As any hero knows, you can't have a good weapon without a good blacksmith. Of course, you must stay ahead of the blacksmith in fighting capability so they continue working for you in the future. That's Randi's motivation in this fight. While Randi is more use to dealing with dwarves, his opponent is still a blacksmith, and as such, Randi can charge up to take advantage of his foe's sluggishness for a killer blow in order to ensure Zappa keeps working for heroes everywhere! Of course, he also just wants to win for the sake of winning, but that's a completely irrelevant point.
|
V |
S |
Can the legendary sword of mana stand up to BALLS OF IRON? No. And Zappa will be demostrating this this week. Swinging around his master hammer, Zappa will put the painfully bland, boring, pathetic Randi in his place. The toughness one would expect from a man who has spent his whole life in front of a forge will see to it that Zappa easily gets his full tech grid built up as he wears Randi down with his powerful physicals... and once his tech grid is fully charged, the Balls of Iron will emasculate the stupid kid on their recieving end and prove Zappa worthy of Season XXX.
|
Taishyr
The slugfest was epic. Charged attacks were unleashed, powerful blows exchanged, but in the end, Zappa stood over the form of his foe.
You see, only the man with enough stamina to please Light could ever emerge victorious in the battle of the prospective pimps.
Randi? Punk kid, never even got any from Popoi, let alone Purim. Low stamina.
Zappa? Blacksmith. Works in harsh conditions all day. Furthermore, he has -actual stamina- in battle. None of this needing to charge up crap, he wails on an opponent first, -then- unleashes havoc. No gap in between.
Oh, and he has BALLS OF IRON.
Clearly, he has massive amounts of... stamina.
Match: Zappa.
Randi: 38
Zappa: 53
|