Dahna has foretold the future in her cards, and the future has assured her that she will be victorious in this week's matchup. Emma may have quite the skillset, but her pathetic speed and durability mean that Dahna should have too much trouble taking her down. Dancing Cards and a critical hit should wreck havoc on Emma's frail form and get around the scientist's tricky Rule of Vengeance, or she can use Judge Cards to try to silence that loudmouth engineer before she even has a chance to cast of one her dastardly spells, easily cinching the match in Dahna's favor! The cards never lie, so Emma may as well stay home!
|
V |
S |
Have you ever seen a Tesla Coil burst into flames, showering the room with jagged metal? No? Doesn't it sound a lot more impressive than getting hit by cards? That's the least of what Emma's been through in her life. She's also good at fighting; Great Booster, her "Boost all stats massively" skill. Spontaneous Combustion, to simply end the fight. Renovation, to patch her back up. Condition Green, if silence somehow hits. Water Zone, to boost her offense and destroy Dahna's silly fire magic. She's got plenty of time to use all of these, thanks to her opponent's weak offense, and in the end, giving Emma time never goes well.
|