Super Metroid - Replayed this for fun. Remembered why I love this game; the environment is terrific, and I can't think of many games that build on themselves better with upgrades. Racing through the world makes for a varied and very fun experience.
MMX4 - Beat, with Zero. Okay, yeah, the different take on the same game was great. Interesting how melee handles some things (mostly, Zero gets better reach above him compared to X) and range handles others (self-explanatory), though they even control a bit differently with Zero getting doublejump. X obviously has life easier on the bosses, though, although due to knowing their patterns I generally didn't have more resets this playthrough than last. For the most part, tough bosses for X were tough(er) for Zero, too, particulary Magma Dragoon, Storm Owl, and Cyber Peacock. Web Spider wasn't a joke for Zero like for X, either. General was so obviously designed for Zero. Iris (FEMALE MEGA MAN BOSS MY WORLD IS CRUMBLING) was tougher and more creative than Double by a ways, which is fun. Colonel is still a blast, ditto Sigma. Also FINALLY figured out what I was missing against Final Sigma's spew-debris attack... I think I could perfect him with X now, though not Zero.
Sooo yeah. MMX4 is officially confirmed as the best game in the series so far to me, and the gap is not small.
EDIT: Also "WHAT AM I FIGHTING FORRRRRR?" lived up to the hype. Brilliant. MEGA MAN PLOT. Nothing more need be said.
FE10 - Completezored.
Endgame party was:
Micaiah - Capped almost everything in Tier 2, which was nice. Rampant BExp abuse may have helped, who can say? This let her enter Endgame with 27 Speed, and, noticing how many Generals she was about to fight who were 24-25 Speed, I shamelessly Speedwings'd her. Smashed the Generals to bits on the last map and spammed Purge against obnoxious Red Dragons, and healed a lot, eventually wielding Fortify against the final boss. Worked very well. Mine was lucky, though.
Sothe - Micaiah surpassed him in every stat except Strength which... uh. <_< Is bad. RNG-screwed on Speed and couldn't really do damage, so he kinda failed besides getting the Matrona Staff and a few items as steals.
Ike - Ike was way better in this game than FE9. Instead of this unimpressive Eliwood type who got a supersword in the last two chapters, he was an Eliwood type with freakishly good Str/Def for a swordsman. Speed usually hovered around JUST enough to double non-Swordmasters, though he sometimes fell short. And he still got the super-sword! ... just way earlier, this time. Win. Crashed from awesome right at the end as his Def/Avo/Spd got less impressive and his crappy Res mattered more, but always solid. Probably second to Ephraim for best FE lord?
Sanaki - Mine got speed something like five of her first six levels and... she still wasn't much. ;___; Needed Staves. Tended to fall short of doubling and was super-fragile physically. Gave her an Angelic Robe, and that was the only thing which prevented the final boss from OHKOing her. With the Rudol Gem. On a Def+10 panel. <_<
Kurthnaga - Pretty neat, felt like a "grow your own Laguz Royal". His accuracy kinda sucked (30 hit vs. the the final boss sub-parts) and the speed was a little shaky but his other stats were very solid, tank who hit decently hard (though low Strike rank held him back). Night Pool was of course his selling point. And he's broken in Endgame 3.
Ena - Well she couldn't deal damage, and wasn't as physically tanky, but otherwise, see Kurth. Blood Tide was sexy. Also, her Magic is WTF, so I gave her Imbue and she regenned over 40 HP per round. <_< Boon was also a big help in the status whoring map of Endgame. Neat support character. Can't be twinked to fuck up the final boss like in FE9, but better anyway.
Reyson - The heron of choice. No reason not to load up on Laguz Gems at Endgame. Celerity + permatransform = 10 move, Canto, 4x-refresh Heron. Broken. I couldn't help but notice that the final boss can OHKO him whenever she wants, but she never did. Probably has an AI injunction against that? Regardless, yay.
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Mia - Vantage/Adept/Cancel. Didn't really reliably 2HKO, but tended to fuck things up anyway. Vague Katti, Tempest Blade, Wyrmslayer gave her some nice options. Ike support gave her some nice evade. Having WTF speed actually mattered for once in an FE, since she could double EVERYTHING when most doubled only some things. Solid Swordmaster throughout the game, misses broken Vantage from 9 but the stats are better for sure.
