Season 64, Week 0
Gallows Caradine
(Wild Arms 3)
 
Gallows may be a Baskar priest, but he's not exactly known for his saintly disposition. Wine, women and song might be much preferred to prayer, but with his ability to communicate with Guardians and his excellent magic score, he can make at least a half-assed priest as well as an effective fighter. With his Aqua Wisp medium, Gallows has access to potent Ice and Water magic, as well as less potent healing. Still, with his ability to gain FP and then unleash the equivalent of a second magic genesis via summoning, even Heal has some use. Of course, he might even be able to get his hands on even more mediums, which would make him all the more resourceful!

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Garr is an ancient man, the protector of an entire civilization. He is a Guardian who fought against the Brood in a war nearly 400 years ago, and he lives on to try to rid the world of the dragons. He had his bouts of wishy-washiness during his travels, but he came out alright in the end. Good thing too, as Garr is a skilled fighter, wielding a massive spear with ease. Bulky and built to last, he is also extremely hard to kill without magical ability. His experience in the Contest of Champions could prove useful for fighting in the DL Arena, but one would think that he would rely on more reliable skills than Gambit. Still, when you're tanking as much as he is, it's only a matter of time...



Gallows Caradine: 16
Garr: 10