Tia specializes in speed and magical attacks, not going toe-to-toe in a physical fight with a brute like Gijimu. Tia will have to use her skills to the fullest, as she doesn't have a ghost of a change of outfighting the lampdragon bandit otherwise. Drowsy buys her a little time, which she can put to use by raising her defense with IP skills and healing. She'll poke at Gijimu as she gets spare turns thanks to her speed with her Spark spell, and hope her plentiful resources can outlast a pair of extremely sharp, multiacting axes. She might not be anyone's idea of a heavyweight champ, but with that head start, Tia can be tough enough to take this lunkhead down.
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Bwahahaha! Gijimu's axe is quite on a roll this time around. After grinding a mad Fiend and some unmemorable lizard loser, the sturdy axeman is about to face a human opponent! Too bad Tia isn't exactly the hardened soldier type that could stand up to Gijimu's mighty axe swings, multiplied by his handy Double Beat Rune. Actually, Tia is just a waifish shopkeeper girl, and while she has a few nifty cantrips to use in battle, she is astoundingly poor at taking physical hits. Gijimu doesn't even need much of a fancy strategy here: two swings of his axe and Tia's out for the count. Simplicity tends to work best, and Gijimu is living proof of that!
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