Nephenee - Wrath/Vantage/Adept. Like Mia, nerfed Wrath makes her sad. Still great, shared Mia's penchant for doubling almost anything (missed enemy SMs, mostly), and excellent overall stats. BExp abuse rounds out whatever stat weaknesses she might have had. Wishblade is a terrific SS weapon, to boot.
Jill - Shared Nephenee's tier for speed, and all her defensive stats were admirable, even her previous problems of Res and Luck. Super-tanky. Swung Urvan around, flew, etc. Best class in the game never hurts. With high Str/Spd and Urvan she was my best beorc damage-dealer, and as such she got Nihil. All things considered she was probably my best combat unit at endgame, though somewhat iffy Skill meant Tomahawak was way behind other 1-2 options of some PCs.
Elincia - Holy crap. What the hell happened to Elincia over the last three years? Probably the best human PC in the game. Amiti's killer power had her OHKOing Swordmasters, Ravens, and other hard-to-double enemies, while making life miserable for everyone else. She was dodgy with high Res, nulled enemy crit rates with her 40 Luck (capped Str/Spd too), had flight/Canto, was an awesome healer when that was needed, and was my only PC to hit max level. Awesome at everything frankly. Also had Alondite, and Nullify.
Rolf - Token SNIPAR. Yeah, these guys were way better this game, not that I'm a huge fan (they still fail at melee counters). Got slightly blessed in Speed which made him Shinon+. Double Bow was pretty kickass, though had some accuracy issues at ranges not 2. Low Luck sucked for his durability, though (fixed by Fortune). Still yeah, you want someone to use that Double Bow at endgame.
Calill - Token Sage! And the only one with enough speed to actually double average enemies in Part 4. Was great against the laguz chapter with the weakness-hitting, and Rexflame was nice for the speed boost later. Could even chip in with some healing, unlike Sanaki. Micaiah's probably the best magic user in the game because Thani is so broken and she actually has staves at tier 2, but Calill certainly has the best stats. Think she had Pavise as her skill.
Fiona - Bit of a surprising person, since Fiona is... likely around the 15th worst PC in the game or something objectively. But once she overcame the (terrible) start, and got some good stat luck + BExp abuse, she was really valuable to the Dawn Brigade. The important stats ended up high enough (capped Spd/Def/Res for sure), and the Earth support she contributed to Jill made the pair my go-to tanks, and mobile ones at that. Swung an invincible Brave Lance at Endgame and was never wonderful at offence. Skills were... Provoke/Imbue/Saviour.
Nolan - A PC I really should have kicked for Caineghis, he mainly hung around as Micaiah's support (Earth is cool). His durability was pretty good, as was his speed, though the Power not so much. Not much to say with him. Wielded Tarvos as his primary.
Tibarn - 10 move, Canto, godly stats. Res was kinda low but beyond that you can't complain about this guy. Laguz Royals are sooo broken in this game and they get to show it off; Tibarn himself has seven maps he can be used in. He, Nailah, and Caineghis... might be the best pure combat PCs in the series? They do lack some variety, but sooo good out of the gate and those ridiculous stats which you can make such great use of in a game that actually demands it... Anyway. Nihil and Saviour. Royals getting Nihil is a "duuurrrr" if you've seen the endgame bosses. <_<
Nailah - 9 move, Glare, godly stats. <_< Mine even insisted on gaining Str every level up, although finishing her off with Bexp did help. So yeah, 40 Str/Spd doubled everything in the game for insane damage. Was front-and-centre for my boss offence, needless to say. Had Nihil and... something, I don't even remember, it doesn't matter. Absolutely awesome, no real statistical failings at all.
