I'm starting to get really fond of all the stupid names present-Square gives to its games. I'm looking forward to their next game titles more than to their next games.
Gungnir (PSP): That game doesn't even appear on the PSP/Vita store if you don't search for it.
Unlike Yggdra Union and Knights in the Nightmare (which come from alternate dimensions where videogames are completely different), Gungnir feels like a traditional SRPG... at first. Then it starts introducing all the more and more crazy Sting systems.
Jesus the mechanics. So many things. Elemental affinity, delay, range sweet spot, capacity, scrambling, tactics points, alchemy, weapon leveling/weapon skills, war gods, recruiting people at the guild or at the other place, etc.
The most important weird mechanic is that, while the enemy army acts like a regular CTB army, you can choose to keep using the same unit over and over with some penalties. The penalties aren't huge; you can use only two units and have no penalties. The game does encourage teamplay with combo attacks though, and leveling doesn't have much of an effect.
Like other Sting games there should be stress involved, in that there are way too many mechanics and every decision feels like it has big risk vs reward consequences (much more than in say FFT or FE when you can relax at times) and no option to grind.
The balance is weird though. You get rewarded for finishing battles quickly and not having your units die, by treasure chests appearing on the next stage.
Sounds legit, but treasure chests basically take FOREVER to open, nuking your chances of a high score next mission.
So now I do well in one battle, get the treasure in the next, then do well again, etc.
About not-gameplay stuff, story is fairly standard (I was surprised at the beginning though with Teresa/Noah) and character design is moe shit.
You can equip some bamboo sticks and throw them at the enemy though so that's something.