Jessica isn't a complicated young lady, she just wants to have fun. Unfortunately for everyone around her, she tends to have fun by blowing the crap out of things and testing out medicines with side effects that may include: Drowsiness, insomnia, vomiting, hallucinations, dementia, muscle spasms, falling in love, and agonizing death. Jess' alchemical knack for mayhem and destruction may not be a godsend for her social life, but it certainly makes her more effective in the arena. With skills that will fry, roast, freeze, silence, and otherwise maim an enemy, Jessica is always dangerous. That she has a healing spell that takes on a life of it's own and continues to heal her is just icing on the (explosive-laden) cake.
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Blue this, Blue that, Rouge gets really sick of hearing about how unfairly powerful his selfish prick of a brother is. But hey, that jerk is banned from competing here so this is as good a place as any to get away from him and let Rouge practice his own magic against such an impressive variety of opponents. It's a good thing that his innate gift for Realm magic gives him a trick for every situation then, isn't it? Vermillion Sand packs a hell of a punch, while the aptly named Implosion can kill many foes outright, so he has offense covered well enough. And defensively, well, he believes that the best defense is a good trap, which Psychic Prison most certainly is. Should anyone attempt to utter a spell under that, they'll injure themselves instead.
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