. AHhaha. AHAHAHAHAHAHAHA THE TRUTH IS REVEALED NEVER TRUST A FAIRIE EVER. Ahem. The twist with Airy as the game's true villain is amazing. I had picked up on it before due to my really serious dislike of Fairies, but joking aside her behavior really comes off as strange at best at several points. Still, she does a fantastic job being evil and I can't complain. Most tolerable fairie ever, because you get to exterminate her.
De Rossa/Yulana: Go away. You are tied with the really terrible overarching plot.
The first half of BD is close to 10/10 range. I loved almost all of it. The second half is more like 2/10 range minus Airy's twist. I think it averages out to a 6? No matter how much I adore the first half of the game, I find everything after you beat up Alternis for the first time to be a chore. There's only one new dungeon after that point which is a shame.
It averages out to a 6. There's just too much crap tacked on in the second half. I love the polish put into the game, I love the job system, I hate how the entire second half of the game executes itself.
Non spoilery stuff: I really, really appreciated how the game went out of it's way to balance the classes for the most part. It was like the game designers had figured out it wasn't 1994 any more and things like Steal should be useful. The only classes I'd call out and out bad are Conjurer (accession time's an issue), and Arcanist (Skillset looks really bad, BM tails off late). Classes differ and they try to give every class a unique niche, which is very cool.