HEY YOU! PUNK IN THE BLACK HAT! STOP SKATEBOARDING ON THE SIDEWALK! Okay, Noah may be from an old game, but he's not an old man. But could you blame him- or anyone- for trying to stop Seifer from doing, well, anything? It's true that Noah has a pretty limited skillset, but Seifer isn't exactly someone who warrants amazing variety. Wind and Thunder are classics, and he's got Fire ready to chip the loser out. Not to mention the almighty Wall to block any and all damage if Seifer prepares to throw out a limit. At least one thing is true, Noah won't have to worry about any of Seifer's insults. Lutz never lets a pissant like Seifer get away with anything, so you can expect at least his wit to cut Seifer to shreds, if not his spells.
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Oh dear, Garden’s resident trainwreck is at it again. Luckily, when Seifer enters the arena, he’s good at ensuring that his destructive nature focuses completely on his opponent at end - or so he thinks. While Noah may have Seifer whipped in a war of words (which... is rather sad, if you stop to think about it), when it comes down to blades and blood, our "favorite" trained mercenary has the upper hand! Both Seifer’s Dollet showing, with its blistering and easily accessible Limit, or his blazing fast, magically tanky Romantic Sorceress' Knight outing should give the slowish, frail magician fits. As long as Seifer remembers to focus on the match instead of dwelling in hurling petty insults, he should be able to advance to the next round.
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