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Other notables... hmm. Soren was good for a while once he escaped being underlevelled, but then the speed kinda caught up to him in Part 4. Haar RULED but Endgame didn't seem like it'd be his thing with the increasing exploitation of his low Luck and Res, and slightly decreased value of flight. Titania was Haar trading durability for speed and losing flight, shared the awesome power/mobility combo though. Mist was a serviceable enough healer but obviously isn't beating Elincia (though nothing says you can't use both, with a heron it didn't feel necessary). Aran deserves note for being a major cog of the Dawn Brigade - it needs Defence way more than other armies and he's the best at it. Laura also gets healer points. Oscar... ;_; nerfed, nerfed, nerfed. Earth is still good, but his damage sucks and the Speed cap holds him back. Boyd was nerfed even more, just unimpressive; get some speed. Ditto Kieran. Astrid's now one of the worst PCs in the game. Falconknights in general were worse in this game, but Sigrun and especially Tanith were good filler. Funny how the best combat PCs of 9 (except Jill and Nephenee) got raped so hard. Edward looks like he turns out great but isn't worth the trouble (ick Micaiah-level durability on a melee PC), Leonardo is similar but inferior. Makalov, Gatrie solid. Uh... going to shut up before I list everyone.
Endgame maps themselves... were fun. I either had a reset or DESERVED to have one on every one except maybe the second to last, which was certainly scary in its own right. The game, to its credit, manages to throw a whole bunch of crazy things you aren't expecting at you in the final dungeon. Swarms of teleporting mages, an army of 55~ attack monsters, MT attacks, etc. Final boss in particular is... well, actually a worthwhile final boss in an FE game for once. God help you if you miss the Fortify Staff, though.
So! Final time was 90 hours, or a little under. Kill leader was Nephenee with about 120 (having a strong role in every Part except 1 does that), followed by a decent drop, then Rolf, Mia, Micaiah, and Jill in that order. Longest battle was 2-Endgame at something like four and a half hours (wow), with the desert chapter and 1-Endgame hanging around about an hour back. 1-Endgame wins hardest map in the game award, probably, even with the help you get. The Authority and position advantage the enemies have combined with their extremely high level and solid equips for the time just makes it a nasty, uphill battle. Fitting plotwise too.
Now, general comments...
Okay, gameplaywise, this is the best Fire Emblem. Period. Doesn't even seem especially arguable. It combines the best features of 9 (skills, BExp, reasonably competent enemies) with previous games (creative map design, more general polish), then ups the enemies until they're on par with the PCs (something FE benefits from a lot), and presto, awesome, awesome game. The split paths were also a great idea - finally, you actually have a reason to use a large part of the dozens of PCs you get! A bit like S3 in that regard.
Plotwise... I'm not sure. The core plot ideas are excellent, especially with how they mesh with the battles. Part 2 in particular is nothing short of brilliant - centred around the point of view of the queen of a country undergoing a rebellion, you first fight a chance battle in the skies (mostly style here, for the aerial battle), followed by a battle between two retired soldiers staving off an insurrection in their farming town, followed by the queen's spymaster escaping a scene where she has gathered evidence in rebel territory, then a charge led by the Royal Knights against the rebels, and finally a defence battle where the queen is under siege and has to wait for the knights to arrive. Just... yeah. Ties together really well, shows off what the format is capable of.
Besides that, yeah, the story the game tells is one I have no problems with. My problem with it, if it is a problem, is that the game seems out to tell it in as few scenes as it can conceivably get away with. There's not oodles of characterisation here that there really could be; it's all straight to the point. At times this feels refreshing; at others, shallow. Certainly, the game doesn't go into the greater depth 9 did, but ultimately, I'm not sure it matters. The game continues its tradition of fine surface character work, with the Info conversations being brilliant on average and a source of plenty of humour. Support conversations are missed somewhat, even though I was never a big fan.
Characters... generally solid enough. The lords are uninteresting, again, but the supporting cast is nice. Ike leaves a bit of a bad taste in my mouth, since he was actually pretty interesting in his story growing up in 9, but he was this incredibly boring uber-paragon that the game spent too much time gushing over in 10. Just rubbed me the wrong way, especially some stuff right near the ending (he kinda becomes the CHOSEN HERO TO SAVE THE WORLD despite it making no real sense for him to lead the final army. Eh). Zelgius and Sephiran were both neat ideas who needed a bit more time. Yune was terrific. Micaiah... kinda generic but promising followed by wasted potential as the spotlight moved to Yune and Ike at the end. Pelleas was great in his role, though. Seeing more of him strikes me as one of the selling points of NG+.
So yeah, that's it! Good enough for 10/10 overall? Probably. The SRPG gameplay is just way, way too good. I didn't think I had 90 hour RPGs in me any more but FE10 was just a joy from start to finish.